- Joined
- Nov 25, 2006
- Messages
- 3,204
- Reaction score
- 139
- Points
- 205
- Age
- 55
Molyneux Interview '08: Fable II & Beyond
New Interview
Lots of good stuff but not a lot about Fable II specifically
http://games.kikizo.com/features/peter-molyneux-interview-sep08-p1.asp
New Interview
Lots of good stuff but not a lot about Fable II specifically
http://games.kikizo.com/features/peter-molyneux-interview-sep08-p1.asp
Molyneux: Yes, as I've talked about the game, there's this idea of freedom. What I realised is that a part of that is the freedom for you to care about things. It's a big thing when you get married and have a family, so part of that motivation is that if you don't get involved enough with the story, your family are going to be, well, pretty depressed that you're not famous. And them wanting you to be famous ends up being motivation. It's a pretty tiny thing, but just the fact that your kid comes up to you - and he's got several dialogues - about wishing that you were more famous that you are, ends up being like a back-end motivation.
Molyneux: Yeah, it is. I mean, when you do get a family... I've got a son now, and he's just merciless in the way that he pushes, you know, he'll say, "Daddy, Daddy, I want you to go out and make a truly good game, not any of those rubbish games you've been making." And that means more to me than almost anything. In fact the co-op features, to be honest with you, are purely there in Fable... don't say this because if the team ever saw it they'd probably lynch me... is purely there so I can play a co-op game with my son. And win. [smiles].