1) Keep the Awesome couch co-op from Fable III (the wonder and pure joy of sharing an adventure in a realm of magic and legend, with a fully costomizable friend, and experiencing all the terrors and wonders, trials and triumphs in real time with a real friend and companion, had become too rare a thing in the current gen consoles, and Fable III did a wonderful job with it, which all future Fable's should repeat).
2)More Lore, More Story, More Magical Creatures (Both Dark and Light). Shiny new features are lovely, but without the centering effect of excellent story telling, they can only do so much. Fable II and III were not as extensive as they could have been. The rush to the future caused them to ditch many of the magical creatures, rather than expanding their number, and in so doing, they lost some of the magic. They also made the mistake of hinting at lore that lead to dead ends. Demon Princes and Fairie Moon Kings whom you never learned any more about than a name or title. Greater lore, and the possiblility of interactions and more sidequests, would greatly enhance these games. Also, just as there are creatures of evil and Shadow, there should also be magical creatures of Good and Light, perhaps dwelling in enchanted glades (this is Fable, after all) and in The Temple of Light. They might aid neutral to good playercharacters, while providing a different type of foe to wickied players.
3) Expand the magic and spell list, but loose the damned gauntlets: Having to rely on a talisman pair of gloves to wield sorcery makes every wizard feel a hell of a lot less wizardic. Also, while the combined spell effects in Fable III were beautiful, they confined the player to being little more than a battle mage. Spells like chaos, charm, healing and shield, along with some additional spells for practical things like opening locks (or Fablesque comedic things like transforming people into rabbits, or making peoples clothes vanish lol) could add a lot (the former type more than the latter, admittedly.
4) Larger regions and More of them: while I am sure the tech is there, I will understand if the developers cannot manage to keep all the other good features, and make an open world, or regions twice the size of Mistpeak valley. But that is no reason not to make a lot MORE regions the size of Mistpeak. Also, give back the foreign reaches. The Northern wastes should return, both for their scenic and mythic/historic value (what evil beings might congregate at the devil door where Jack of Blades fell. . . if The Temple of Shadows is a site of Evil, how much more so this ancient place of dread). Also Samarkand should make a debut at last! And Aurora should not be forgotten.
5) Finally. . . more expressions, more costumes, more brothels, sex, weapons etc. etc. etc., Amen.
Other than that, don't change a thing.
2)More Lore, More Story, More Magical Creatures (Both Dark and Light). Shiny new features are lovely, but without the centering effect of excellent story telling, they can only do so much. Fable II and III were not as extensive as they could have been. The rush to the future caused them to ditch many of the magical creatures, rather than expanding their number, and in so doing, they lost some of the magic. They also made the mistake of hinting at lore that lead to dead ends. Demon Princes and Fairie Moon Kings whom you never learned any more about than a name or title. Greater lore, and the possiblility of interactions and more sidequests, would greatly enhance these games. Also, just as there are creatures of evil and Shadow, there should also be magical creatures of Good and Light, perhaps dwelling in enchanted glades (this is Fable, after all) and in The Temple of Light. They might aid neutral to good playercharacters, while providing a different type of foe to wickied players.
3) Expand the magic and spell list, but loose the damned gauntlets: Having to rely on a talisman pair of gloves to wield sorcery makes every wizard feel a hell of a lot less wizardic. Also, while the combined spell effects in Fable III were beautiful, they confined the player to being little more than a battle mage. Spells like chaos, charm, healing and shield, along with some additional spells for practical things like opening locks (or Fablesque comedic things like transforming people into rabbits, or making peoples clothes vanish lol) could add a lot (the former type more than the latter, admittedly.
4) Larger regions and More of them: while I am sure the tech is there, I will understand if the developers cannot manage to keep all the other good features, and make an open world, or regions twice the size of Mistpeak valley. But that is no reason not to make a lot MORE regions the size of Mistpeak. Also, give back the foreign reaches. The Northern wastes should return, both for their scenic and mythic/historic value (what evil beings might congregate at the devil door where Jack of Blades fell. . . if The Temple of Shadows is a site of Evil, how much more so this ancient place of dread). Also Samarkand should make a debut at last! And Aurora should not be forgotten.
5) Finally. . . more expressions, more costumes, more brothels, sex, weapons etc. etc. etc., Amen.
Other than that, don't change a thing.