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problems with bones

  • Thread starter Thread starter peacemaker
  • Start date Start date
P

peacemaker

Guest
problems with bones

hi, well me being the forgetfull bonehead i forgot to make a back up file of bones, could sumone post the info for hero tall and strong, i want it back to that,

thanks alot
 
Re: problems with bones

There are plenty of Peacemakers around, such as one of the guns that Vincent aquires in Final Fantasy VII.

As for the bones, I'm afraid you have to wait for Todd. Or just reinstall Fable entirely.
 
Re: problems with bones

hero_young

Creature_type: CREATURE_HERO_CHILD_02;
#Start_group_settings
clavs: "Bip01 L Clavicle", "Bip01 R Clavicle";
upperarm: "Bip01 L UpperArm", "Bip01 R UpperArm";
hands: "Bip01 L Hand", "Bip01 L Finger0", "Bip01 L Finger01", "Bip01 L Finger02", "Bip01 L Finger1", "Bip01 L Finger11", "Bip01 L Finger12", "Bip01 L Finger2", "Bip01 L Finger21", "Bip01 L Finger22", "Bip01 L Finger3", "Bip01 L Finger31", "Bip01 L Finger32", "Bip01 L Finger4", "Bip01 L Finger41", "Bip01 L Finger42", "Bip01 R Hand", "Bip01 R Finger0", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 R Finger2", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger3", "Bip01 R Finger31", "Bip01 R Finger32", "Bip01 R Finger4", "Bip01 R Finger41", "Bip01 R Finger42", "WEAPON_FOCUS_02", "WEAPON_FOCUS_01";
forearms: "Bip01 L Forearm", "Bip01 R Forearm";
#End_group_settings
#Start_Bone_data
Bip01 L Calf: 0.85, 0.75, 0.75;
Bip01 L Clavicle: 0.7, 0.7, 0.7;
Bip01 L Finger0: 0.95, 0.85, 0.95;
Bip01 L Finger01: 0.95, 0.85, 0.95;
Bip01 L Finger02: 0.95, 0.85, 0.95;
Bip01 L Finger1: 0.95, 0.85, 0.95;
Bip01 L Finger11: 0.95, 0.85, 0.95;
Bip01 L Finger12: 0.95, 0.85, 0.95;
Bip01 L Finger2: 0.95, 0.85, 0.95;
Bip01 L Finger21: 0.95, 0.85, 0.95;
Bip01 L Finger22: 0.95, 0.85, 0.95;
Bip01 L Finger3: 0.95, 0.85, 0.95;
Bip01 L Finger31: 0.95, 0.85, 0.95;
Bip01 L Finger32: 0.95, 0.85, 0.95;
Bip01 L Finger4: 0.95, 0.85, 0.95;
Bip01 L Finger41: 0.95, 0.85, 0.95;
Bip01 L Finger42: 0.95, 0.85, 0.95;
Bip01 L Foot: 0.85, 1.0, 1.0;
Bip01 L Forearm: 0.75, 0.75, 0.75;
Bip01 L Hand: 0.95, 0.85, 0.95;
Bip01 L Thigh: 0.6, 0.75, 0.75;
Bip01 L Toe0: 0.9, 0.65, 0.75;
Bip01 L UpperArm: 0.7, 0.85, 0.75;
Bip01 Neck: 1.0, 1.0, 0.9;
Bip01 Neck1: 1.3, 0.75, 0.75;
Bip01 Pelvis: 0.65, 0.75, 0.7;
Bip01 R Calf: 0.85, 0.75, 0.75;
Bip01 R Clavicle: 0.7, 0.7, 0.7;
Bip01 R Finger0: 0.95, 0.85, 0.95;
Bip01 R Finger01: 0.95, 0.85, 0.95;
Bip01 R Finger02: 0.95, 0.85, 0.95;
Bip01 R Finger1: 0.95, 0.85, 0.95;
Bip01 R Finger11: 0.95, 0.85, 0.95;
Bip01 R Finger12: 0.95, 0.85, 0.95;
Bip01 R Finger2: 0.95, 0.85, 0.95;
Bip01 R Finger21: 0.95, 0.85, 0.95;
Bip01 R Finger22: 0.95, 0.85, 0.95;
Bip01 R Finger3: 0.95, 0.85, 0.95;
Bip01 R Finger31: 0.95, 0.85, 0.95;
Bip01 R Finger32: 0.95, 0.85, 0.95;
Bip01 R Finger4: 0.95, 0.85, 0.95;
Bip01 R Finger41: 0.95, 0.85, 0.95;
Bip01 R Finger42: 0.95, 0.85, 0.95;
Bip01 R Foot: 0.85, 1.0, 1.0;
Bip01 R Forearm: 0.75, 0.75, 0.75;
Bip01 R Hand: 0.95, 0.85, 0.95;
Bip01 R Thigh: 0.6, 0.75, 0.75;
Bip01 R Toe0: 0.9, 0.65, 0.75;
Bip01 R UpperArm: 0.7, 0.85, 0.75;
Bip01 Spine: 1.0, 1.0, 0.9;
Bip01 Spine1: 0.7, 0.75, 0.75;
Bip01 Spine2: 0.75, 0.75, 0.75;
Bip01 Spine3: 0.65, 0.7, 0.65;
EYE_SET_L: 1.0, 1.0, 1.0;
Sub_movement_dummy: 1.0, 1.0, 0.75;
WEAPON_FOCUS_01: 0.95, 0.85, 0.95;
WEAPON_FOCUS_02: 0.95, 0.85, 0.95;
#End_bone_data

hero_weak

Creature_type: CREATURE_HERO;
#Start_group_settings
thigh: "Bip01 L Thigh", "Bip01 R Thigh";
calf: "Bip01 L Calf", "Bip01 R Calf";
clavis: "Bip01 L Clavicle", "Bip01 R Clavicle";
hand: "Bip01 L Hand", "Bip01 R Hand";
finger: "Bip01 L Finger1", "Bip01 L Finger11", "Bip01 L Finger12", "Bip01 L Finger0", "Bip01 L Finger01", "Bip01 L Finger02", "Bip01 L Finger2", "Bip01 L Finger4", "Bip01 L Finger3", "Bip01 L Finger21", "Bip01 L Finger31", "Bip01 L Finger22", "Bip01 L Finger32", "Bip01 L Finger41", "Bip01 L Finger42", "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 R Finger0", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger3", "Bip01 R Finger2", "Bip01 R Finger4", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger31", "Bip01 R Finger32", "Bip01 R Finger41", "Bip01 R Finger42";
forearm: "Bip01 L Forearm", "Bip01 R Forearm";
upperarm: "Bip01 L UpperArm", "Bip01 R UpperArm";
#End_group_settings
#Start_Bone_data
Bip01 Spine2: 1.0, 0.85, 0.8;
Bip01 R Toe0: 0.95, 0.95, 0.9;
Bip01 L Toe0: 0.95, 0.95, 0.9;
Bip01 Head: 0.95, 0.95, 0.95;
Bip01 Spine: 1.0, 1.0, 1.0;
Bip01 L UpperArm: 1.0, 0.75, 0.7;
Bip01 L Foot: 1.2, 0.75, 0.7;
Bip01 R Foot: 1.2, 0.75, 0.7;
Bip01 R UpperArm: 1.0, 0.75, 0.7;
Bip01 Spine3: 1.0, 0.75, 0.9;
Bip01 R Calf: 1.0, 0.8, 0.9;
Bip01 R Hand: 0.9, 0.65, 0.85;
Bip01 R Thigh: 1.0, 0.8, 0.8;
Bip01 Spine1: 1.0, 0.85, 0.85;
Bip01 L Thigh: 1.0, 0.8, 0.8;
Bip01 Pelvis: 1.0, 1.0, 1.1;
Bip01 Neck1: 1.0, 0.75, 0.75;
Bip01 L Hand: 0.9, 0.65, 0.85;
Bip01 L Calf: 1.0, 0.8, 0.9;
Bip01 L Forearm: 1.0, 0.75, 0.75;
Bip01 Neck: 1.0, 1.0, 1.2;
Chin: 1.0, 1.0, 0.95;
Bip01 L Clavicle: 1.0, 0.8, 0.55;
Bip01 R Forearm: 1.0, 0.75, 0.75;
Bip01 R Clavicle: 1.0, 0.8, 0.55;
#End_bone_data

hero_teen

Creature_type: CREATURE_HERO;
#Start_group_settings
clavs: "Bip01 L Clavicle", "Bip01 R Clavicle";
upperarm: "Bip01 L UpperArm", "Bip01 R UpperArm";
forearm: "Bip01 L Forearm", "Bip01 R Forearm";
hands: "Bip01 L Hand", "Bip01 L Finger1", "Bip01 L Finger11", "Bip01 L Finger12", "Bip01 L Finger0", "Bip01 L Finger02", "Bip01 L Finger2", "Bip01 L Finger4", "Bip01 L Finger3", "Bip01 L Finger21", "Bip01 L Finger31", "Bip01 L Finger22", "Bip01 L Finger32", "Bip01 L Finger41", "Bip01 L Finger42", "Bip01 R Hand", "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger3", "Bip01 R Finger2", "Bip01 R Finger4", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger31", "Bip01 R Finger32", "Bip01 R Finger41", "Bip01 R Finger42", "WEAPON_FOCUS_02", "WEAPON_FOCUS_01";
head: "Bip01 Head", "Chin", "Top_lip_st", "L_Cheek_st", "R_Cheek_st", "eye_deck", "R_brow_1", "R_c_bone_1", "L_brow_1", "L_c_bone_1", "eye_top", "eye_bottom", "EYE_SET_L", "EYE_SET_R", "MOUTH_FOCUS";
#End_group_settings
#Start_Bone_data
Bip01 L Finger1: 0.95, 1.0, 1.0;
L_c_bone_1: 0.9, 0.9, 0.9;
Bip01 Spine2: 0.75, 0.8, 0.8;
Bip01 R Toe0: 0.85, 0.85, 0.9;
Bip01 R Finger4: 0.95, 1.0, 1.0;
eye_bottom: 0.9, 0.9, 0.9;
Bip01 R Finger41: 0.95, 1.0, 1.0;
Bip01 L Finger41: 0.95, 1.0, 1.0;
Bip01 L Toe0: 0.85, 0.85, 0.9;
L_brow_1: 0.9, 0.9, 0.9;
EYE_SET_R: 0.9, 0.9, 0.9;
R_c_bone_1: 0.9, 0.9, 0.9;
MOUTH_FOCUS: 0.9, 0.9, 0.9;
Bip01 Head: 0.9, 0.9, 0.9;
Bip01 R Finger21: 0.95, 1.0, 1.0;
Bip01 Spine: 1.0, 1.0, 0.9;
Bip01 L UpperArm: 0.85, 0.8, 0.85;
Bip01 R Finger31: 0.95, 1.0, 1.0;
Bip01 L Foot: 0.85, 0.85, 0.9;
R_brow_1: 0.9, 0.9, 0.9;
Bip01 L Finger11: 0.95, 1.0, 1.0;
Bip01 R Foot: 0.85, 0.85, 0.9;
Bip01 R Finger11: 0.95, 1.0, 1.0;
Bip01 R Finger1: 0.95, 1.0, 1.0;
WEAPON_FOCUS_02: 0.95, 1.0, 1.0;
Bip01 L Finger31: 0.95, 1.0, 1.0;
eye_deck: 0.9, 0.9, 0.9;
Bip01 L Finger21: 0.95, 1.0, 1.0;
Bip01 L Finger4: 0.95, 1.0, 1.0;
Bip01 R UpperArm: 0.85, 0.8, 0.85;
Bip01 L Finger0: 0.95, 1.0, 1.0;
Bip01 Spine3: 0.8, 0.8, 0.7;
Bip01 R Finger01: 0.95, 1.0, 1.0;
Bip01 R Calf: 0.9, 0.9, 0.9;
Bip01 R Finger42: 0.95, 1.0, 1.0;
Bip01 R Finger3: 0.95, 1.0, 1.0;
Bip01 R Hand: 0.95, 1.0, 1.0;
Bip01 R Thigh: 0.9, 0.8, 0.85;
Bip01 Spine1: 0.9, 0.9, 0.8;
Bip01 L Finger2: 0.95, 1.0, 1.0;
Bip01 L Thigh: 0.9, 0.8, 0.85;
Bip01 Pelvis: 0.9, 0.95, 0.9;
Bip01 Neck1: 0.95, 0.85, 0.9;
Bip01 L Hand: 0.95, 1.0, 1.0;
Bip01 L Calf: 0.9, 0.9, 0.9;
Bip01 L Finger42: 0.95, 1.0, 1.0;
Bip01 L Forearm: 0.85, 0.9, 0.95;
Bip01 L Finger12: 0.95, 1.0, 1.0;
Bip01 R Finger32: 0.95, 1.0, 1.0;
EYE_SET_L: 0.9, 0.9, 0.9;
Bip01 R Finger22: 0.95, 1.0, 1.0;
Chin: 0.9, 0.9, 0.9;
eye_top: 0.9, 0.9, 0.9;
Bip01 L Clavicle: 0.75, 0.65, 0.2;
Bip01 R Forearm: 0.85, 0.9, 0.95;
Bip01 L Finger02: 0.95, 1.0, 1.0;
R_Cheek_st: 0.9, 0.9, 0.9;
Bip01 R Clavicle: 0.75, 0.65, 0.2;
Bip01 R Finger02: 0.95, 1.0, 1.0;
L_Cheek_st: 0.9, 0.9, 0.9;
Sub_movement_dummy: 1.0, 1.0, 0.9;
Bip01 L Finger22: 0.95, 1.0, 1.0;
Bip01 L Finger3: 0.95, 1.0, 1.0;
WEAPON_FOCUS_01: 0.95, 1.0, 1.0;
Bip01 L Finger32: 0.95, 1.0, 1.0;
Bip01 R Finger12: 0.95, 1.0, 1.0;
Bip01 R Finger2: 0.95, 1.0, 1.0;
Top_lip_st: 0.9, 0.9, 0.9;
#End_bone_data

hero_tall

Creature_type: CREATURE_HERO;
#Start_group_settings
upperarms: "Bip01 L UpperArm", "Bip01 R UpperArm";
forearms: "Bip01 L Forearm", "Bip01 R Forearm";
clavs: "Bip01 L Clavicle", "Bip01 R Clavicle";
thighs: "Bip01 L Thigh", "Bip01 R Thigh";
left fingers: "Bip01 L Finger1", "Bip01 L Finger11", "Bip01 L Finger12", "Bip01 L Finger0", "Bip01 L Finger01", "Bip01 L Finger02", "Bip01 L Finger2", "Bip01 L Finger4", "Bip01 L Finger3", "Bip01 L Finger21", "Bip01 L Finger31", "Bip01 L Finger22", "Bip01 L Finger32", "Bip01 L Finger41", "Bip01 L Finger42";
right fingers: "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 R Finger0", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger3", "Bip01 R Finger2", "Bip01 R Finger4", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger31", "Bip01 R Finger32", "Bip01 R Finger41", "Bip01 R Finger42";
hands: "Bip01 L Hand", "Bip01 R Hand";
#End_group_settings
#Start_Bone_data
Bip01 Head: 1.0, 1.0, 1.0;
Bip01 L Calf: 1.25, 1.0, 1.0;
Bip01 L Clavicle: 1.0, 1.0, 1.0;
Bip01 L Finger0: 1.1, 1.0, 1.0;
Bip01 L Finger01: 1.1, 1.0, 1.0;
Bip01 L Finger02: 1.1, 1.0, 1.0;
Bip01 L Finger1: 1.1, 1.0, 1.0;
Bip01 L Finger11: 1.1, 1.0, 1.0;
Bip01 L Finger12: 1.1, 1.0, 1.0;
Bip01 L Finger2: 1.1, 1.0, 1.0;
Bip01 L Finger21: 1.1, 1.0, 1.0;
Bip01 L Finger22: 1.1, 1.0, 1.0;
Bip01 L Finger3: 1.1, 1.0, 1.0;
Bip01 L Finger31: 1.1, 1.0, 1.0;
Bip01 L Finger32: 1.1, 1.0, 1.0;
Bip01 L Finger4: 1.1, 1.0, 1.0;
Bip01 L Finger41: 1.1, 1.0, 1.0;
Bip01 L Finger42: 1.1, 1.0, 1.0;
Bip01 L Foot: 1.15, 1.0, 1.0;
Bip01 L Forearm: 1.25, 1.0, 1.0;
Bip01 L Hand: 1.1, 1.0, 1.0;
Bip01 L Thigh: 1.1, 1.0, 1.0;
Bip01 L Toe0: 1.0, 1.0, 1.0;
Bip01 L UpperArm: 1.2, 1.0, 1.0;
Bip01 Neck: 1.45, 1.0, 1.0;
Bip01 Neck1: 1.0, 1.0, 1.0;
Bip01 Pelvis: 1.1, 1.0, 1.0;
Bip01 R Calf: 1.25, 1.0, 1.0;
Bip01 R Clavicle: 1.0, 1.0, 1.0;
Bip01 R Finger0: 1.1, 1.0, 1.0;
Bip01 R Finger01: 1.1, 1.0, 1.0;
Bip01 R Finger02: 1.1, 1.0, 1.0;
Bip01 R Finger1: 1.1, 1.0, 1.0;
Bip01 R Finger11: 1.1, 1.0, 1.0;
Bip01 R Finger12: 1.1, 1.0, 1.0;
Bip01 R Finger2: 1.1, 1.0, 1.0;
Bip01 R Finger21: 1.1, 1.0, 1.0;
Bip01 R Finger22: 1.1, 1.0, 1.0;
Bip01 R Finger3: 1.1, 1.0, 1.0;
Bip01 R Finger31: 1.1, 1.0, 1.0;
Bip01 R Finger32: 1.1, 1.0, 1.0;
Bip01 R Finger4: 1.1, 1.0, 1.0;
Bip01 R Finger41: 1.1, 1.0, 1.0;
Bip01 R Finger42: 1.1, 1.0, 1.0;
Bip01 R Foot: 1.15, 1.0, 1.0;
Bip01 R Forearm: 1.25, 1.0, 1.0;
Bip01 R Hand: 1.1, 1.0, 1.0;
Bip01 R Thigh: 1.1, 1.0, 1.0;
Bip01 R Toe0: 1.0, 1.0, 1.0;
Bip01 R UpperArm: 1.2, 1.0, 1.0;
Bip01 Spine: 1.55, 1.0, 1.0;
Bip01 Spine1: 1.1, 1.0, 1.0;
Bip01 Spine2: 1.1, 1.0, 1.0;
Bip01 Spine3: 1.3, 1.0, 1.0;
Chin: 1.0, 1.0, 1.0;
Chin_tip: 1.0, 1.0, 1.0;
EYE_SET_R: 1.0, 1.0, 1.0;
L_Cheek_st: 1.0, 1.0, 1.0;
L_brow_1: 1.0, 1.0, 1.0;
Sub_movement_dummy: 1.0, 1.0, 1.2;
Top_lip_st: 1.0, 1.0, 1.0;
#End_bone_data
 
Re: problems with bones

hero_strong_tall

Creature_type: CREATURE_HERO;
#Start_group_settings
upperarms: "Bip01 L UpperArm", "Bip01 R UpperArm";
forearms: "Bip01 L Forearm", "Bip01 R Forearm";
clavs: "Bip01 L Clavicle", "Bip01 R Clavicle";
thighs: "Bip01 L Thigh", "Bip01 R Thigh";
left fingers: "Bip01 L Finger1", "Bip01 L Finger11", "Bip01 L Finger12", "Bip01 L Finger0", "Bip01 L Finger01", "Bip01 L Finger02", "Bip01 L Finger2", "Bip01 L Finger4", "Bip01 L Finger3", "Bip01 L Finger21", "Bip01 L Finger31", "Bip01 L Finger22", "Bip01 L Finger32", "Bip01 L Finger41", "Bip01 L Finger42";
right fingers: "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 R Finger0", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger3", "Bip01 R Finger2", "Bip01 R Finger4", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger31", "Bip01 R Finger32", "Bip01 R Finger41", "Bip01 R Finger42";
#End_group_settings
#Start_Bone_data
Bip01: 1.0, 1.0, 1.0;
Bip01 Head: 1.05, 1.05, 1.1;
Bip01 L Calf: 1.25, 1.5, 1.3;
Bip01 L Clavicle: 1.25, 1.25, 1.25;
Bip01 L Finger0: 1.1, 1.0, 1.0;
Bip01 L Finger01: 1.1, 1.0, 1.0;
Bip01 L Finger02: 1.1, 1.0, 1.0;
Bip01 L Finger1: 1.1, 1.0, 1.0;
Bip01 L Finger11: 1.1, 1.0, 1.0;
Bip01 L Finger12: 1.1, 1.0, 1.0;
Bip01 L Finger2: 1.1, 1.0, 1.0;
Bip01 L Finger21: 1.1, 1.0, 1.0;
Bip01 L Finger22: 1.1, 1.0, 1.0;
Bip01 L Finger3: 1.1, 1.0, 1.0;
Bip01 L Finger31: 1.1, 1.0, 1.0;
Bip01 L Finger32: 1.1, 1.0, 1.0;
Bip01 L Finger4: 1.1, 1.0, 1.0;
Bip01 L Finger41: 1.1, 1.0, 1.0;
Bip01 L Finger42: 1.1, 1.0, 1.0;
Bip01 L Foot: 1.15, 1.2, 1.25;
Bip01 L Forearm: 1.25, 1.5, 1.5;
Bip01 L Hand: 1.1, 1.35, 1.0;
Bip01 L Thigh: 1.1, 1.45, 1.35;
Bip01 L Toe0: 1.0, 1.0, 1.1;
Bip01 L UpperArm: 1.2, 1.5, 1.5;
Bip01 Neck: 1.45, 1.0, 1.65;
Bip01 Neck1: 1.0, 1.45, 1.45;
Bip01 Pelvis: 1.1, 1.35, 1.4;
Bip01 R Calf: 1.25, 1.5, 1.3;
Bip01 R Clavicle: 1.25, 1.25, 1.25;
Bip01 R Finger0: 1.1, 1.0, 1.0;
Bip01 R Finger01: 1.1, 1.0, 1.0;
Bip01 R Finger02: 1.1, 1.0, 1.0;
Bip01 R Finger1: 1.1, 1.0, 1.0;
Bip01 R Finger11: 1.1, 1.0, 1.0;
Bip01 R Finger12: 1.1, 1.0, 1.0;
Bip01 R Finger2: 1.1, 1.0, 1.0;
Bip01 R Finger21: 1.1, 1.0, 1.0;
Bip01 R Finger22: 1.1, 1.0, 1.0;
Bip01 R Finger3: 1.1, 1.0, 1.0;
Bip01 R Finger31: 1.1, 1.0, 1.0;
Bip01 R Finger32: 1.1, 1.0, 1.0;
Bip01 R Finger4: 1.1, 1.0, 1.0;
Bip01 R Finger41: 1.1, 1.0, 1.0;
Bip01 R Finger42: 1.1, 1.0, 1.0;
Bip01 R Foot: 1.15, 1.2, 1.25;
Bip01 R Forearm: 1.25, 1.5, 1.5;
Bip01 R Hand: 1.1, 1.35, 1.0;
Bip01 R Thigh: 1.1, 1.45, 1.35;
Bip01 R Toe0: 1.0, 1.0, 1.1;
Bip01 R UpperArm: 1.2, 1.5, 1.5;
Bip01 Spine: 1.55, 1.0, 1.45;
Bip01 Spine1: 1.1, 1.25, 1.25;
Bip01 Spine2: 1.1, 1.25, 1.25;
Bip01 Spine3: 1.3, 1.4, 1.2;
Chin: 1.2, 1.05, 1.1;
Chin_tip: 1.0, 1.0, 1.1;
Sub_movement_dummy: 1.0, 1.0, 1.2;
Top_lip_st: 1.0, 1.0, 1.05;
#End_bone_data

hero_strong

Creature_type: CREATURE_HERO;
#Start_group_settings
upperarms: "Bip01 L UpperArm", "Bip01 R UpperArm";
forearms: "Bip01 L Forearm", "Bip01 R Forearm";
clavs: "Bip01 L Clavicle", "Bip01 R Clavicle";
thighs: "Bip01 L Thigh", "Bip01 R Thigh";
left fingers: "Bip01 L Finger1", "Bip01 L Finger11", "Bip01 L Finger12", "Bip01 L Finger0", "Bip01 L Finger01", "Bip01 L Finger02", "Bip01 L Finger2", "Bip01 L Finger4", "Bip01 L Finger3", "Bip01 L Finger21", "Bip01 L Finger31", "Bip01 L Finger22", "Bip01 L Finger32", "Bip01 L Finger41", "Bip01 L Finger42";
right fingers: "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 R Finger0", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger3", "Bip01 R Finger2", "Bip01 R Finger4", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger31", "Bip01 R Finger32", "Bip01 R Finger41", "Bip01 R Finger42";
head: "Bip01 Head", "Chin", "Top_lip_st", "L_Cheek_st", "Chin_tip", "R_Cheek_st", "eye_deck", "R_brow_1", "R_c_bone_1", "L_brow_1", "L_c_bone_1", "eye_top", "eye_bottom", "EYE_SET_L", "EYE_SET_R", "MOUTH_FOCUS";
hands: "Bip01 L Hand", "Bip01 L Finger1", "Bip01 L Finger11", "Bip01 L Finger12", "Bip01 L Finger0", "Bip01 L Finger01", "Bip01 L Finger02", "Bip01 L Finger2", "Bip01 L Finger4", "Bip01 L Finger3", "Bip01 L Finger21", "Bip01 L Finger31", "Bip01 L Finger22", "Bip01 L Finger32", "Bip01 L Finger41", "Bip01 L Finger42", "Bip01 R Hand", "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger3", "Bip01 R Finger2", "Bip01 R Finger4", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger31", "Bip01 R Finger32", "Bip01 R Finger42";
#End_group_settings
#Start_Bone_data
Bip01 L Finger1: 1.1, 1.35, 1.4;
L_c_bone_1: 1.1, 1.1, 1.1;
Bip01 Spine2: 1.0, 1.25, 1.25;
Bip01 R Toe0: 1.0, 1.35, 1.35;
Bip01 R Finger4: 1.1, 1.35, 1.4;
eye_bottom: 1.1, 1.1, 1.1;
Bip01 L Finger41: 1.1, 1.35, 1.4;
Bip01 L Toe0: 1.0, 1.35, 1.35;
Chin_tip: 1.1, 1.1, 1.1;
L_brow_1: 1.1, 1.1, 1.1;
EYE_SET_R: 1.1, 1.1, 1.1;
R_c_bone_1: 1.1, 1.1, 1.1;
MOUTH_FOCUS: 1.1, 1.1, 1.1;
Bip01 L Finger01: 1.1, 1.35, 1.4;
Bip01 Head: 1.1, 1.1, 1.1;
Bip01 R Finger21: 1.1, 1.35, 1.4;
Bip01 Spine: 1.0, 1.0, 1.45;
Bip01 L UpperArm: 1.0, 1.7, 1.65;
Bip01 R Finger31: 1.1, 1.35, 1.4;
Bip01 L Foot: 1.0, 1.35, 1.35;
R_brow_1: 1.1, 1.1, 1.1;
Bip01 L Finger11: 1.1, 1.35, 1.4;
Bip01 R Foot: 1.0, 1.35, 1.35;
Bip01 R Finger11: 1.1, 1.35, 1.4;
Bip01 R Finger1: 1.1, 1.35, 1.4;
Bip01 L Finger31: 1.1, 1.35, 1.4;
eye_deck: 1.1, 1.1, 1.1;
Bip01 L Finger21: 1.1, 1.35, 1.4;
Bip01 L Finger4: 1.1, 1.35, 1.4;
Bip01 R UpperArm: 1.0, 1.7, 1.65;
Bip01 L Finger0: 1.1, 1.35, 1.4;
Bip01 Spine3: 1.05, 1.4, 1.3;
Bip01 R Finger01: 1.1, 1.35, 1.4;
Bip01 R Calf: 1.0, 1.4, 1.55;
Bip01 R Finger42: 1.1, 1.35, 1.4;
Bip01 R Finger3: 1.1, 1.35, 1.4;
Bip01 R Hand: 1.1, 1.35, 1.4;
Bip01 R Thigh: 1.0, 1.65, 1.35;
Bip01 Spine1: 1.0, 1.25, 1.25;
Bip01 L Finger2: 1.1, 1.35, 1.4;
Bip01 L Thigh: 1.0, 1.65, 1.35;
Bip01 Pelvis: 1.0, 1.35, 1.25;
Bip01 Neck1: 1.1, 1.5, 1.65;
Bip01 L Hand: 1.1, 1.35, 1.4;
Bip01 L Calf: 1.0, 1.4, 1.55;
Bip01 L Finger42: 1.1, 1.35, 1.4;
Bip01 L Forearm: 1.0, 1.7, 1.7;
Bip01 Neck: 1.0, 1.0, 2.449999;
Bip01 L Finger12: 1.1, 1.35, 1.4;
Bip01 R Finger32: 1.1, 1.35, 1.4;
EYE_SET_L: 1.1, 1.1, 1.1;
Bip01 R Finger22: 1.1, 1.35, 1.4;
Chin: 1.1, 1.1, 1.1;
eye_top: 1.1, 1.1, 1.1;
Bip01 L Clavicle: 1.35, 1.3, 1.6;
Bip01 R Forearm: 1.0, 1.7, 1.7;
Bip01 L Finger02: 1.1, 1.35, 1.4;
R_Cheek_st: 1.1, 1.1, 1.1;
Bip01 R Clavicle: 1.35, 1.3, 1.6;
Bip01 R Finger02: 1.1, 1.35, 1.4;
L_Cheek_st: 1.1, 1.1, 1.1;
Bip01 L Finger22: 1.1, 1.35, 1.4;
Bip01 L Finger3: 1.1, 1.35, 1.4;
Bip01 L Finger32: 1.1, 1.35, 1.4;
Bip01 R Finger12: 1.1, 1.35, 1.4;
Bip01 R Finger2: 1.1, 1.35, 1.4;
Top_lip_st: 1.1, 1.1, 1.1;
#End_bone_data

hero_fat

Creature_type: CREATURE_HERO;
#Start_group_settings
#End_group_settings
#Start_Bone_data
Bip01 Pelvis: 1.0, 1.35, 1.1;
Bip01 Spine1: 1.0, 1.599999, 1.35;
Bip01 Spine2: 1.0, 1.3, 1.1;
Bip01 Spine3: 1.0, 1.15, 1.0;
#End_bone_data

hero_berserk

Creature_type: CREATURE_HERO;
#Start_group_settings
upperarms: "Bip01 L UpperArm", "Bip01 R UpperArm";
forearms: "Bip01 L Forearm", "Bip01 R Forearm";
clavs: "Bip01 L Clavicle", "Bip01 R Clavicle";
thighs: "Bip01 L Thigh", "Bip01 R Thigh";
left fingers: "Bip01 L Finger1", "Bip01 L Finger11", "Bip01 L Finger12", "Bip01 L Finger0", "Bip01 L Finger01", "Bip01 L Finger02", "Bip01 L Finger2", "Bip01 L Finger4", "Bip01 L Finger3", "Bip01 L Finger21", "Bip01 L Finger31", "Bip01 L Finger22", "Bip01 L Finger32", "Bip01 L Finger41", "Bip01 L Finger42";
right fingers: "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 R Finger0", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger3", "Bip01 R Finger2", "Bip01 R Finger4", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger31", "Bip01 R Finger32", "Bip01 R Finger41", "Bip01 R Finger42";
hands: "Bip01 L Hand", "Bip01 R Hand";
feet: "Bip01 L Foot", "Bip01 R Foot";
calfs: "Bip01 L Calf", "Bip01 R Calf";
head: "Bip01 Head", "Chin", "Top_lip_st", "L_Cheek_st", "Chin_tip", "R_Cheek_st", "eye_deck", "R_brow_1", "R_c_bone_1", "L_brow_1", "L_c_bone_1", "eye_top", "eye_bottom", "EYE_SET_L", "EYE_SET_R", "MOUTH_FOCUS";
#End_group_settings
#Start_Bone_data
Bip01 L Finger1: 1.1, 1.0, 1.899999;
L_c_bone_1: 1.15, 1.15, 1.15;
Bip01 Spine2: 1.1, 1.5, 1.9;
Bip01 R Toe0: 1.0, 1.0, 1.1;
Bip01 R Finger0: 1.1, 1.0, 1.899999;
Bip01 R Finger4: 1.1, 1.0, 1.899999;
eye_bottom: 1.15, 1.15, 1.15;
Bip01 R Finger41: 1.1, 1.0, 1.899999;
Bip01 L Finger41: 1.1, 1.0, 1.899999;
Bip01 L Toe0: 1.0, 1.0, 1.1;
Chin_tip: 1.15, 1.15, 1.15;
L_brow_1: 1.15, 1.15, 1.15;
EYE_SET_R: 1.15, 1.15, 1.15;
R_c_bone_1: 1.15, 1.15, 1.15;
MOUTH_FOCUS: 1.15, 1.15, 1.15;
Bip01 L Finger01: 1.1, 1.0, 1.899999;
Bip01 Head: 1.15, 1.15, 1.15;
Bip01 R Finger21: 1.1, 1.0, 1.899999;
Bip01 Spine: 1.0, 1.0, 1.5;
Bip01 L UpperArm: 1.25, 1.8, 1.6;
Bip01 R Finger31: 1.1, 1.0, 1.899999;
Bip01 L Foot: 1.0, 1.7, 1.75;
R_brow_1: 1.15, 1.15, 1.15;
Bip01 L Finger11: 1.1, 1.0, 1.899999;
Bip01 R Foot: 1.0, 1.7, 1.75;
Bip01 R Finger11: 1.1, 1.0, 1.899999;
Bip01 R Finger1: 1.1, 1.0, 1.899999;
Bip01 L Finger31: 1.1, 1.0, 1.899999;
eye_deck: 1.15, 1.15, 1.15;
Bip01 L Finger21: 1.1, 1.0, 1.899999;
Bip01 L Finger4: 1.1, 1.0, 1.899999;
Bip01 R UpperArm: 1.25, 1.8, 1.6;
Bip01 L Finger0: 1.1, 1.0, 1.899999;
Bip01 Spine3: 1.5, 2.05, 1.95;
Bip01 R Finger01: 1.1, 1.0, 1.899999;
Bip01 R Calf: 1.25, 1.6, 1.7;
Bip01 R Finger42: 1.1, 1.0, 1.899999;
Bip01 R Finger3: 1.1, 1.0, 1.899999;
Bip01 R Hand: 1.699999, 1.6, 1.799999;
Bip01 R Thigh: 1.2, 1.65, 1.8;
Bip01 Spine1: 1.1, 1.25, 1.6;
Bip01 L Finger2: 1.1, 1.0, 1.899999;
Bip01 L Thigh: 1.2, 1.65, 1.8;
Bip01 Pelvis: 1.0, 1.35, 1.4;
Bip01 Neck1: 0.95, 1.75, 1.85;
Bip01 L Hand: 1.699999, 1.6, 1.799999;
Bip01 L Calf: 1.25, 1.6, 1.7;
Bip01 L Finger42: 1.1, 1.0, 1.899999;
Bip01 L Forearm: 1.5, 2.45, 2.0;
Bip01 Neck: 1.4, 1.35, 4.049998;
Bip01 L Finger12: 1.1, 1.0, 1.899999;
Bip01 R Finger32: 1.1, 1.0, 1.899999;
EYE_SET_L: 1.15, 1.15, 1.15;
Bip01 R Finger22: 1.1, 1.0, 1.899999;
Chin: 1.15, 1.15, 1.15;
eye_top: 1.15, 1.15, 1.15;
Bip01 L Clavicle: 1.35, 1.799999, 1.2;
Bip01 R Forearm: 1.5, 2.45, 2.0;
Bip01 L Finger02: 1.1, 1.0, 1.899999;
R_Cheek_st: 1.15, 1.15, 1.15;
Bip01 R Clavicle: 1.35, 1.799999, 1.05;
Bip01 R Finger02: 1.1, 1.0, 1.899999;
L_Cheek_st: 1.15, 1.15, 1.15;
Sub_movement_dummy: 1.0, 1.0, 1.2;
Bip01 L Finger22: 1.1, 1.0, 1.899999;
Bip01 L Finger3: 1.1, 1.0, 1.899999;
Bip01 L Finger32: 1.1, 1.0, 1.899999;
Bip01 R Finger12: 1.1, 1.0, 1.899999;
Bip01 R Finger2: 1.1, 1.0, 1.899999;
Top_lip_st: 1.15, 1.15, 1.15;
#End_bone_data

Oops... I thought you asked for the entire hero bones set :lol: sorry!
 
Re: problems with bones

Yeah... I need to read more carefully next time :geek:
I'm sure you can find the files you need somewhere in there :D
 
Re: problems with bones

thanks alot, oh and i meant peacemaker as in the gun in ff7 used by vincent