T
The_Better_Bard
Guest
Strange OCD Complex results
Being slightly OCD, I have always had the tendency to think of new types of warriors, soldiers, mages, etc.
One thing I like doing in RPG games is creating my own personal guild with multiple factions in my head.
I know, I need help.
Well, while playing Fable, I have done just that. So I'd like to introduce my High Council of Albion, including what weapons and spells they use, what they wear, and even a background of their history.
Noble Lir
Weapon: Frying pan(5 mana augs)
Spells: All
Wears: Bright Will robe, Bright Wizard Hat
Position: Guild Head
Bio: The hero who saved Albion and destroyed Jack of Blades for good(that's right, I named my hero), Lir decides to retire but form his own guild in the process. Using the frying pan as a mana battery, Lir's magical abilities are amplified immensely.
Tarsus
Weapons: Solus Greatsword(usual augs with a Sharpening)
Spells: All
Wears: Archon's Battle Armor
Position: Lir's Right Hand
Bio: Lir's right hand and personal gaurd, and second in command of Lir's guild, Tarsus is considered one of the most powerful warriors in all of Albion, though the bulk of his history and identity is unknown.
Baron von Kripplespac
Weapons: Stick
Spells: All
Wears: Bright Will Robe, Bright Lower Dress, Bright Dress Gloves, Chicken Hat
Position: Guild Finance Regulator
Bio: An odd man with an unorthodox personality, the Baron is arguably more powerful than even Tarsus, yet chose not to join Lir's guild. However, he keeps track of all the guild's finances and supplies, and keeps everything in check so Lir can breath easy at night. The Baron also owns most of the buildings in all of Albion's towns, making him the richest man alive, yet he chooses to wear his usual odd outfit and fights with a stick. However, he is a master of willpower, making him a dangerous man in battle.
Zaratos
Weapons: Avo's Tear
Spells: All
Wears: Bright Will Robe, Hooded Apprentice Robe
Position: Head Acolyte
Bio: Zaratos is the head of Lir's acolytes, mages dedicated to serving Avo and protecting Lir. Once a priest for Avo's Temple, Zaratos's abilities were recognized by Lir and he offered him a job that would also allow him to worship Avo just as much as he always has. He spends most of his time in Avo's Chapel near Knothole Glade praying.
Sholeh
Weapons: Katana Hiryu, Master Longbow(three silver augs)
Spells: Assassin Rush, Double Strike, Ghost Sword, Multi Arrow
Wears: Fire Assassin Outfit
Position: Personal Messenger
Bio: One of two homeless boys from southern Bowerstone, Sholeh became an accomplished thief, and smuggled his way to a decent life. He was found by Lir at Bowerstone and Lir told him he needed a messenger, and asked for his name. He agreed to the job, but refused to reveal himself, and gave his usual alias, Sholeh, to him.
Shade
Weapons: Cutlass Bluetane, Master Longbow(three sharpening augs)
Spells: Assassin Rush, Double Strike, Multi Arrow, Summon(Elite Bandit)
Wears: Assassin Outfit
Position: Personal Messenger
Bio: Before parting ways with his brother, he made a pact with him that they would both keep their real names secret. He cose Shade while his brother chose Sholeh. Shade went to work as a gatekeeper in Lichfield Graveyard and made money the exact opposite way his sneaky older brother did: with an honest day's work. Lir found out Sholeh had a brother soon after he hired Sholeh, and sought him out personally, recruiting him as a personal messenger and reuniting the two after nearly two decades.
Araqieul
Weapons: The Avenger
Spells: Ghost Sword, Physical Shield, Summon(Elite Bandit)
Wears: Guard Uniform
Position: Head Guard
Bio: Araqieul is a scottish soldier who sailed to Albion and became a gaurd. Quicly rising in the ranks, Araqieul became the head of the town guards in Bowerstone, then eventually the head guard of every town. With an extreme passion for the law and doing what's right, Araqieul made the decision to repair the dilapidated Bargate Prison, and open it up as the maximum security facility for Albion's most ruthless criminals. He is one of the first heroes recruited by Lir, and has faithfully served him for many years.
Vorticus
Weapons: The Bereaver
Spells: Drain Life, Turncoat, Physical Shield, Ghost Sword, Infernal Wrath, Double Strike, Berserk, Summon(White Balverine)
Wears: Dark Plate Armor, Daemon Warrior Helm
Position: Marquis's Right Hand
Bio: A mysterious warrior who trekked all across Albion, killing random creatures simply for the sake of fighting, Vorticus was recruited by Marquis as his right hand man. Vorticus never usually speaks unless it's to Marquis, using simple nods, grunts, and head shakes to reply to most questions. He never removes his helmet, so no one knows who he is even less than who Tarsus is.
Korgoth
Weapons: The Harbinger
Spells: Berserk, Double Strike
Wears: Dark Plate Leggings, Dark Plate Boots
Position: Leader of the Army of Darkness
Bio: A warrior by profession and barbarian by heritage, Korgoth's battle expertise made him the Leader of the Black Knights and Hell Warriors. He doesn't talk much, like Vorticus, but does occasionally have conversations with his underlings and his right hand, Tartarus. He never usually fights unless attacked first. Korgoth resides at the Rose Cottage near Darkwood, where his soldiers are restricted to.
Tartarus
Weapons: Murren Greathammer
Spells: Berserk, Physical Shield, Force Push
Wears: Dark Plate Armor
Position: Korgoth's Right Hand
Bio: Unlike Korgoth, Tartarus believes that fighting for the sake of fighting is alright as long as he fights strong warriors. A ruthless, but not barbaric, warrior, Tartarus believes that it is disgraceful and wrong to kill someone weaker. Korgoth made him his right hand with Lir's permission, and he resides with Korgoth at the Rose Cottage.
Marquis
Weapons: Murren Greataxe, Skorm's Bow
Spells: Infernal Wrath, Fireball, Drain Life, Turncoat, Ghost Sword, Summon(White Balverine)
Wears: Dark Will Robe
Position: Head of the Dark Sect
Bio: A man who dabbles in the occult, Marquis was elected by Lir as the head of the Dark Sect, the more evil half of the guild. Marquis offered an idea to Lir that the Dark Sect's Army of Darkness be restricted to part of Greatwood, all of Darkwood, the Rose Cottage, and Skorm's Chapel. Lir agreed and decreed the restriction. Marquis lives at the Grey House with his Right Hand, Vorticus, and underlings, Barry and Pimpsy.
Barry
Weapons: Obsidian Cleaver
Spells: Double Strike, Fireball
Wears: Dark Villager Outfit
Position: Marquis's underling
Bio: A criminal imprisoned by Araqieul, Barry, colorfully known as "Barry the Butcher", was ordered released by Marquis who made him agree to be his underling and stop killing the innocent(they're evil, not murderous), or face execution. Barry agreed and now regulates trade within the Dark Sect, under the Baron.
Pimpsy
Weapons: Obsidian Longsword
Spells: Fireball, Drain Life, Double Strike
Outfit: Dark Villager Suit, Pimp Hat
Position: Owner of Darkwood Bordello, Mayor of Oakvale, Marquis's Underling
Bio: Pimpsy was recruited by Marquis's to make a treaty with the bandits and make them stop attacking the town. He owns the Bordello in Darkwood and shares ownership of Oakvale with the Baron. He keeps an alliance with the bandits stating that as long as they don't attack Oakvale, he can ensure their safety.
Being slightly OCD, I have always had the tendency to think of new types of warriors, soldiers, mages, etc.
One thing I like doing in RPG games is creating my own personal guild with multiple factions in my head.
I know, I need help.
Well, while playing Fable, I have done just that. So I'd like to introduce my High Council of Albion, including what weapons and spells they use, what they wear, and even a background of their history.
Noble Lir
Weapon: Frying pan(5 mana augs)
Spells: All
Wears: Bright Will robe, Bright Wizard Hat
Position: Guild Head
Bio: The hero who saved Albion and destroyed Jack of Blades for good(that's right, I named my hero), Lir decides to retire but form his own guild in the process. Using the frying pan as a mana battery, Lir's magical abilities are amplified immensely.
Tarsus
Weapons: Solus Greatsword(usual augs with a Sharpening)
Spells: All
Wears: Archon's Battle Armor
Position: Lir's Right Hand
Bio: Lir's right hand and personal gaurd, and second in command of Lir's guild, Tarsus is considered one of the most powerful warriors in all of Albion, though the bulk of his history and identity is unknown.
Baron von Kripplespac
Weapons: Stick
Spells: All
Wears: Bright Will Robe, Bright Lower Dress, Bright Dress Gloves, Chicken Hat
Position: Guild Finance Regulator
Bio: An odd man with an unorthodox personality, the Baron is arguably more powerful than even Tarsus, yet chose not to join Lir's guild. However, he keeps track of all the guild's finances and supplies, and keeps everything in check so Lir can breath easy at night. The Baron also owns most of the buildings in all of Albion's towns, making him the richest man alive, yet he chooses to wear his usual odd outfit and fights with a stick. However, he is a master of willpower, making him a dangerous man in battle.
Zaratos
Weapons: Avo's Tear
Spells: All
Wears: Bright Will Robe, Hooded Apprentice Robe
Position: Head Acolyte
Bio: Zaratos is the head of Lir's acolytes, mages dedicated to serving Avo and protecting Lir. Once a priest for Avo's Temple, Zaratos's abilities were recognized by Lir and he offered him a job that would also allow him to worship Avo just as much as he always has. He spends most of his time in Avo's Chapel near Knothole Glade praying.
Sholeh
Weapons: Katana Hiryu, Master Longbow(three silver augs)
Spells: Assassin Rush, Double Strike, Ghost Sword, Multi Arrow
Wears: Fire Assassin Outfit
Position: Personal Messenger
Bio: One of two homeless boys from southern Bowerstone, Sholeh became an accomplished thief, and smuggled his way to a decent life. He was found by Lir at Bowerstone and Lir told him he needed a messenger, and asked for his name. He agreed to the job, but refused to reveal himself, and gave his usual alias, Sholeh, to him.
Shade
Weapons: Cutlass Bluetane, Master Longbow(three sharpening augs)
Spells: Assassin Rush, Double Strike, Multi Arrow, Summon(Elite Bandit)
Wears: Assassin Outfit
Position: Personal Messenger
Bio: Before parting ways with his brother, he made a pact with him that they would both keep their real names secret. He cose Shade while his brother chose Sholeh. Shade went to work as a gatekeeper in Lichfield Graveyard and made money the exact opposite way his sneaky older brother did: with an honest day's work. Lir found out Sholeh had a brother soon after he hired Sholeh, and sought him out personally, recruiting him as a personal messenger and reuniting the two after nearly two decades.
Araqieul
Weapons: The Avenger
Spells: Ghost Sword, Physical Shield, Summon(Elite Bandit)
Wears: Guard Uniform
Position: Head Guard
Bio: Araqieul is a scottish soldier who sailed to Albion and became a gaurd. Quicly rising in the ranks, Araqieul became the head of the town guards in Bowerstone, then eventually the head guard of every town. With an extreme passion for the law and doing what's right, Araqieul made the decision to repair the dilapidated Bargate Prison, and open it up as the maximum security facility for Albion's most ruthless criminals. He is one of the first heroes recruited by Lir, and has faithfully served him for many years.
Vorticus
Weapons: The Bereaver
Spells: Drain Life, Turncoat, Physical Shield, Ghost Sword, Infernal Wrath, Double Strike, Berserk, Summon(White Balverine)
Wears: Dark Plate Armor, Daemon Warrior Helm
Position: Marquis's Right Hand
Bio: A mysterious warrior who trekked all across Albion, killing random creatures simply for the sake of fighting, Vorticus was recruited by Marquis as his right hand man. Vorticus never usually speaks unless it's to Marquis, using simple nods, grunts, and head shakes to reply to most questions. He never removes his helmet, so no one knows who he is even less than who Tarsus is.
Korgoth
Weapons: The Harbinger
Spells: Berserk, Double Strike
Wears: Dark Plate Leggings, Dark Plate Boots
Position: Leader of the Army of Darkness
Bio: A warrior by profession and barbarian by heritage, Korgoth's battle expertise made him the Leader of the Black Knights and Hell Warriors. He doesn't talk much, like Vorticus, but does occasionally have conversations with his underlings and his right hand, Tartarus. He never usually fights unless attacked first. Korgoth resides at the Rose Cottage near Darkwood, where his soldiers are restricted to.
Tartarus
Weapons: Murren Greathammer
Spells: Berserk, Physical Shield, Force Push
Wears: Dark Plate Armor
Position: Korgoth's Right Hand
Bio: Unlike Korgoth, Tartarus believes that fighting for the sake of fighting is alright as long as he fights strong warriors. A ruthless, but not barbaric, warrior, Tartarus believes that it is disgraceful and wrong to kill someone weaker. Korgoth made him his right hand with Lir's permission, and he resides with Korgoth at the Rose Cottage.
Marquis
Weapons: Murren Greataxe, Skorm's Bow
Spells: Infernal Wrath, Fireball, Drain Life, Turncoat, Ghost Sword, Summon(White Balverine)
Wears: Dark Will Robe
Position: Head of the Dark Sect
Bio: A man who dabbles in the occult, Marquis was elected by Lir as the head of the Dark Sect, the more evil half of the guild. Marquis offered an idea to Lir that the Dark Sect's Army of Darkness be restricted to part of Greatwood, all of Darkwood, the Rose Cottage, and Skorm's Chapel. Lir agreed and decreed the restriction. Marquis lives at the Grey House with his Right Hand, Vorticus, and underlings, Barry and Pimpsy.
Barry
Weapons: Obsidian Cleaver
Spells: Double Strike, Fireball
Wears: Dark Villager Outfit
Position: Marquis's underling
Bio: A criminal imprisoned by Araqieul, Barry, colorfully known as "Barry the Butcher", was ordered released by Marquis who made him agree to be his underling and stop killing the innocent(they're evil, not murderous), or face execution. Barry agreed and now regulates trade within the Dark Sect, under the Baron.
Pimpsy
Weapons: Obsidian Longsword
Spells: Fireball, Drain Life, Double Strike
Outfit: Dark Villager Suit, Pimp Hat
Position: Owner of Darkwood Bordello, Mayor of Oakvale, Marquis's Underling
Bio: Pimpsy was recruited by Marquis's to make a treaty with the bandits and make them stop attacking the town. He owns the Bordello in Darkwood and shares ownership of Oakvale with the Baron. He keeps an alliance with the bandits stating that as long as they don't attack Oakvale, he can ensure their safety.