Re: problems with bones
hero_young
Creature_type: CREATURE_HERO_CHILD_02;
#Start_group_settings
clavs: "Bip01 L Clavicle", "Bip01 R Clavicle";
upperarm: "Bip01 L UpperArm", "Bip01 R UpperArm";
hands: "Bip01 L Hand", "Bip01 L Finger0", "Bip01 L Finger01", "Bip01 L Finger02", "Bip01 L Finger1", "Bip01 L Finger11", "Bip01 L Finger12", "Bip01 L Finger2", "Bip01 L Finger21", "Bip01 L Finger22", "Bip01 L Finger3", "Bip01 L Finger31", "Bip01 L Finger32", "Bip01 L Finger4", "Bip01 L Finger41", "Bip01 L Finger42", "Bip01 R Hand", "Bip01 R Finger0", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 R Finger2", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger3", "Bip01 R Finger31", "Bip01 R Finger32", "Bip01 R Finger4", "Bip01 R Finger41", "Bip01 R Finger42", "WEAPON_FOCUS_02", "WEAPON_FOCUS_01";
forearms: "Bip01 L Forearm", "Bip01 R Forearm";
#End_group_settings
#Start_Bone_data
Bip01 L Calf: 0.85, 0.75, 0.75;
Bip01 L Clavicle: 0.7, 0.7, 0.7;
Bip01 L Finger0: 0.95, 0.85, 0.95;
Bip01 L Finger01: 0.95, 0.85, 0.95;
Bip01 L Finger02: 0.95, 0.85, 0.95;
Bip01 L Finger1: 0.95, 0.85, 0.95;
Bip01 L Finger11: 0.95, 0.85, 0.95;
Bip01 L Finger12: 0.95, 0.85, 0.95;
Bip01 L Finger2: 0.95, 0.85, 0.95;
Bip01 L Finger21: 0.95, 0.85, 0.95;
Bip01 L Finger22: 0.95, 0.85, 0.95;
Bip01 L Finger3: 0.95, 0.85, 0.95;
Bip01 L Finger31: 0.95, 0.85, 0.95;
Bip01 L Finger32: 0.95, 0.85, 0.95;
Bip01 L Finger4: 0.95, 0.85, 0.95;
Bip01 L Finger41: 0.95, 0.85, 0.95;
Bip01 L Finger42: 0.95, 0.85, 0.95;
Bip01 L Foot: 0.85, 1.0, 1.0;
Bip01 L Forearm: 0.75, 0.75, 0.75;
Bip01 L Hand: 0.95, 0.85, 0.95;
Bip01 L Thigh: 0.6, 0.75, 0.75;
Bip01 L Toe0: 0.9, 0.65, 0.75;
Bip01 L UpperArm: 0.7, 0.85, 0.75;
Bip01 Neck: 1.0, 1.0, 0.9;
Bip01 Neck1: 1.3, 0.75, 0.75;
Bip01 Pelvis: 0.65, 0.75, 0.7;
Bip01 R Calf: 0.85, 0.75, 0.75;
Bip01 R Clavicle: 0.7, 0.7, 0.7;
Bip01 R Finger0: 0.95, 0.85, 0.95;
Bip01 R Finger01: 0.95, 0.85, 0.95;
Bip01 R Finger02: 0.95, 0.85, 0.95;
Bip01 R Finger1: 0.95, 0.85, 0.95;
Bip01 R Finger11: 0.95, 0.85, 0.95;
Bip01 R Finger12: 0.95, 0.85, 0.95;
Bip01 R Finger2: 0.95, 0.85, 0.95;
Bip01 R Finger21: 0.95, 0.85, 0.95;
Bip01 R Finger22: 0.95, 0.85, 0.95;
Bip01 R Finger3: 0.95, 0.85, 0.95;
Bip01 R Finger31: 0.95, 0.85, 0.95;
Bip01 R Finger32: 0.95, 0.85, 0.95;
Bip01 R Finger4: 0.95, 0.85, 0.95;
Bip01 R Finger41: 0.95, 0.85, 0.95;
Bip01 R Finger42: 0.95, 0.85, 0.95;
Bip01 R Foot: 0.85, 1.0, 1.0;
Bip01 R Forearm: 0.75, 0.75, 0.75;
Bip01 R Hand: 0.95, 0.85, 0.95;
Bip01 R Thigh: 0.6, 0.75, 0.75;
Bip01 R Toe0: 0.9, 0.65, 0.75;
Bip01 R UpperArm: 0.7, 0.85, 0.75;
Bip01 Spine: 1.0, 1.0, 0.9;
Bip01 Spine1: 0.7, 0.75, 0.75;
Bip01 Spine2: 0.75, 0.75, 0.75;
Bip01 Spine3: 0.65, 0.7, 0.65;
EYE_SET_L: 1.0, 1.0, 1.0;
Sub_movement_dummy: 1.0, 1.0, 0.75;
WEAPON_FOCUS_01: 0.95, 0.85, 0.95;
WEAPON_FOCUS_02: 0.95, 0.85, 0.95;
#End_bone_data
hero_weak
Creature_type: CREATURE_HERO;
#Start_group_settings
thigh: "Bip01 L Thigh", "Bip01 R Thigh";
calf: "Bip01 L Calf", "Bip01 R Calf";
clavis: "Bip01 L Clavicle", "Bip01 R Clavicle";
hand: "Bip01 L Hand", "Bip01 R Hand";
finger: "Bip01 L Finger1", "Bip01 L Finger11", "Bip01 L Finger12", "Bip01 L Finger0", "Bip01 L Finger01", "Bip01 L Finger02", "Bip01 L Finger2", "Bip01 L Finger4", "Bip01 L Finger3", "Bip01 L Finger21", "Bip01 L Finger31", "Bip01 L Finger22", "Bip01 L Finger32", "Bip01 L Finger41", "Bip01 L Finger42", "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 R Finger0", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger3", "Bip01 R Finger2", "Bip01 R Finger4", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger31", "Bip01 R Finger32", "Bip01 R Finger41", "Bip01 R Finger42";
forearm: "Bip01 L Forearm", "Bip01 R Forearm";
upperarm: "Bip01 L UpperArm", "Bip01 R UpperArm";
#End_group_settings
#Start_Bone_data
Bip01 Spine2: 1.0, 0.85, 0.8;
Bip01 R Toe0: 0.95, 0.95, 0.9;
Bip01 L Toe0: 0.95, 0.95, 0.9;
Bip01 Head: 0.95, 0.95, 0.95;
Bip01 Spine: 1.0, 1.0, 1.0;
Bip01 L UpperArm: 1.0, 0.75, 0.7;
Bip01 L Foot: 1.2, 0.75, 0.7;
Bip01 R Foot: 1.2, 0.75, 0.7;
Bip01 R UpperArm: 1.0, 0.75, 0.7;
Bip01 Spine3: 1.0, 0.75, 0.9;
Bip01 R Calf: 1.0, 0.8, 0.9;
Bip01 R Hand: 0.9, 0.65, 0.85;
Bip01 R Thigh: 1.0, 0.8, 0.8;
Bip01 Spine1: 1.0, 0.85, 0.85;
Bip01 L Thigh: 1.0, 0.8, 0.8;
Bip01 Pelvis: 1.0, 1.0, 1.1;
Bip01 Neck1: 1.0, 0.75, 0.75;
Bip01 L Hand: 0.9, 0.65, 0.85;
Bip01 L Calf: 1.0, 0.8, 0.9;
Bip01 L Forearm: 1.0, 0.75, 0.75;
Bip01 Neck: 1.0, 1.0, 1.2;
Chin: 1.0, 1.0, 0.95;
Bip01 L Clavicle: 1.0, 0.8, 0.55;
Bip01 R Forearm: 1.0, 0.75, 0.75;
Bip01 R Clavicle: 1.0, 0.8, 0.55;
#End_bone_data
hero_teen
Creature_type: CREATURE_HERO;
#Start_group_settings
clavs: "Bip01 L Clavicle", "Bip01 R Clavicle";
upperarm: "Bip01 L UpperArm", "Bip01 R UpperArm";
forearm: "Bip01 L Forearm", "Bip01 R Forearm";
hands: "Bip01 L Hand", "Bip01 L Finger1", "Bip01 L Finger11", "Bip01 L Finger12", "Bip01 L Finger0", "Bip01 L Finger02", "Bip01 L Finger2", "Bip01 L Finger4", "Bip01 L Finger3", "Bip01 L Finger21", "Bip01 L Finger31", "Bip01 L Finger22", "Bip01 L Finger32", "Bip01 L Finger41", "Bip01 L Finger42", "Bip01 R Hand", "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger3", "Bip01 R Finger2", "Bip01 R Finger4", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger31", "Bip01 R Finger32", "Bip01 R Finger41", "Bip01 R Finger42", "WEAPON_FOCUS_02", "WEAPON_FOCUS_01";
head: "Bip01 Head", "Chin", "Top_lip_st", "L_Cheek_st", "R_Cheek_st", "eye_deck", "R_brow_1", "R_c_bone_1", "L_brow_1", "L_c_bone_1", "eye_top", "eye_bottom", "EYE_SET_L", "EYE_SET_R", "MOUTH_FOCUS";
#End_group_settings
#Start_Bone_data
Bip01 L Finger1: 0.95, 1.0, 1.0;
L_c_bone_1: 0.9, 0.9, 0.9;
Bip01 Spine2: 0.75, 0.8, 0.8;
Bip01 R Toe0: 0.85, 0.85, 0.9;
Bip01 R Finger4: 0.95, 1.0, 1.0;
eye_bottom: 0.9, 0.9, 0.9;
Bip01 R Finger41: 0.95, 1.0, 1.0;
Bip01 L Finger41: 0.95, 1.0, 1.0;
Bip01 L Toe0: 0.85, 0.85, 0.9;
L_brow_1: 0.9, 0.9, 0.9;
EYE_SET_R: 0.9, 0.9, 0.9;
R_c_bone_1: 0.9, 0.9, 0.9;
MOUTH_FOCUS: 0.9, 0.9, 0.9;
Bip01 Head: 0.9, 0.9, 0.9;
Bip01 R Finger21: 0.95, 1.0, 1.0;
Bip01 Spine: 1.0, 1.0, 0.9;
Bip01 L UpperArm: 0.85, 0.8, 0.85;
Bip01 R Finger31: 0.95, 1.0, 1.0;
Bip01 L Foot: 0.85, 0.85, 0.9;
R_brow_1: 0.9, 0.9, 0.9;
Bip01 L Finger11: 0.95, 1.0, 1.0;
Bip01 R Foot: 0.85, 0.85, 0.9;
Bip01 R Finger11: 0.95, 1.0, 1.0;
Bip01 R Finger1: 0.95, 1.0, 1.0;
WEAPON_FOCUS_02: 0.95, 1.0, 1.0;
Bip01 L Finger31: 0.95, 1.0, 1.0;
eye_deck: 0.9, 0.9, 0.9;
Bip01 L Finger21: 0.95, 1.0, 1.0;
Bip01 L Finger4: 0.95, 1.0, 1.0;
Bip01 R UpperArm: 0.85, 0.8, 0.85;
Bip01 L Finger0: 0.95, 1.0, 1.0;
Bip01 Spine3: 0.8, 0.8, 0.7;
Bip01 R Finger01: 0.95, 1.0, 1.0;
Bip01 R Calf: 0.9, 0.9, 0.9;
Bip01 R Finger42: 0.95, 1.0, 1.0;
Bip01 R Finger3: 0.95, 1.0, 1.0;
Bip01 R Hand: 0.95, 1.0, 1.0;
Bip01 R Thigh: 0.9, 0.8, 0.85;
Bip01 Spine1: 0.9, 0.9, 0.8;
Bip01 L Finger2: 0.95, 1.0, 1.0;
Bip01 L Thigh: 0.9, 0.8, 0.85;
Bip01 Pelvis: 0.9, 0.95, 0.9;
Bip01 Neck1: 0.95, 0.85, 0.9;
Bip01 L Hand: 0.95, 1.0, 1.0;
Bip01 L Calf: 0.9, 0.9, 0.9;
Bip01 L Finger42: 0.95, 1.0, 1.0;
Bip01 L Forearm: 0.85, 0.9, 0.95;
Bip01 L Finger12: 0.95, 1.0, 1.0;
Bip01 R Finger32: 0.95, 1.0, 1.0;
EYE_SET_L: 0.9, 0.9, 0.9;
Bip01 R Finger22: 0.95, 1.0, 1.0;
Chin: 0.9, 0.9, 0.9;
eye_top: 0.9, 0.9, 0.9;
Bip01 L Clavicle: 0.75, 0.65, 0.2;
Bip01 R Forearm: 0.85, 0.9, 0.95;
Bip01 L Finger02: 0.95, 1.0, 1.0;
R_Cheek_st: 0.9, 0.9, 0.9;
Bip01 R Clavicle: 0.75, 0.65, 0.2;
Bip01 R Finger02: 0.95, 1.0, 1.0;
L_Cheek_st: 0.9, 0.9, 0.9;
Sub_movement_dummy: 1.0, 1.0, 0.9;
Bip01 L Finger22: 0.95, 1.0, 1.0;
Bip01 L Finger3: 0.95, 1.0, 1.0;
WEAPON_FOCUS_01: 0.95, 1.0, 1.0;
Bip01 L Finger32: 0.95, 1.0, 1.0;
Bip01 R Finger12: 0.95, 1.0, 1.0;
Bip01 R Finger2: 0.95, 1.0, 1.0;
Top_lip_st: 0.9, 0.9, 0.9;
#End_bone_data
hero_tall
Creature_type: CREATURE_HERO;
#Start_group_settings
upperarms: "Bip01 L UpperArm", "Bip01 R UpperArm";
forearms: "Bip01 L Forearm", "Bip01 R Forearm";
clavs: "Bip01 L Clavicle", "Bip01 R Clavicle";
thighs: "Bip01 L Thigh", "Bip01 R Thigh";
left fingers: "Bip01 L Finger1", "Bip01 L Finger11", "Bip01 L Finger12", "Bip01 L Finger0", "Bip01 L Finger01", "Bip01 L Finger02", "Bip01 L Finger2", "Bip01 L Finger4", "Bip01 L Finger3", "Bip01 L Finger21", "Bip01 L Finger31", "Bip01 L Finger22", "Bip01 L Finger32", "Bip01 L Finger41", "Bip01 L Finger42";
right fingers: "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 R Finger0", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger3", "Bip01 R Finger2", "Bip01 R Finger4", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger31", "Bip01 R Finger32", "Bip01 R Finger41", "Bip01 R Finger42";
hands: "Bip01 L Hand", "Bip01 R Hand";
#End_group_settings
#Start_Bone_data
Bip01 Head: 1.0, 1.0, 1.0;
Bip01 L Calf: 1.25, 1.0, 1.0;
Bip01 L Clavicle: 1.0, 1.0, 1.0;
Bip01 L Finger0: 1.1, 1.0, 1.0;
Bip01 L Finger01: 1.1, 1.0, 1.0;
Bip01 L Finger02: 1.1, 1.0, 1.0;
Bip01 L Finger1: 1.1, 1.0, 1.0;
Bip01 L Finger11: 1.1, 1.0, 1.0;
Bip01 L Finger12: 1.1, 1.0, 1.0;
Bip01 L Finger2: 1.1, 1.0, 1.0;
Bip01 L Finger21: 1.1, 1.0, 1.0;
Bip01 L Finger22: 1.1, 1.0, 1.0;
Bip01 L Finger3: 1.1, 1.0, 1.0;
Bip01 L Finger31: 1.1, 1.0, 1.0;
Bip01 L Finger32: 1.1, 1.0, 1.0;
Bip01 L Finger4: 1.1, 1.0, 1.0;
Bip01 L Finger41: 1.1, 1.0, 1.0;
Bip01 L Finger42: 1.1, 1.0, 1.0;
Bip01 L Foot: 1.15, 1.0, 1.0;
Bip01 L Forearm: 1.25, 1.0, 1.0;
Bip01 L Hand: 1.1, 1.0, 1.0;
Bip01 L Thigh: 1.1, 1.0, 1.0;
Bip01 L Toe0: 1.0, 1.0, 1.0;
Bip01 L UpperArm: 1.2, 1.0, 1.0;
Bip01 Neck: 1.45, 1.0, 1.0;
Bip01 Neck1: 1.0, 1.0, 1.0;
Bip01 Pelvis: 1.1, 1.0, 1.0;
Bip01 R Calf: 1.25, 1.0, 1.0;
Bip01 R Clavicle: 1.0, 1.0, 1.0;
Bip01 R Finger0: 1.1, 1.0, 1.0;
Bip01 R Finger01: 1.1, 1.0, 1.0;
Bip01 R Finger02: 1.1, 1.0, 1.0;
Bip01 R Finger1: 1.1, 1.0, 1.0;
Bip01 R Finger11: 1.1, 1.0, 1.0;
Bip01 R Finger12: 1.1, 1.0, 1.0;
Bip01 R Finger2: 1.1, 1.0, 1.0;
Bip01 R Finger21: 1.1, 1.0, 1.0;
Bip01 R Finger22: 1.1, 1.0, 1.0;
Bip01 R Finger3: 1.1, 1.0, 1.0;
Bip01 R Finger31: 1.1, 1.0, 1.0;
Bip01 R Finger32: 1.1, 1.0, 1.0;
Bip01 R Finger4: 1.1, 1.0, 1.0;
Bip01 R Finger41: 1.1, 1.0, 1.0;
Bip01 R Finger42: 1.1, 1.0, 1.0;
Bip01 R Foot: 1.15, 1.0, 1.0;
Bip01 R Forearm: 1.25, 1.0, 1.0;
Bip01 R Hand: 1.1, 1.0, 1.0;
Bip01 R Thigh: 1.1, 1.0, 1.0;
Bip01 R Toe0: 1.0, 1.0, 1.0;
Bip01 R UpperArm: 1.2, 1.0, 1.0;
Bip01 Spine: 1.55, 1.0, 1.0;
Bip01 Spine1: 1.1, 1.0, 1.0;
Bip01 Spine2: 1.1, 1.0, 1.0;
Bip01 Spine3: 1.3, 1.0, 1.0;
Chin: 1.0, 1.0, 1.0;
Chin_tip: 1.0, 1.0, 1.0;
EYE_SET_R: 1.0, 1.0, 1.0;
L_Cheek_st: 1.0, 1.0, 1.0;
L_brow_1: 1.0, 1.0, 1.0;
Sub_movement_dummy: 1.0, 1.0, 1.2;
Top_lip_st: 1.0, 1.0, 1.0;
#End_bone_data