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New Headgear: Balverine Hat

OldBoy

25,000
Mar 9, 2007
661
3
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Groningen
fabletlcmod.com
New Headgear: Balverine Hat



Made an OBJECT of Bluetooth's work in progress.

OBJECT_HERO_BALVERINE_HAT

Download here

HOW TO:

-> Start FE -> Click 'File' and 'Load Fable Mod Package' -> Select the Balverine_Hat.fmp -> Click 'Actions' and 'Save mods and run Fable'

Chest Code for GuildExterior.tng:
NewThing Object;
Player 4;
UID 12946747774686777333;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_BALVERINE_HAT";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

Mesh by Bluetooth
Object and new entries by OldBoy
 
Re: New Headgear: Balverine Hat

Haha. That is extremely sexy!

EDIT: Oh, you might want to change the chest code. Where it states contents it says "HA T", which obivously should be "HAT".

EDIT 2: Haha, it is awesome.. from the front. The ears... well, the should go away if you ask me.. and it needs to extend down the backside of the head.