Arladerus
Unknown Paladin
- Joined
- Nov 24, 2008
- Messages
- 352
- Reaction score
- 6
- Points
- 60
Will Spells
Will plays a large role in the series through its storyline and gameplay. Fable 1 and Fable 2 had an extremely different Will system. In Fable 1, there wasn't any charging while in Fable 2 you have five levels to set. However, what I wish to discuss are the actual spells.
In Fable 1, there were spells, specifically Multi-Arrow, Multi-Strike and Enrage, that directly affected the combat of your other types. In Fable 2, however, with the exception of Time Control which was in both games, I felt that Will was isolated and not very interchangeable with the other combat styles.
Do you think that there should be more spells that enhance your other combat styles or should it stick with the traditional Physical-Magic attack isolation?
Will plays a large role in the series through its storyline and gameplay. Fable 1 and Fable 2 had an extremely different Will system. In Fable 1, there wasn't any charging while in Fable 2 you have five levels to set. However, what I wish to discuss are the actual spells.
In Fable 1, there were spells, specifically Multi-Arrow, Multi-Strike and Enrage, that directly affected the combat of your other types. In Fable 2, however, with the exception of Time Control which was in both games, I felt that Will was isolated and not very interchangeable with the other combat styles.
Do you think that there should be more spells that enhance your other combat styles or should it stick with the traditional Physical-Magic attack isolation?