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TESV: Dragon Shouts.

Gikoku

driftin' along.
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Yep, more Skyrim for your reading pleasure. In this 3-page preview, the main focus is on the ability known as Dragon Shouts (there are over 20 shouts total in the game), the history behind them, how they work in the game, and how they are acquired. As a bonus, Game Informer throws in a few concept arts of various locations within the game for you to gaze upon. Enjoy.​
Many aspects of The Elder Scrolls V: Skyrim will feel familiar to longtime fans. The exploration of a vast open world, first-person combat, and interacting systems of melee, magic, and stealth are all tent pole ideas within the franchise. However, Skyrim introduces something new into the gameplay mix: dragon shouts. This special new set of powers stand apart from the existing magic system, offering a broad range of powerful effects. The ability to attain these abilities is unique to your hero in the world, and the path to attaining them is a quest in itself within the larger tale that unfolds over the course of the game. Dragon shouts give the player the same overwhelming might that drives the resurgent dragon population, and the same source of power that launched the last line of emperors.​
In the game, players will guide their hero to learn ever more powerful dragon shouts, and then use these arcane powers to supplement other combat and magic skills. Upon defeating a dragon, Skyrim’s hero absorbs the soul of the fallen creature, which fuels his ability to learn a new shout. Later, players can search out long lost walls covered in dragon script. Upon these walls, individual runes stand out to the hero because he or she is dragonborn. “There are these words of power, and if you learn how to say them right, they have a powerful effect,” Howard says.​
Over time, players will build a vast arsenal of shouts: over 20 complete shouts in all, each with multiple words that must be gathered from different places around the world. “There are three words for each shout, and there are three levels to them. The amount of time you hold down the shout button is how many words come out,” Howard continues. “It becomes a bit of a collection mechanic – to collect all the words.”​

As always, click the Game Informer logo for the original article and the full 3-page preview.
 
Looks like a great find once again. I'll read the full thing in the morning though, as it's rather late here.
 
Again the attention to detail is nothing short of stunning.
 
Great find as always Gikoku!

Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.

This sounds enjoyable.
 
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