Recycled Human
Well-Known Member
- Joined
- Jul 15, 2010
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- 468
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On blocking
Has anyone else noticed blocking seems to sporadically fail?
I've spent a substantial amount of time using my pure melée combatant and found myself relying on principles of blocking before flourishing or reversing. Now I never seem to have a problem with those kinds of blocks but strangely if I throw up a block and wait for an enemy to attack I can still get hit.
Has anyone else noticed this? Here's an example after chaining three strikes against a balverine it often flees and pops behind you, so I started blocking to prevent their nearly unstoppable rush (I was using a rusty longsword at the time so I don't know if that was the problem...) unfortunately around 1/3 of the time my blocks would fail and I'd end up getting ripped to shreds.
In another example, I was facing multiple bandits and was waiting for one to get pushed back by my block when it spontaneously hit me. For the record bandits seem to only have one 'flourish' and it wasn't one of those that broke my guard.
My reason for being so curious about blocking was for weapon morphing in the next game. My theory is that weapon morphing will rely on and change based on information like how many times you successfully blocked/reversed/chained etc.
Any confirmation or additional information would be appreciated.
Has anyone else noticed blocking seems to sporadically fail?
I've spent a substantial amount of time using my pure melée combatant and found myself relying on principles of blocking before flourishing or reversing. Now I never seem to have a problem with those kinds of blocks but strangely if I throw up a block and wait for an enemy to attack I can still get hit.
Has anyone else noticed this? Here's an example after chaining three strikes against a balverine it often flees and pops behind you, so I started blocking to prevent their nearly unstoppable rush (I was using a rusty longsword at the time so I don't know if that was the problem...) unfortunately around 1/3 of the time my blocks would fail and I'd end up getting ripped to shreds.
In another example, I was facing multiple bandits and was waiting for one to get pushed back by my block when it spontaneously hit me. For the record bandits seem to only have one 'flourish' and it wasn't one of those that broke my guard.
My reason for being so curious about blocking was for weapon morphing in the next game. My theory is that weapon morphing will rely on and change based on information like how many times you successfully blocked/reversed/chained etc.
Any confirmation or additional information would be appreciated.