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Allistair Pinsof of Destructiod and Tom Bramwell of EuroGamer managed to get their hands on a 60-minute demo of Skyrim over at QuakeCon yesterday. The alpha demo which was the first time the press was able to finally take the game for a test drive, placed its focus on the core mechanics and environments.
Things Learned...
- You can slay fluffy bunny rabbits.
- Character creation is heavily robust with lots of flexibility in tools, no more cartoon-faced characters anymore.
- All exterior & interior environments were hand-crafted, gone are the abundance of randomly copy-and-pasted areas seen in Oblivion.
- Lockpicking is similar to Fallout 3.
- You can ride carriages in the game to travel quickly from point A to point B.
- When wielding a torch, you can set NPCs ablaze.
- NPC followers will be fully directable. They will follow you based on their own perception of you such as your Karma, dialog choices, and quest favors using the Radiant AI System.
- You'll be able to craft weapons with subtle improvements over that of Fallout.
- You can mine for minerals with a pick-axe.
- You can request a Bard to play songs for you if you are present in a tavern.
- Game is still in the alpha stages with a few 3rd-Person camera glitches and object physics errors to iron out.
- The hit-detection is very responsive.
- Agility is no longer a skill, resulting in not having to run and jump constantly to build up your speed & jump distance anymore.
- Jumping animations are realistic and don't defy the laws of physics.
- Maps are in 3D with a 2D top-down view.
- You can examine 3D objects by rotating them to find clues and solve puzzles, you can also open books and read them without having to go to the menu.
- You just had an orgasm.
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