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Women In Gaming
With the Women in Games International summit going on recently, I've seen a few articles speaking about the summit itself as well as the larger issue of women in the gaming industry. I thought I'd maybe ask for other's opinions on the subject.
This first one is from the summit itself, discussing Diversity in the industry with regards to females.
WIGI Report: Dona Bailey, BioWare, SOE Talk Diversity
This next article is focused on Heroines in the modern gaming industry and number of issues that have been raised on the portrayal of women in games themselves, taking aim at games like Soul Calibur IV among others for their lack of realism, as well as realism on other more personal scales.
Holding Out For A Heroine
With the Women in Games International summit going on recently, I've seen a few articles speaking about the summit itself as well as the larger issue of women in the gaming industry. I thought I'd maybe ask for other's opinions on the subject.
This first one is from the summit itself, discussing Diversity in the industry with regards to females.
Gamasutra said:Lewis said in his experience, the classic bar against having women on a game development team is the male-majority that's already there when a female candidate comes to interview. “She meets the team, and the team votes,” he said, and the vote is often for very superficial reasons, often related to the lack of socialization team members have working with women. That's started to change in recent years, he said, in part because male developers have had experience working with women in school.
Wolfcale said she'd seen the effect of a woman's absence in development first-hand, when a game demo was shown to a female game reporter and herself. The reporter noted the lack of female character models, both for player avatars and other in-game characters, and asked where they were. As Wolfcale remembered, the team hadn't made any female characters yet. Often it's like that, she said – not that women were meant to be shut out, but just that no one on the male-dominated team thought to keep them in mind.
WIGI Report: Dona Bailey, BioWare, SOE Talk Diversity
This next article is focused on Heroines in the modern gaming industry and number of issues that have been raised on the portrayal of women in games themselves, taking aim at games like Soul Calibur IV among others for their lack of realism, as well as realism on other more personal scales.
The Escapist said:The Soul Calibur franchise has always been known for its graphics and art style, but not only were previous editions of the game more physically realistic, their more primitive graphics allowed for a level of abstraction that gave artists some stylistic wiggle room. Comic books are certainly as guilty of unrealistic physics as videogames, but comic books are descendants of tall tale and are about exaggeration. In games, particularly at the levels achievable by modern graphics, we are straddling the uncanny valley and are more beholden to emotion and physical law. Pornographic endowment is fine if you're laying on your back; for athleticism it is as unrealistic as big rigs that fly. And for some reason, revealing shots are deemed appropriate on women but not so much for men.
Holding Out For A Heroine