ChickenChaser
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Oakvale
I would like to see Oakvale back in fable 3.
I would like to see Oakvale back in fable 3.
tjbyrum1;376995 said:But oh well. It is that bastard Reaver's fault. You know what, I hate Reaver, he killed Barnum. I liked Barnum. (Insert mime's sad face hear).
Lady;377013 said:I find this to be a much more pressing comment, and will stray from the original thread theme for a short while to address it.
For one, Oakvale had already been burnt down before by Twinblade all those years ago, before the Fable I character could even defend himself. In this regard, Oakvale was rebuilt and new inhabitants took over, with a few of the survivors. Is this not the same with Oakfield? Sure, it is far from being the same tranquil village (let alone the same proximity), but it exists as a reminder that "Life" moves on. Secondly, five-hundred years, - or rather close to three-hundred, in approximation with Reaver's age in regard to the destruction of Oakvale, - promotes the inevitability of change - Oakvale could never be the Oakvale the Players' remember. If Reaver had remained the simpleton he originated as, the possibility that another would "not" come to alter what once was is very unlikely. It is what it is.
As for Reaver himself, I believe your own reaction is proof to the strength of his character. Could Hammer ever truly cause the Player to "feel" in consequence to a simple game (oxymoron, as Fable II is rather complex by nature)? Hate is a strong emotion, where "like" (as opposed to Love) is a pleasant but not particularly altering one. It is this that makes Reaver an Immortal Figure in the gaming world, rather than an Immortal Character in the pixilated World of Fable.
Besides, if you have to "blame" someone for Oakvale's destruction, why not the developers themselves? Reaver didn't just sneak into Peter's bed one night whispering devious little suggestions on how to make those "500 years" more interesting...
Or at least, I hope not.
As for the topic itself, I would not be extremely affected by either side. If Oakvale returns, "Whoopie!" If it doesn't, "Moving on!"
numb3rs;377022 said:it would be quite a moral dilemma as either way your going to condemn something, either way theres an "evil" choice
Lady;377013 said:I find this to be a much more pressing comment, and will stray from the original thread theme for a short while to address it.
For one, Oakvale had already been burnt down before by Twinblade all those years ago, before the Fable I character could even defend himself. In this regard, Oakvale was rebuilt and new inhabitants took over, with a few of the survivors. Is this not the same with Oakfield? Sure, it is far from being the same tranquil village (let alone the same proximity), but it exists as a reminder that "Life" moves on. Secondly, five-hundred years, - or rather close to three-hundred, in approximation with Reaver's age in regard to the destruction of Oakvale, - promotes the inevitability of change - Oakvale could never be the Oakvale the Players' remember. If Reaver had remained the simpleton he originated as, the possibility that another would "not" come to alter what once was is very unlikely. It is what it is.
As for Reaver himself, I believe your own reaction is proof to the strength of his character. Could Hammer ever truly cause the Player to "feel" in consequence to a simple game (oxymoron, as Fable II is rather complex by nature)? Hate is a strong emotion, where "like" (as opposed to Love) is a pleasant but not particularly altering one. It is this that makes Reaver an Immortal Figure in the gaming world, rather than an Immortal Character in the pixilated World of Fable.
Besides, if you have to "blame" someone for Oakvale's destruction, why not the developers themselves? Reaver didn't just sneak into Peter's bed one night whispering devious little suggestions on how to make those "500 years" more interesting...
Or at least, I hope not.
As for the topic itself, I would not be extremely affected by either side. If Oakvale returns, "Whoopie!" If it doesn't, "Moving on!"