Not only are they amongst the most generic looking enemies we've come across in a while – straight from the 'oppressive fascist soldier' mould, with their identical dark liveries and humanity-obscuring helmets, but they're some of the thickest too. Oh sure, they may try and flank you and they may take cover, but at no point will you believe that these guys pose an intelligent threat. Observe their movements for a short while and you'll be able to spot all the cover points they move between, as well as the fact that when not in cover they keep moving simply to make themselves harder to hit. It's all disappointingly arbitrary. And once an enemy takes cover (for the sake of taking cover) it's just a matter of aiming at the spot you know he's going to pop out to and plugging him. The dinosaurs operate on the same basic principles as well, so while you'll occasionally watch (or encourage) a dynamic encounter between enemy soldiers and prehistoric predators, for the most part the dinosaurs don't present an intelligent challenge, just a fast-moving one. They also move between designated points - after we shot one dino out of a tree, for instance, another one scuttled across and took the exact same position.
That's by no means the worst the AI has to offer either - there were countless moments where we were reminded of the artifice of the world. Stabbing a Wolf Pack soldier in the head with a knife barely a metre away from his squad mate who simply continued on his patrol. Moving on after a colossal shoot-out only to find a soldier still at his post, staring off into the distance a few metres down the path. Strolling up to an enemy crouching down behind cover and introducing our knife to his throat via an eye socket. Friendly AI standing around getting shot. You get the idea. There's no sense of cohesion – just a whole lot of AI routines running separately, only occasionally overlapping.