H
hairgreen
Guest
new to this game
Haven't played many ARPG games except Diablo II for like half a year and Runescape. Bought TLC last summer but haven't played it for more than half an hour because I'm not very used to the system:
1. In Diablo2, players obtain godly weapons from billions rounds of boss runs. Is it the same in Fable or can you obtain every weapon from stores or quests?
2. Also in D2, players get five new stat points and one new skill point (I guess it's called spell points in Fable) to invest every time the character levels up (max character level 99). What's it like in Fable?
3. Also relates to leveling up. In D2, more experience points are required for higher character levels. For example, 1000 experience points might be needed to go from lvl1 to lvl2 but 10000000000 expiernce points are needed to for from lvl90 to lvl91. What's the difference in TLC?
4. In terms of stats point distribution, D2 also has strength, mana, life, and dexterity. The norm in D2 is to invest no points in mana, only enough strength and dex points to wear armor and wield weapon, and put the rest into life. Same in TLC?
5. In D2, you don't invest a lot of points in skills (or spells as in Fable) earlier on because the early skills usually suck. For example, ice shot (obtained at character level1)-->Ice blast(obtained at character lvl8-->blizzard(obtained at character lvl30). So basically in D2, you just save all the skill points until you get to lvl 30 and invest all of them in blizzard. What about Fable though? Seems every skill is important.
Thanks.
Haven't played many ARPG games except Diablo II for like half a year and Runescape. Bought TLC last summer but haven't played it for more than half an hour because I'm not very used to the system:
1. In Diablo2, players obtain godly weapons from billions rounds of boss runs. Is it the same in Fable or can you obtain every weapon from stores or quests?
2. Also in D2, players get five new stat points and one new skill point (I guess it's called spell points in Fable) to invest every time the character levels up (max character level 99). What's it like in Fable?
3. Also relates to leveling up. In D2, more experience points are required for higher character levels. For example, 1000 experience points might be needed to go from lvl1 to lvl2 but 10000000000 expiernce points are needed to for from lvl90 to lvl91. What's the difference in TLC?
4. In terms of stats point distribution, D2 also has strength, mana, life, and dexterity. The norm in D2 is to invest no points in mana, only enough strength and dex points to wear armor and wield weapon, and put the rest into life. Same in TLC?
5. In D2, you don't invest a lot of points in skills (or spells as in Fable) earlier on because the early skills usually suck. For example, ice shot (obtained at character level1)-->Ice blast(obtained at character lvl8-->blizzard(obtained at character lvl30). So basically in D2, you just save all the skill points until you get to lvl 30 and invest all of them in blizzard. What about Fable though? Seems every skill is important.
Thanks.