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Skyrim: NPC Behavior and More

Gikoku

driftin' along.
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Posted yesterday by SystemLink, a not-so-great translation by Google for a Russian site named Playground reveals some new information. The system requirements for Skyrim on the PC will be revealed later in October, no information on whether it's just the minimum req. or also the recommended. You can order your pet animals to avoid fights altogether or to have them fight by your side loyally. Unlike in Oblivion, stolen items can be sold to merchants in the game if nobody witnesses you stealing them.

During rainy weather, animals will take shelter where possible (such as their burrows), and NPCs will also quickly seek shelter and dry their clothes off. Khajiits will be able to use their claws as weapons and dual wield them with spells, as well as having their own animations for the claws as confirmed by Pete Hines on Twitter. Last but not least, you can command your companions to attack specific targets... how that will work out I'm not sure.
 
All sounds really good and sensible really, the realistic actions will add to the immersion in the game. Good news about the stolen items too as I tend to steal a lot of stuff and its such a pain seeking out a fence to sell them to in Oblivion.
 
I want this game now damnit.
 
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