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UPDATED: DISSIDIA 012 [duodecim] FINAL FANTASY Preview

Gikoku

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UPDATED: DISSIDIA 012 [duodecim] FINAL FANTASY Preview

Apologies for not keeping up with my Bard side of things, but I shall be at this on a daily basis again.



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DISSIDIA 012 [duodecim] FINAL FANTASY may have a bizarre, head-scratching title, but its brand new features make a whole lot of sense. The follow-up to 2008's mash-up fighter offers the most obvious addition for a sequel: an expanded roster, including Final Fantasy XIII's Lightning and Final Fantasy VII's Tifa. However, it also includes a number of other features that make the experience more engaging for fans, and more accessible for newcomers to the franchise.

Arguably the biggest new feature for Duodecim is the addition of an "RPG Mode" that strips down the combat experience into something that might be a bit more familiar to traditional Final Fantasy players. Unlike the traditional "Action Mode," you lose direct control over your character in this mode, relegated to selecting commands. You'll be able to switch between attacking Bravery and HP, or choosing a more defensive role. It may seem like the game is simply controlling itself, and to a certain degree, it is. However, this mode lets you understand the various mechanics that are at play in Dissidia without being overwhelmed.

Calling it a "guided" experience may be apt, considering tactics and timing are still important to winning an "RPG style" battle. Defending at the right moment is crucial to getting the upper hand on opponents, and making use of the EX Gauge can mean the difference between winning and losing. You'll want to pay attention to the commands on screen: Depending on the situation, there may be some split-second options to take advantage of. While this combat system lacks the depth of the original, it's no less fun. In fact, due to the mode's automatic navigation and persistent lock-on, this mode alleviates the camera problems that plagued the original game.

If you've already mastered the nuances of Dissidia's combat system, you'll probably skip this new feature. Instead, there are new mechanics to master. You now can assign an Assist character, and as in Marvel vs. Capcom and Naruto Ultimate Ninja, you'll be able to summon an ally with a quick button press. Depending on your Assist, you'll be able to stop a fleeing opponent, deal more damage, or lengthen your combo. The Assist also provides the valuable fan service of hypothetically making Cloud and Sephiroth partners -- you can already hear the fangirls squealing.

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Re: DISSIDIA 012 [duodecim] FINAL FANTASY Preview

I must have this game! I MUST!!!
 
Re: DISSIDIA 012 [duodecim] FINAL FANTASY Preview

I played the hell out of Dissidia, ill definetly be picking this game up.
 
Re: DISSIDIA 012 [duodecim] FINAL FANTASY Preview

This is probably just me being hopeful and stupid and a bit fanboyish, but Sora from KH would really fit in with that crowd. xD
 
Re: DISSIDIA 012 [duodecim] FINAL FANTASY Preview

I want Kain Highwind, Barret Wallace, Zell Dincht and Basch or Balthier.

Please let it be so.
 
Re: DISSIDIA 012 [duodecim] FINAL FANTASY Preview [NEW UPDATE]

^ Kain Highwind is in the game.



We were sure Square Enix would localize the sequel to Dissidia Final Fantasy, its PSP fighting-RPG hybrid thing. But we also vainly hoped the company would alter the title for the American version to something that makes even the slightest bit of sense. No such luck.

Square Enix announced that DISSIDIA 012[duodecim] FINAL FANTASY will arrive on PSP in North America sometime next year, bringing new characters (Kain, Tifa, and Lightning, so far), a playable Chaos storyline, and a new, RPG-style mode along with it. We now hope it'll be available on PSN so we don't have to look another human being in the face when we buy something called DISSIDIA 012[duodecim] FINAL FANTASY. Why would you do this to your own game, Square Enix? If you don't want anyone to buy it, just don't release it.

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