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Very, very usefull tips to find singing sword/Dragon Cliff/Sandgoose

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theswordsman

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Very, very usefull tips to find singing sword/Dragon Cliff/Sandgoose

Contents:
-Disclaimer
-Introduction
-The Scimitar
-Secret Demon Door?
-The secret of Dragon Cliff
-The Secret of 25 Silver Keys
-The Sand Goose
-The Sand Goose, The Lighthouse, and The Dragons
-Time Based Events
-The Singing sword and The Bards
-Fable Game Commands
-Pictures

--Secret Demon Door?
This door that is located at lookout point seems to be a demon door
with no face. When you stand next to it and use the shovel the camera spins
around and you can see that there is a path behind it. Many people believe it
opens based on a certain timed event.
Note: see Time Based Events for more information on these events.

Pictures of the no face demon door

ImageShack - Hosting :: demondoornofacegif.gif

-The secret of Dragon Cliff

This is by far the biggest conspiracy of all in Fable. There are many
clues that point to this Island being real and an actual hidden island in the
game. Most of the rumors in the game and the clues all point to this island.
Supposedly PM took this out of the game, but it is possible to access with a
modded xbox.

The Clues of Dragon Cliff:

-The Book of dragons, this book speaks of a time when dragons lived in Albion
but where forced to migrate north due to people hunting them. In the book it
talks about them moving to a cold climate in the north, and by looking at the
map of Albion you can clearly see a cold island at the northern part of the
map.

-Modded Xboxs, many people have modded xboxs and have hacked into the game
fable. When doing this they found the actual island Dragon Cliff.

-The dragon fresco, if you notice by the end of the game after you beat Jack
that all the frescos in the Guild are there except one. There is one fresco
painting missing, people have hacked this and found that the fresco that is
supposed to be there is a fresco with a dragon fighting the Hero.

Dragon Cliff Location:

NewMap 251;
MapX 3840;
MapY 1728;
LevelName "FinalAlbion\DragonCliff_02.lev";
LevelScriptName "DragonCliff_02";
MapUID 744209;
IsSea FALSE;
LoadedOnPlayerProximity TRUE;
EndMap;
NewRegion 17;
RegionName "HookCoast";
NewDisplayName "TXT_REGION_HOOK_COAST";
RegionDef "REGION_HOOK_COAST";
AppearOnWorldMap;
MiniMapGraphic MINIMAP_HOOKCOAST;
MiniMapScale 1.0;
MiniMapOffsetX 52.0;
MiniMapOffsetY -10.0;
WorldMapOffsetX 190.0;
WorldMapOffsetY 745.0;
NameGraphicOffsetX 128.0;
NameGraphicOffsetY 64.0;
ContainsMap "FinalAlbion\HookCoast.lev";
SeesMap "FinalAlbion\Hookcoast_Filler_01.lev";
SeesMap "FinalAlbion\Hookcoast_Filler_02.lev";
SeesMap "FinalAlbion\HookCoast_Sea_01.lev";
SeesMap "FinalAlbion\HookCoast_Sea_02.lev";
SeesMap "FinalAlbion\DragonCliff_Filler_01.lev";

Pictures of Dragon cliff and dragon fresco

ImageShack - Hosting :: Dragoncliffgif.gif
ImageShack - Hosting :: Dragonfrescogif.gif
Pictures by:GODSYN

-The Secret of 25 Silver Keys

On completion of the game we have come to find out that there are 25
silver keys. This is weird because the max keys needed to open a chest are
20. Perhaps there is a use for these 25 silver keys. Many believe there is a
hidden 25 key chest or a special door that opens with the 25 keys. This also
relates back to The Secret of Dragon Cliff because there could be a 25 key
chest located in dragon cliff. The fact that there are 25 keys and the max
keys needed for a chest is 20 is very odd and makes no sense, that is where
there is a big probability of a specific use for the 25 silver keys.

-The Sand Goose

Many players believe there to be a boat somewhere in Fable called the
Sand Goose. NPCs in the game make comment about this boat and so did Big Blue
Box.

-The Sand Goose The Lighthouse and The Dragons

These all may seem like totally different secrets, however they are
all tied into each other. Located on HookCoast is a lighthouse, the use of
lighthouses is to bring in ships at night. Many clues point to there being a
way to light the lighthouse and bring in the Sand Goose , once on board the
boat many clues point to it bringing the player to Dragon Cliff. On first
glance the lighthouse may seem just like any normal building in Albion,
however upon further inspection you will find many bizarre things. The
Lighthouse is one if not the only locked building in the game that you cant
get in without lock picking it. Once you get inside and travel up to the top
you will notice a kind of second level to the lighthouse that is located
outside of the lighthouse. If you follow it around you will find a chimney
looking part on the lighthouse, this is quiet bizarre because what is the
point in there being this second level to the lighthouse and this weird
chimney thing. Once you make it to the top of the lighthouse you will also
see in the middle a small pit that seems to need something in it to
illuminate the lighthouse. However many things have been tried to light this:
-Using the lamp.
-Casting fire magic
-Striking it with a fire weapon

Unfortunitly none of these have worked. Much speculation goes to the stick in
your weapons inventory, many clues point that perhaps there is a way to light
the stick or use it for something other than beating monsters and people with
it.

Here is a list of commands found by a modded xbox for the game programming of
Fable, these commands show talk of dragons and mysteries surrounding Hook
Coast:

TEXT_QST_081_DRAGON_FIGHT = 2022,
TEXT_QUEST_DRAGON_BOSS_TITLE = 3586,
TEXT_QUEST_DRAGON_BOSS_SUMMARY = 4604,
TEXT_OBJECT_TROPHY_DRAGON_SCALE = 4742,
TEXT_QST_088_DRAGON_RENOWN_ONE_10 = 5500,
TEXT_AI_GOSSIP_IN_HOOK_COAST_POST_DRAGON_PRE_BATTLE_GLOBAL_AF3 = 21054,
TEXT_AI_GOSSIP_IN_HOOK_COAST_POST_DRAGON_PRE_BATTLE_GLOBAL_AF2 = 21055,
TEXT_AI_GOSSIP_IN_HOOK_COAST_POST_DRAGON_PRE_BATTLE_GLOBAL_AF1 = 21056,

-Time based events
Time is a big part of Fable, many events cannot occur until a certain
time. One such event is the locked celler door in the back of the Bowerstone
south tavern. In order to get into the pub you must wait until the statue at
lookout point is facing the city of Bowerstone. Another event triggored by
time is the hidden chest. In order to get this chest to appear you must wait
untill the statue at lookout point, points to Greatwood Forrest. Since there
are a few events based on time then maybe there are more that we have not
found yet. There is also the weird sundial that is located at the picnic
area. Another clue that points to the mysteries of time in Fable is "The blue
nymph crouches at a quarter past 3." What could this clue mean? They wouldn't
put this into the game if it didn't mean something, this weird phrase has
something to do with one of the secrets in fable.

The statue outside the Heros guild at Lookout point, points in certain
directions at certain times. Here are the times:
picnic area: 12:00
bowerstone: 3:00
hero's guild: 6:00
woods area: 9:00

-The Singing Sword and The Bards

Many believe there to be a sword in Fable called the Singing Sword.
If you notice in many of the taverns there is a bard who will sing for you if
you give him 10 gold. This all seems very weird because there seems to be no
point in him being in Fable. However people with modded xboxs found some
commands to a hidden quest called The Talentless Bard,
OBJECT_QUEST_CARD_TALENTLESS_BARD, that is the game command for the bard
quest. This would make sense about the bard being tied into the singing sword
since bards sing and are all about music.

Talentless Bard quest data:
TEXT_QUEST_TALENTLESS_BARD_TITLE = 5285,
TEXT_QUEST_TALENTLESS_BARD_SUMMARY = 6509

-Fable Game Commands

All of these commands were found by users using a modded xbox.

OBJECT_QUEST_CARD_DRAGON_BOSS
OBJECT_QUEST_CARD_ARENA
OBJECT_QUEST_CARD_ARENA_REVISITED
OBJECT_QUEST_CARD_MAD_BOMBER
OBJECT_QUEST_CARD_TALENTLESS_BARD
OBJECT_QUEST_CARD_MINION_CLIFFTOP_CHASE
OBJECT_QUEST_CARD_HEROS_OLD_HOUSE
OBJECT_QUEST_CARD_HERO_DOLLS
OBJECT_QUEST_CARD_BEARDY_BALDY

Heres the whole text again:
OBJECT_QUEST_CARD_OAKVALE_INTRO
OBJECT_QUEST_CARD_PROTECT_FARM
OBJECT_QUEST_CARD_PROTECT_FARM_EVIL
OBJECT_QUEST_CARD_WASP_MENACE
OBJECT_QUEST_CARD_WHITE_BALVERINE_KNOTHOLE_GLADE
OBJECT_QUEST_CARD_ARENA
OBJECT_QUEST_CARD_DARKWOOD_TRADER_ESCORT
OBJECT_QUEST_CARD_HOBBE_CONTEST
OBJECT_QUEST_CARD_COMBAT_MEELEE
OBJECT_QUEST_CARD_COMBAT_SKILL
OBJECT_QUEST_CARD_COMBAT_WILL
OBJECT_QUEST_CARD_TRADER_PATH
OBJECT_QUEST_CARD_COMBAT_MEELEE_EVIL
OBJECT_QUEST_CARD_BOUNTY_HUNT
OBJECT_QUEST_CARD_MAD_BOMBER
OBJECT_QUEST_CARD_RANSOM_VICTIM
OBJECT_QUEST_CARD_BREAK_SEIGE
OBJECT_QUEST_CARD_TALENTLESS_BARD
OBJECT_QUEST_CARD_BANDIT_CAMP
OBJECT_QUEST_CARD_MINION_CLIFFTOP_CHASE
OBJECT_QUEST_CARD_GAURDIAN_SISTER_INFO_FIRST
OBJECT_QUEST_CARD_GAURDIAN_SISTER_INFO_SECOND
OBJECT_QUEST_CARD_GAURDIAN_TROPHY_DEALER_INFO
OBJECT_QUEST_CARD_FIND_TROPHY_DEALER
OBJECT_QUEST_CARD_FINALGRAVEYARD
OBJECT_QUEST_CARD_AMBUSH_TRADERS
OBJECT_QUEST_CARD_ARENA_REVISITED (this is odd because after you beat the
arena you cant get back in, however this command says Revisited hmmmm.)
OBJECT_QUEST_CARD_BANDIT_CAMP_PATH_JOURNEY
OBJECT_QUEST_CARD_HANGING_TREE_EVIL
OBJECT_QUEST_CARD_HANGING_TREE_GOOD
OBJECT_QUEST_CARD_HEROS_OLD_HOUSE
OBJECT_QUEST_CARD_HOBBE_CAVE
OBJECT_QUEST_CARD_LOST_TRADER
OBJECT_QUEST_CARD_GATEWAY_TO_HOOK_COAST
OBJECT_QUEST_CARD_GRAVEYARD_SECRET_PASSAGE
OBJECT_QUEST_CARD_PRISON_SECRET_PASSAGE
OBJECT_QUEST_CARD_ACTIVATE_FOCAL_SITES
OBJECT_DUMMY_QUEST_CARD_BASE_TEMPLATE
OBJECT_DUMMY_QUEST_CARD_DEFEAT_SNOW_TROLL
OBJECT_DUMMY_QUEST_CARD_SUPRESS_UPRISING
OBJECT_DUMMY_QUEST_CARD_MINION_CAMP
OBJECT_FEAT_CARD_DUMMY ( This are the dummy quests in the game fable, they
are not real quests. Under the dummy quests list there is no commands for
Arena Revisited, Talentless Bard, or Dragon Cliff)
OBJECT_QUEST_CARD_TRAINING_MEELEE
OBJECT_QUEST_CARD_TRAINING_MEELEE_MORE
OBJECT_QUEST_CARD_TRAINING_MEELEE_ADVANCE
OBJECT_QUEST_CARD_TRAINING_SKILL
OBJECT_QUEST_CARD_TRAINING_WILL
OBJECT_QUEST_CARD_TRAINING_WOODS_DEPARTURE_A
OBJECT_QUEST_CARD_TRAINING_WOODS_DEPARTURE_B
OBJECT_QUEST_CARD_TRAINING_WOODS_DEPARTURE_C
OBJECT_QUEST_CARD_TRAINING_KILL_BEETLES
OBJECT_QUEST_CARD_TRAINING_KILL_BANDITS
OBJECT_QUEST_CARD_SWORD_IN_THE_STONE
OBJECT_QUEST_CARD_HERO_DOLLS
OBJECT_QUEST_CARD_BANDIT_TOLL
OBJECT_QUEST_CARD_BOWERSTONE_PUNCH_CLUB
OBJECT_QUEST_CARD_BANDIT_CAMP_PUNCH_CLUB
OBJECT_QUEST_CARD_KNOTHOLE_GLADE_PUNCH_CLUB
OBJECT_QUEST_CARD_OAKVALE_PUNCH_CLUB
OBJECT_QUEST_CARD_ARCHERY_COMPETITION
OBJECT_QUEST_CARD_BEARDY_BALDY
OBJECT_QUEST_CARD_CHAPEL_OF_EVIL
OBJECT_QUEST_CARD_DRAGON_BOSS
*Note: Dragon boss quest, this command
Shows that in Fable there is
A dragon boss somewhere.

OBJECT_QUEST_CARD_EASY_PICKINGS
OBJECT_QUEST_CARD_FISHERMAN
OBJECT_QUEST_CARD_GHOST_GRANNY_NECKLACE
OBJECT_QUEST_CARD_ASSASSING_ATTACKS
OBJECT_QUEST_CARD_TEMPLE_OF_LIGHT
OBJECT_QUEST_CARD_HIDDEN_BOOTY
OBJECT_QUEST_CARD_JACK_FIGHT
OBJECT_QUEST_CARD_MAYORS_INVITATION
OBJECT_QUEST_CARD_ORCHARD_FARM_ESCORT
OBJECT_QUEST_CARD_PRISON_ESCAPE
OBJECT_QUEST_CARD_WIZARD_BATTLE
OBJECT_QUEST_CARD_TRAVELLING_BULLY
OBJECT_QUEST_CARD_TRAVELLING_BEGGAR
OBJECT_QUEST_CARD_MEET_SISTER

*Note: These were taken from the game files. These are all the
game codes for the dragon boss.

fable\Data\Defs\RetailHeaders\eg1.h

HUD_ICON_DRAGON_SCALE = 4907,
MINIMAP_DRAGONCLIFF = 5154,
HUD_QUEST_ICON_DRAGON = 5237,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\CREATURES\SPECIAL\TEXTURE\DRAGON02_EYE_24.TGA] = 585,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\CREATURES\SPECIAL\TEXTURE\DRAGON02_WING_32.TGA] = 586,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\CREATURES\SPECIAL\TEXTURE\DRAGON02_HEAD_24.TGA] = 587,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\CREATURES\SPECIAL\TEXTURE\DRAGON02_LEGS_24.TGA] = 588,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\CREATURES\SPECIAL\TEXTURE\DRAGON02_TORSO_24.TGA] = 589,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\CREATURES\SPECIAL\TEXTURE\DRAGON02_GLOW_32.TGA] = 590,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\CREATURES\SPECIAL\TEXTURE\DRAGON02_HEAD_BUMP_24.TGA] = 591,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\CREATURES\SPECIAL\TEXTURE\DRAGON02_TORSO_BUMP_24.TGA] = 592,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\CREATURES\SPECIAL\TEXTURE\DRAGON02_LEGS_BUMP_24.TGA] = 593,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\CREATURES\SPECIAL\TEXTURE\DRAGON_HEAD_1_24.TGA] = 594,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\CREATURES\SPECIAL\TEXTURE\DRAGON_HEAD_1_BUMP_24.TGA] = 595,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\REGIONS\HEROCENTRE\OBJECTS\TEXTURE\FRESCO_DRAGON.TGA] = 2383,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\REGIONS\HOOKCOAST\OBJECTS\TEXTURE\DRAGON_QUEST_1_24.TGA] = 2528,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\REGIONS\HOOKCOAST\OBJECTS\TEXTURE\DRAGON_QUEST_2_24.TGA] = 2529,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\REGIONS\HOOKCOAST\OBJECTS\TEXTURE\DRAGON_QUEST_3_24.TGA] = 2530,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\REGIONS\HOOKCOAST\OBJECTS\TEXTURE\DRAGON_QUEST_4_24.TGA] = 2531,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\REGIONS\HOOKCOAST\OBJECTS\TEXTURE\DRAGON_QUEST_5_24.TGA] = 2532,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\REGIONS\HOOKCOAST\OBJECTS\TEXTURE\DRAGON_QUEST_6.TGA] = 2533,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\REGIONS\HOOKCOAST\OBJECTS\TEXTURE\DRAGON_QUEST_STEPS_24.TGA] = 2534,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\REGIONS\HOOKCOAST\OBJECTS\TEXTURE\DRAGON_BRIDGE_24.TGA] = 2535,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\REGIONS\HOOKCOAST\OBJECTS\TEXTURE\DRAGON_QUEST_FIRE_CRATER.TGA] = 2536,
[\DEV\BBBPROJECTS\RELEASEBRANCH\FABLE\RESOURCES\ART3
\REGIONS\HOOKCOAST\OBJECTS\TEXTURE\DRAGON_QUEST_FIRE_CRATER_ILLUMINA
TION.TGA] = 2537,

fable\Data\Defs\RetailHeaders\text.h

TEXT_QST_081_DRAGON_FIGHT = 2022,
TEXT_QUEST_DRAGON_BOSS_TITLE = 3586,
TEXT_QUEST_DRAGON_BOSS_SUMMARY = 4604,
TEXT_OBJECT_TROPHY_DRAGON_SCALE = 4742,
TEXT_QST_088_DRAGON_RENOWN_ONE_10 = 5500,
TEXT_AI_GOSSIP_IN_HOOK_COAST_POST_DRAGON_PRE_BATTLE_GLOBAL_AF3 = 21054,
TEXT_AI_GOSSIP_IN_HOOK_COAST_POST_DRAGON_PRE_BATTLE_GLOBAL_AF2 = 21055,
TEXT_AI_GOSSIP_IN_HOOK_COAST_POST_DRAGON_PRE_BATTLE_GLOBAL_AF1 = 21056,

*Note: Notice that once again it leads us to the conspiracy of Hook
Coast

Also please give me some +rep, kthxbyi.
 
Re: Very, very usefull tips to find singing sword/Dragon Cliff/Sandgoose

Sinse I couid only post on a 15000 character limit, here is the stuff I left out.

The Scimitar
It has been reported that there is another secret weapon in the game
called the Scimitar. Supposedly it is found in the bandit camp. To get it you
must wait until a bandit puts his weapon down and you must pick it up.

Pictures of the Scimitar sword.

ImageShack® - Hosting

Here is a list of the 25 silver keys:

1 // Lookout Point
Hack through the thorny bushes near the statue in Lookout Point to reveal a
thin path that leads to the first silver key.

2 // Bowerstone South
You can find the second silver key on the balcony of the Bowerstone South
clothing shop.

3 // Fisher Creek
Use your fishing pole at one of the many fishing spots on the north side of
the map (by the treasure chest) to hook the third silver key.

4 // Guild Woods
Once you get your fishing pole, return to Guild Woods and use it at the spot
where you stood to fire at the bandits before your graduation.

5 // Greatwood Lake
This one's easy. Just head up toward the broken bridge at the north part of
the Greatwood Lake map.

6 // Orchard Farm
Fish from the pier at the far east end of the map to pull up the Orchard Farm
silver key.

7 // Rose Cottage
Use your spade to dig up a key in a patch of dirt lined by red flowers in
Grandma's backyard at the west end of this map.

8 // Hobbe Cave
You'll find a ring of mushrooms near the north end of the Focus Chamber map
of Hobbe Cave, where you fought the nymph boss. Use your spade to dig up a
key there.

9 // Darkwood Lake
There's a strange spire with a hole near the top in the middle of Darkwood
Lake. Put an arrow through that hole to dislodge a silver key.

10 // Ancient Cullis Gate
You can hook the 10th silver key by fishing off the edge of the bridge at the
west end of Darkwood's Ancient Cullis Gate map.

11 // Grey House
You can fish up a silver key in the pond at the northeast end of the Grey
House area near the Demon Door.

12 // Oakvale
You can dig up both a silver key and an obsidian greataxe as part of the
treasure buried by the ghost pirate in the Oakvale cemetery.

13 // Twinblade's Camp
If you cross the shallow pond on the south side of the camp, you'll find a
small plot of land with a treasure chest and several barrels. Dig between
them to unearth a silver key.

14 // Witchwood Stones
Fish up a silver key in the pond to your left (across from the Demon Door) as
you enter Witchwood Stones from the south.

15 // Witchwood Lake
As you enter this area from the west, you'll see a statue lit by a red glow
to your left. Use your spade there to dig up a silver key.

16 // Knothole Glade
If you use your spade in a ring of plants between the homes in the southern
part of Knothole Glade, you can dig up another silver key.

17 // Windmill Hill
You'll find a flower-lined mound, where you can dig up one of the two keys in
this area in the garden by the small farmhouse on the west side of Windmill
Hill.

18 // Windmill Hill
The other Windmill Hill silver key is located behind the windmill. You can
dig it up from a similar flower-lined ring of dirt.

19 // Headsman's Hill
As part of the mayor's invitation quest, you'll battle Thunder at Headsman's
Hill. During the duel, you'll fall to a smaller area of the map, where you
can fish up a silver key from a pond.

20 // Bowerstone Manor
Marrying Lady Grey is the only way to get access to Bowerstone Manor in
Bowerstone North. When you do, you'll find a silver key by searching the
lady's bed.

21 // Lychfield Cemetery
There are three keys in this area. One can be found in a crypt in the south-
central part of the map, buried with the corpse.

22 // Lychfield Cemetery
The second key is buried in a grave right outside of the crypt where you
found silver key No. 21.

23 // Lychfield Cemetery
You can fish up the third Lychfield Cemetery key from the stream just through
the gates and west of the grave keeper's shack.

24 // Cliffside Path
You'll find another spot to dig up a buried silver key in the hill at the
north end of this map, past the underground tunnel.

25 // Hook Coast
Break into the lighthouse in Hook Coast by picking the lock or smashing down
the door. You'll find the final silver key in a ground-floor cabinet.

-Pictures
Pictures of Dragon cliff and dragon fresco

ImageShack - Hosting :: Dragoncliffgif.gif


ImageShack - Hosting :: Dragonfrescogif.gif


Pictures of the Scimitar sword.

ImageShack - Hosting :: scimitargif.gif

Pictures of the no face demon door

ImageShack - Hosting :: demondoornofacegif.gif

Some pictures by: GODSYN
 
Re: Very, very usefull tips to find singing sword/Dragon Cliff/Sandgoose

OKAY!

1, the demon door at look out point leads to the fire heart, which you put in the Hook coast light house so you can get to snow spire in TLC, the Lost chapters.

See LINK here.

As for Dragon's Cliff? Dragon's cliff was SUPPOSED to be archon's folly, but they didn't get to finish it, Dragon's cliff is in TLC as well.
You figh Jack of Blades in his dragon form there. see link HERE, the fresco also appears in TLC, I can take a screen shot of my current game if you like, or you can look at my thread for more dragon pictures HERE, Archon's folly DOES loko differen't from the dragon cliff they were working on, maybe it'll show up in Fable too. For better pictures of Dragon's cliff look here TELEPORT TRICK(modded Xbox only)

The Singing sword DOES NOT EXISTS no matter if the BETTER BARD quest is in the coding, there is NO SINGING SWORD

Check out these threads to get more information

Dragon Cliff Dig trick (Original Fable ONLY)
The Singing Sword
Singing Sword Video
Singing Sword Riddle
Singing Bard
The Better Bard?
Scimitar Sword?!
Singing Sword Lead? Maybe
The pointing Statue at lookoutpoint
How do you open the Tavern cellar Door

Some things didn't make it into the game which is why What peter said about the singing sword isn't true, it's not in the game, but I bet he wanted it to. as for the screenshot of the singing sword, very good photoshopping..

the sandgoose... the only mention is at the beginning of the game, the man says it to his secret girlfriend and And what the Oracle says

"The Sandgoose
Many strange creatures have walked upon this world since its birth, yet the historians who found some of their remains are responsible for one which never existed: the fabled Sandgoose. Joining the remains of various beasts, they hypothesised that this flightless bird was the size of a house, lived primarily in deserts and was able to speak a variety of languages. There are those who still believe in its existence, but their search has proved fruitless so far. "
So in the end, The lookout point door mystery is solved, the Sandgoose & the singing sword DON'T exist and the better bard is an unfinshed quest. And the Scimitar is VERY HARD to attain.

Try to use the Search function next time. :rolleyes:

and welcome to the forum. ^_^

Thread Close please?
 
Re: Very, very usefull tips to find singing sword/Dragon Cliff/Sandgoose

and again, exposed by sephiroxas. :getlost: >.<
 
Re: Very, very usefull tips to find singing sword/Dragon Cliff/Sandgoose

*Thread closed before it all kicks off. Again.
 
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