Shirosaki
The Hollow Within
- Joined
- Dec 29, 2008
- Messages
- 3,082
- Reaction score
- 86
- Points
- 150
- Age
- 30
The Urahara Guide To Changes.
This guide will (hopefully) explain all of the physical and maybe moral changes you can make in Fable II, so if you dont like spoilers then do not read on, as this guide pretty much explains the game, be it very very vaguely.
For starters, when you are little you can change Bowerstone Old Town by either giving the bandit-tramp (as I call him), the arrest warrants (this turns the place into a slum when you grow up) OR walk past him and give them back to the sheriff (turning the Old Town into quite an attractive place of residence, although the tatooist will become unavailable.) Also, at the shop you can either kill the bugs in the stock room, or do what the bandit-tramp says and destroy the stock. I dont know if this has any affect long term, but choose wisely.
In later years, you can either free or sell-out some captives at a bandit camp. Again, I dont know if this has any long-term effects, but it's still a choice. A while after that, you are able to make 3 significant choices BEFORE you go off to the spire.
Then there IS the 'biggy.' When you (or Reaver) has killed Lucien and Theresa comes and offers you one of three wishes, what do you choose?
If you want a guide for how to get Good/Pure, Evil/Corrupt, Good/Corrupt or Evil/Pure, then mix and match with this. And while I'm here I may aswell advertise my Fable2.com item and games guide.
Credits:
This guide is courtesy of the Urahara Shop.
Credit goes to Ryu_Hayabusa for the guide I nicked.
Credit goes to Hexen_Harlot for donating figures.
Credit goes to darkskxcher for donating Barnum's name.
Credit goes to Dagzey for donating other consiquences for certain actions.
Feel free to pm me or post with suggestions for the guide.
End Credits. (Try to imagine those as going down your screen slowly as some crappy music plays. You'll get the jist, and appreciate why they're so short)
This guide will (hopefully) explain all of the physical and maybe moral changes you can make in Fable II, so if you dont like spoilers then do not read on, as this guide pretty much explains the game, be it very very vaguely.
For starters, when you are little you can change Bowerstone Old Town by either giving the bandit-tramp (as I call him), the arrest warrants (this turns the place into a slum when you grow up) OR walk past him and give them back to the sheriff (turning the Old Town into quite an attractive place of residence, although the tatooist will become unavailable.) Also, at the shop you can either kill the bugs in the stock room, or do what the bandit-tramp says and destroy the stock. I dont know if this has any affect long term, but choose wisely.
In later years, you can either free or sell-out some captives at a bandit camp. Again, I dont know if this has any long-term effects, but it's still a choice. A while after that, you are able to make 3 significant choices BEFORE you go off to the spire.
- Oakfield Massacre - help the shadow worshippers destroy Oakfield, or join arms with the temple of light monks and save the temple. (When I say join arms, I mean they let you fight for them. Don't expect any help.) If you destroy Oakfield, it becomes a place of death. All of the trees are permanently dead, and whenever you go towards the temple, undead creatures spawn. Also, the temple is a complete wreck, which is rather sad dont you think? However, if you choose to go a few rounds with the shadows, you will greatly modernize Oakfield, it will have a brand new temple en-suite, and there will be a housing estate near to the sculptors. As for the shadows, when you go there it is full of fog and there are numerous shadow creatures to fight, including a banshee. I'm not sure if you can use the sacrificial wheel, I'll need someone to post me on that.
- The modernization of Westcliffe - You meet Barnum, the photographist from your childhood and you can give him 5000 gold to improve Westcliffe. If you make the investment, when you come back from the spire he will come up on your quests again and he'll give you, 15000 gold in payment. As well as not being a bad investment, this will make Westcliffe look a bit more attractive, although the tatooist will no longer be available. Also, in the shooting range you will get points for shooting bandits instead of the innocents. This is a lot easier than if you hadn't modernized Westcliffe, but read through the link for more on that.
- I totally forgot what the third one was. I'll get back to it later :wacko:
Then there IS the 'biggy.' When you (or Reaver) has killed Lucien and Theresa comes and offers you one of three wishes, what do you choose?
- The needs of many - Bring the people who died in the making of the spire back to life. I believe you would get a lot of respect from Hammer, as she flames you for whatever else you choose . You also get a statue built in Bowerstone Old Town of you, and a lot of people's love.
- The needs of few - Brings your family back to life. You get your dog back, and a note from Rose saying that she is alive and well, etc. In my most humble and honest opinion, this decision is crap because you can get your dog back on Knothole, and a note isn't your family back, is it?
- The needs of one - More money than you can imagine. Divided by 100000000000000000000000. Yes, you get one million gold pieces, and a lot of hatred from people. Not the worthwhile choice, unless you haven't bought anything to rent out, and you're skint and evil.
If you want a guide for how to get Good/Pure, Evil/Corrupt, Good/Corrupt or Evil/Pure, then mix and match with this. And while I'm here I may aswell advertise my Fable2.com item and games guide.
Credits:
This guide is courtesy of the Urahara Shop.
Credit goes to Ryu_Hayabusa for the guide I nicked.
Credit goes to Hexen_Harlot for donating figures.
Credit goes to darkskxcher for donating Barnum's name.
Credit goes to Dagzey for donating other consiquences for certain actions.
Feel free to pm me or post with suggestions for the guide.
End Credits. (Try to imagine those as going down your screen slowly as some crappy music plays. You'll get the jist, and appreciate why they're so short)