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What Makes An RPG?
Recently at this week's GDC, 3 of the gods of RPG's were gathered to discuss what makes an RPG, and speak their thoughts on the future of the genre. The panel consisted of Peter Molyneux of Lionhead Studios, Hironobu Sakaguchi of Mistwalker, and Ray Muzyka of the almighty Bioware.
Here's some of what they had to say on the subject:
All of them agreed that they feel it is important for the player to feel an emotional connection with the character, and an interest in customizable characters, though Sakaguchi expressed no interest in utilizing this in his own games.
Molyneux felt that branching storylines could lead people to second guess their own choices, while Muzyka felt that would lead to greater replayability of the game.
They also discussed the possiblility of setting an RPG in today's world. Muzyka and Sakaguchi were against the idea, citing the idea that people play RPG's to escape the mundane, while Molyneux referenced his elusive project Dmitri which he said will do that very thing...
For more info, see here:
GDC 07: 360 developers on the future of RPGs - Xbox 360 News at GameSpot
I'm interested in what everyone else thinks on the subject... what do you think makes an RPG?
Recently at this week's GDC, 3 of the gods of RPG's were gathered to discuss what makes an RPG, and speak their thoughts on the future of the genre. The panel consisted of Peter Molyneux of Lionhead Studios, Hironobu Sakaguchi of Mistwalker, and Ray Muzyka of the almighty Bioware.
Here's some of what they had to say on the subject:
gamespot said:Muyzka broke down the BioWare approach to RPGs as a game resting on four activity pillars: great stories and characters, a sense of exploration and awe, addictive character progression, and combat that evokes feelings like fear--all of which feed into one another
gamespot said:"For me, it comes back to this one simple phrase," Molyneux said. "'Role-playing game.' You are playing a role. What I want to experiment with is to say, 'What should it feel like to be a hero? To start off as nothing and end up being a hero? That is an emotional journey you're going through, and that's my real focus."
gamespot said:Sakaguchi said what he is trying to accomplish with his RPGs is "to tell a great storyline and [offer] characters and a world view that players can relate to." He also brought up a sense of exploration and accomplishment as key factors for RPGs
All of them agreed that they feel it is important for the player to feel an emotional connection with the character, and an interest in customizable characters, though Sakaguchi expressed no interest in utilizing this in his own games.
Molyneux felt that branching storylines could lead people to second guess their own choices, while Muzyka felt that would lead to greater replayability of the game.
They also discussed the possiblility of setting an RPG in today's world. Muzyka and Sakaguchi were against the idea, citing the idea that people play RPG's to escape the mundane, while Molyneux referenced his elusive project Dmitri which he said will do that very thing...
For more info, see here:
GDC 07: 360 developers on the future of RPGs - Xbox 360 News at GameSpot
I'm interested in what everyone else thinks on the subject... what do you think makes an RPG?