Re: The Fable that never was.
Here is some more:
Free RPG's are nothing new to the genre; numerous titles have claimed complete freedom in how the player moves around in these interactive worlds. Unfortunately, all have failed to truly bring a gaming experience unlike any other to the masses. Project Ego may succeed where many have failed. The game begins with choosing the sex of your character; taking place in what may turn out to be old England, you are sent on an errand. Upon returning, your character discovers that his or her entire family has been disposed of. A sad turn of events indeed, but necessary for your character to strike it out on their own. From this point on, it is the player and the world; each having definite effects on one another through countless forms of interaction.
As with the norm for newer RPG's, players will have the ability to choose whatever path their character follows. Be it evil or righteous, each action taken in the world of Project Ego will alter your character, and alter the perception that the people hold for your character. Sinister actions will turn your character into a hated and feared individual, loathed wherever he or she may go. Brave and noble actions will have the world singing your praise; friends wherever you may go, and a quaint little bar where everybody knows your name.
Well, we can strike that last comment off the record for copyright purposes, but the basic idea is easy to grasp. What moves your character makes in life will leave a permanent mark on the minds of everyone he or she comes in to contact with. And don't think that the NPC's of Project Ego will forget who you are; the characters living within the world will act and think as though they are truly existing within that place. This is because, well, basically they ARE living within Project Ego's world. Interaction with the people of Ego can range from a friendly conversation to a mugging; this goes for all characters, at all times. Of course, if you're yet a sapling at the age of 21, and attempt to take on a 30-some year old lumberjack, don't expect to win.
Battles will be taking place in Ego often, and they too will have a lasting effect on your character. Chicks dig scars, and from what has been revealed, your character may have quite a few of them. Cuts, bruises, broken bones and gashes will be treated and will act like real wounds. A gash will heal into a scar; a more serious injury could have a worse history with your character, or even possibly kill them. These effects will not disappear when you save and reload your game after a nights play through, oh no. If your character receives a nasty scar on the leg when they're 18, come the age of 60 that scar will still be there. Aging is a process that Project Ego has taken into more consideration than any other game, and like real life, characters will not live forever.
But aging in itself is not enough. The team behind Project Ego has revealed the lengths of which characters can and will change throughout the game, and the effects are simply amazing. Working off of a tangent, let me be quite honest; I am a very pasty fellow. I'd like to get a tan, but unfortunately I'm inside most of the time working or writing (or just sleeping and being a lazy ass). I want my character in Project Ego to be a complete opposite; he'll be tan, very muscular, and sport a wicked crew cut. And amazingly enough, I can do this.
Should I want a pale, sickly looking character, I'll just keep him indoors, or let him roam the nights. If I want a buffed out mountain man of a character, I'll have him do lots of manual labor. These types of choices in your characters daily routine affect their health, their appearance, and sometimes the general opinion of them. Hair length, stature...all these options are easily changed in Project Ego; the character is at the players complete will.
This is from allrpg.com back in2002.