nstalaat
Never Knows Best
- Joined
- May 4, 2007
- Messages
- 211
- Reaction score
- 2
- Points
- 43
Omitting Alignments
In fable one i never liked the fact that the distinction between evil and good was clarified to the point it was obvious which decisions to make. I don't think they could remedy this problem however hard they try and they should minimize the amount of "choices" you HAVE to make to progress through the game. Just to clarify my point in fable you could either; steal gold from a farmer and destroy his property, or just stand still for 30 seconds. One is clearly bad (not evil) and the other isn't good or heroic by any means.
MAIN IDEA: More of the metaphorical gray areas of human morals should be included in place of clear cut good vs. bad
In fable one i never liked the fact that the distinction between evil and good was clarified to the point it was obvious which decisions to make. I don't think they could remedy this problem however hard they try and they should minimize the amount of "choices" you HAVE to make to progress through the game. Just to clarify my point in fable you could either; steal gold from a farmer and destroy his property, or just stand still for 30 seconds. One is clearly bad (not evil) and the other isn't good or heroic by any means.
MAIN IDEA: More of the metaphorical gray areas of human morals should be included in place of clear cut good vs. bad