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Ranged Staff Package

  • Thread starter Thread starter Marcopolo
  • Start date Start date
M

Marcopolo

Guest
Ranged Staff Package

okay so, this mod adds 3 new ranges staves to the game

they are:

the madgod staff: really just has a cool shot effect
the staff of biting wind: again more of a show than anything
the staff of worms: this one is the main thing, when you shoot it it "summons" a nymph to fight for you, she then summons undead every now and then, and if she spawns the right type of undead (it is randomly picked) then that undead summons more undead :D . the undead will follow you, but not between regions, the nymph wont leave the general area of where you shot here so you might want to wait until you get closer to your enemies to fire one off

download:
Fable: The Lost Chapters Mod Scene: Packages => Ranged Staff Package

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also sorry about kinda dissapearing from here for kinda a while :'(
 
Re: Ranged Staff Package

That's freakin' awesome! Just a quick question; Would it be possible to have to Staff of Worms directly summon "the right type" of undead, instead of having to summon the nymph to summon the undeadies?
 
Re: Ranged Staff Package

nah i tried that, the "summoned" creature counts as a shot and a nymph seems to be the only creature that i tried that could survive and not just die when it came outta the staff
 
Re: Ranged Staff Package

Dude this looks sweet, it looks like you just pulled the out of oblivion and dropped them into fable!
 
Re: Ranged Staff Package

yeah i did....

except for the one i edited

the meshes were not easy to get into fable, due to problems with then being made of many pieces and such
 
Re: Ranged Staff Package

Now those are some awesome looking weapons. Very, very nice work. =]