F
FableModder350Z
Guest
Spawning Items in a Barrel instead of Chest?
I have modded Fable TLC I think a year or 2 ago. There use to be more sites but now I cant find them. Anyways, I was able to spawn items in a barrel instead of a chest. I know how to spawn items in a chest btw. I cant remember what the barrel template is. I cant even find one. Can someone help me? I used the original chest template and it spawned the barrel but...I broke the barrel but no items showed. Here is my Template incase someone needs to look at it. I have a feeling I didn't have the "StartCTCChest;" last time. Also "ThingGamePersistant" does that make the chest re-openable? or if it was a barrel re-breakable?
NewThing Object;
Player 4;
UID 84587896566595959648;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 18.000000;
PositionY 124.000000;
PositionZ 26.5;
RHSetForwardX 0.000000;
RHSetForwardY 1.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_GOLD_1000000";
ContainerContents[1] "OBJECT_HERO_MASK_STEALTH";
ContainerContents[2] "OBJECT_EXPERIENCE_AUGMENTATION";
ContainerContents[3] "OBJECT_EXPERIENCE_AUGMENTATION";
ContainerContents[4] "OBJECT_HERO_TITLE_SHADOWHUNTER";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
I have modded Fable TLC I think a year or 2 ago. There use to be more sites but now I cant find them. Anyways, I was able to spawn items in a barrel instead of a chest. I know how to spawn items in a chest btw. I cant remember what the barrel template is. I cant even find one. Can someone help me? I used the original chest template and it spawned the barrel but...I broke the barrel but no items showed. Here is my Template incase someone needs to look at it. I have a feeling I didn't have the "StartCTCChest;" last time. Also "ThingGamePersistant" does that make the chest re-openable? or if it was a barrel re-breakable?
NewThing Object;
Player 4;
UID 84587896566595959648;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 18.000000;
PositionY 124.000000;
PositionZ 26.5;
RHSetForwardX 0.000000;
RHSetForwardY 1.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_GOLD_1000000";
ContainerContents[1] "OBJECT_HERO_MASK_STEALTH";
ContainerContents[2] "OBJECT_EXPERIENCE_AUGMENTATION";
ContainerContents[3] "OBJECT_EXPERIENCE_AUGMENTATION";
ContainerContents[4] "OBJECT_HERO_TITLE_SHADOWHUNTER";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;