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Question about PC Version of Fable: TLC

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TWO SINNR

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Question about PC Version of Fable: TLC

Hi, I've played Fable and Fable TLC on the Xbox but recently I've been wanting to try it out on the PC.

What I was wondering are there any major differences between the Xbox version and the PC version?

For example, are there different quests and items? Also, are there servers where you can play online with other gamers?
 
Re: Question about PC Version of Fable: TLC

As well as the modding capabilities of the PC version here are some quotes from an old CVG interview.

CVG said:
What would you say are the major differences between PC and Xbox versions? Is there enough in TLC to attract Xbox veterans into playing again?

Lionhead creative director Dene Carter said:
Where do I start? We built a whole new region; the Northern Wastes we elliptically referred to in Fable. In addition, we really wanted to have some fun while we were working on the project, so we've added new monsters, spells, armour, weapons, a load of hats, expressions and... a bordello. We've also added around a 1/3rd new content to the game in terms of scripts and little dramatic scenes. We've not just expanded the story, but the richness of Albion as a whole.

CVG said:
Just how big a difference does the PC's increased graphical capabilities make?

Lionhead creative director Dene Carter said:
Well, I didn't really expect that much of a difference, but I'd forgotten that in the dark days when we didn't have any idea how large we could make our textures on the Xbox we had created all of our textures at double the final resolution. These were still present, and so when we kicked off Fable PC, you can imagine our delight when all the artists' hard work was suddenly visible for the first time.

CVG said:
The PC's mouse and keyboard control method is obviously a whole new ball game - would you say better, worse or just different?

Lionhead creative director Dene Carter said:
The only thing I really miss from the Xbox controls is the rumble. The PC control setup is very different - in a good way. The mouse is a wonderful little device; the freedom and accuracy it gives to camera control is quite refreshing. First person archery feels like it has 'come home' to the PC. In addition, the inclusion of a shortcut bar is a very 'PC' thing to do. We tried emulating that kind of functionality on the Xbox and got pretty close, but when you use a PC you've got a 'joypad' in front of you with a hundred or so buttons on it. With so much choice, if you don't like our controls... you can just reconfigure them!
 
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