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Peter Molyneux speaks about Innovation in the Industry
In the eyes of the Molyneux, the gaming industry may have suffered from a bit of stagnation in the past few years with the lack of truly innovative designs. However as of late, that is no longer the case with greater innovations in gaming such as new genres spawning from the crop (Heavy Rain) and peripheral inventions (Natal). Molyneux explained in an interview with Gamasutra...
"There's a lot of forces all coming together at once. The hardware manufacturers have really realized, Look, if we really want to revolutionize things, it's not about faster processors and more memory. It is actually about things that are being held in the player's hands," said Molyneux.
He adds on the importance of extensive "digital relationships" and "social spaces" and how cooperative features such as those in Fable III will bring players together, "And then you've got the side where, at last, we're starting to get what online really means."
"Thirdly, you've got us as software engineers and designers and creators actually saying, 'Hey, we can make emotional experiences. Games like Heavy Rain give you a true emotional roller coaster ride. You put all of that stuff together, and you start to realize that, in two to three years' time, when we all get used to all of this new stuff, all these new colors and the paint palette of design -- it really is going to make new genres happen."
In the eyes of the Molyneux, the gaming industry may have suffered from a bit of stagnation in the past few years with the lack of truly innovative designs. However as of late, that is no longer the case with greater innovations in gaming such as new genres spawning from the crop (Heavy Rain) and peripheral inventions (Natal). Molyneux explained in an interview with Gamasutra...
"There's a lot of forces all coming together at once. The hardware manufacturers have really realized, Look, if we really want to revolutionize things, it's not about faster processors and more memory. It is actually about things that are being held in the player's hands," said Molyneux.
He adds on the importance of extensive "digital relationships" and "social spaces" and how cooperative features such as those in Fable III will bring players together, "And then you've got the side where, at last, we're starting to get what online really means."
"Thirdly, you've got us as software engineers and designers and creators actually saying, 'Hey, we can make emotional experiences. Games like Heavy Rain give you a true emotional roller coaster ride. You put all of that stuff together, and you start to realize that, in two to three years' time, when we all get used to all of this new stuff, all these new colors and the paint palette of design -- it really is going to make new genres happen."