Re: Not Enough Abilites.
I don't really mind the spells they've put in place in Fable 2, I just want different kinds of them like TLC had, for example, ones that help with ranged and melee combat, as I've said many times before.
I also do think that there are some differences to the spells in Fable 2, however subtle they might be. Obviously time control, chaos, and raise dead have the same basic effect: enable you to charge your spell to a higher level while enemies surround you, whether by slowing time down, messing with your enemies' minds, or by keeping them busy with creatures you've summoned. The other 5 spells basically just cause damage, but with minor differences. Force push and blades have no additional effects, they only cause damage (though force push is cheaper in experience and weaker, and blades is more expensive and much stronger, especially the targeted effect). Shock stuns your enemies, allowing them to move for about one second before they get some sort of an 'aftershock' from the spell. This usually happens 2 or 3 times before they fall on the ground dead. Inferno burns your victims, which inflicts small amounts of damage after the initial spell has been cast for only a few seconds, and will not kill the victim. Vortex inflicts damage on your enemies while immobilizing them, sort of like both types of spells combined into one, but its damage and duration time are not anything special probably due to the dual effect.