Afaik, the PC version is out 30th March, which is a ****take but still. Can't wait to modify the crap out of Fable 3.
First thing I'll do is either make it so the dog can attack and is useful, or just get rid of him. What I do after that depends on what the modding will be like... If it's like Fallout's GECK, I'll bring back the for-some-stupid-reason disappeared Oakfield and Bloodstone with an industrial touch. Then go ahead and spread the Bowerstone Industrial feeling to every other region in Fable 3, like it was supposed to be. But let's face it, it won't be anything as easy or awesome as that. If it's like the original Fable editor, I'll just get the best-looking sword variant I can and give it 99999999999999 damage, place it in a chest in Brightwall then slaughter everyone and get bored very quickly. Also I'll make children killable.
I hope the modding is good, cause it'll add alot of replay value to the game like with the 1st Fable. I fear Lionhead will flop again but one can hope.
First thing I'll do is either make it so the dog can attack and is useful, or just get rid of him. What I do after that depends on what the modding will be like... If it's like Fallout's GECK, I'll bring back the for-some-stupid-reason disappeared Oakfield and Bloodstone with an industrial touch. Then go ahead and spread the Bowerstone Industrial feeling to every other region in Fable 3, like it was supposed to be. But let's face it, it won't be anything as easy or awesome as that. If it's like the original Fable editor, I'll just get the best-looking sword variant I can and give it 99999999999999 damage, place it in a chest in Brightwall then slaughter everyone and get bored very quickly. Also I'll make children killable.
I hope the modding is good, cause it'll add alot of replay value to the game like with the 1st Fable. I fear Lionhead will flop again but one can hope.