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The Journey 'accessible" not "easy"

Dark Drakan

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Peter Molyneux has again been talking (no surprise there) about Lionheads upcoming Kinect exclusive title Fable: The Journey. Though this time he is discussing the difficulty of the game, something the Fable series has been critised for in the past. Here is what he had to say...

It has to be accessible - you want people to instantly understand how to control the horse, and do magic. But what we mean by challenging, there are going to be occasions where you have to think hard about how to use your magic to get past a barrier.

The great thing about having a system that's open-ended is that you'll feel, more and more, that it's you that's solved a problem, and not a button-press or working out a code The difficulty we're looking at is around the Fable 2 level, between one and two. Easy at the start, and a lot more challenging.

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So it'll be easy for anyone, challenge is whether or not you can beat an impossible to fail not-challenge, and will likely **** some people off, but leave everyone with a sense of wanting more of a challenge and an almost empty feeling?

Or was he just running his mouth off again? :/

He's very mysterious... :steve: