• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

Omitting Alignments

nstalaat

Never Knows Best
Joined
May 4, 2007
Messages
211
Reaction score
2
Points
43
Omitting Alignments

In fable one i never liked the fact that the distinction between evil and good was clarified to the point it was obvious which decisions to make. I don't think they could remedy this problem however hard they try and they should minimize the amount of "choices" you HAVE to make to progress through the game. Just to clarify my point in fable you could either; steal gold from a farmer and destroy his property, or just stand still for 30 seconds. One is clearly bad (not evil) and the other isn't good or heroic by any means.

MAIN IDEA: More of the metaphorical gray areas of human morals should be included in place of clear cut good vs. bad
 
Re: Omitting Alignments

the whole good and evil thing should be much better in fable 2
 
Re: Omitting Alignments

Well in the first game they pretty much took it as far as they could, they just need to back up from that extreme and say how can we make this a weaker Idea but expand on the genius of it.
 
Re: Omitting Alignments

there need to be alot more depth in this feature
 
Re: Omitting Alignments

remember every choice has a consequence both good and evil
 
Re: Omitting Alignments

Either you do away with it all together or certain acts are Good :angel: and others are Evil:devil:. The some of all those acts can still lead you to be a shade of gray. But who wants to be gray? :yawn:
 
Re: Omitting Alignments

Well, we know that Fable 2 will have a more realistic human quality about it, considering all they've mentioned. There'll be more variety in how you decide things and when, making your character, and the characters around, you more humanly realistic...that's if they are human.:lol: The first game did seem a little bland with the choices of alignment, but it wasn't bad. You were either viewed as a God-like figure or an Evil demonic creature, whom everyone loathed and/or feared.

I think the alignment feature was partially a problem because of the small lack chemistry and communication between various characters. It wasn't always there and you didn't feel connected to them and sometimes what was happening, so to speak. I'm sure the second Fable can remedy this problem, although it wasn't much of one. Just play the game and enjoy it.:P
 
Re: Omitting Alignments

^well said. I just wanna be evil, and not have everyone hate/run from me.
 
Re: Omitting Alignments

ashinator;158835 said:
remember every choice has a consequence both good and evil

oh bologna. "every flower you trample affects the outcome of the world. BULL****. these guys need to live up to that saying
 
Re: Omitting Alignments

oh bologna. "every flower you trample affects the outcome of the world. BULL****. these guys need to live up to that saying

true thing
 
Re: Omitting Alignments

But... But the poor flower! :(

In honest opinions, I liked the way they did it, but imagine how awesome it'll be in Fable 2!
"Yeah I'm evil, run away from me and I'll slap you... Then tread on your child's sand castle."
 
Re: Omitting Alignments

hmmmm i was just thinking about that will there be places like the beach and will people be in places like that i mean wat about krakens and other long tenticled fiends
 
Re: Omitting Alignments

ashinator;159429 said:
hmmmm i was just thinking about that will there be places like the beach and will people be in places like that i mean wat about krakens and other long tenticled fiends

Oh, they are waiting, theyre waiting. BTW Im playing guild wars right now, fck I wanna play WOW. Weakened by death is the dumbest thing in the world of games.
 
Back
Top