This is like, TWO posts in one dude. The Skorm part was taken out man.
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Now, why I love Fable I over II or III.
1. A Quick Select feature where you could assign items.
2. Guile in the Skill category (including the Sneak and Lockpick feature).
3. The Bosses.
4. Co-existence between the Chapel and Temple through the entire game.
5. Character Models (at the time, those graphics were great).
6. Fist Fighting, the Fist Fighting Gangs, all that.
7. The readiness to use Roll, and Block already.
8. The fact Flourishes were only useable certain times.
9. Much more organized lists in the "Back Menu".
10. Bows.
11. Age as you level.
12. Storyline (compared to II and III).
13. The fact you belonged to the Hero's Guild.
14. Existence of the Hero's Guild.
15. The Controller layout where the Black and White buttons drew a melee/ranged weapon.
16. I ain't much of a will user, but I understand magic is more diverse in I.
17. Oakvale existed.
18. Bandit Camps, hirable Bandits.
19. Rivalry amongst Whisper.
20. Mercenary's.
21. The fact I could go no forever.
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Questions...
I got the whole Skorm's Chapel down, but I ain't done. Tell me about the Temple. How do I use it correctly? Do I decrease in age? How do I get the special weapon (if any)?
Subject to change as I get more confused. Haven't played it in about a year or two.
---
Now, why I love Fable I over II or III.
1. A Quick Select feature where you could assign items.
2. Guile in the Skill category (including the Sneak and Lockpick feature).
3. The Bosses.
4. Co-existence between the Chapel and Temple through the entire game.
5. Character Models (at the time, those graphics were great).
6. Fist Fighting, the Fist Fighting Gangs, all that.
7. The readiness to use Roll, and Block already.
8. The fact Flourishes were only useable certain times.
9. Much more organized lists in the "Back Menu".
10. Bows.
11. Age as you level.
12. Storyline (compared to II and III).
13. The fact you belonged to the Hero's Guild.
14. Existence of the Hero's Guild.
15. The Controller layout where the Black and White buttons drew a melee/ranged weapon.
16. I ain't much of a will user, but I understand magic is more diverse in I.
17. Oakvale existed.
18. Bandit Camps, hirable Bandits.
19. Rivalry amongst Whisper.
20. Mercenary's.
21. The fact I could go no forever.
---
Questions...
I got the whole Skorm's Chapel down, but I ain't done. Tell me about the Temple. How do I use it correctly? Do I decrease in age? How do I get the special weapon (if any)?
Subject to change as I get more confused. Haven't played it in about a year or two.