If there were some bloody consistency with the maps.
From what I gathered when playing Fable II and comparing that map to Fable - Rookridge and the Temple of Shadows was nearly direct North of Bowerstone (Gibbet Woods and Windmill Hill), which isn't even shown on the Fable III map. Bower Lake, Millfields, was supposed to be East, which it is.
Morningwood looks to be in the middle - between Bower Lake and Bowerstone.
That would place Driftwood where the Bandit Coast was, Silverpines clearly in Brightwood. Ugh, this map.
The Chapel of Skorm from Fable was located in Darkwood, which became the southern most part of Brightwood/Wraithmarsh (as they are connected but not by roads), correct? Which should be South and East from Bowerstone. And does not exist, whatsoever, on this new map.
These maps have me miffed. Just why are the four sections of Bowerstone so far apart now? How is there enough room on this compacted map for a Brightwood/Greatwood to exist? Let alone the region that was once known as Darkwood/Oakvale (Wraithmarsh), and Twinblade's Region/Bloodstone.
If anyone has a copy of the maps from Fable and Fable II, take a look. Then take a glimpse at the map table in Fable III and compare. They cut an entire piece, nearly half of Albion off...completely, so they could throw that giant plain of sand into the game.
Not much bothers me; I can understand little contradictions but how can you do this to a map? The in-game books from Fable II attempted to rectify many of the inconsistencies by taking notice of the shoddy work conducted by previous generations - fine, yes I can comprehend that - consider what early maps in the real world looked like. However, for a map to change so drastically in a little over a generation - for an entire region to disappear and suddenly a new continent being shoved against it. Pah.
Bad work. Not good at all. And shame on Lionhead. Please keep a little consistency, please. Some of us are very good with maps and think it not too much to ask that they be kept somewhat believable.