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Clothing Mods

Sephiroxas

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Re: Clothing Mods

Adam;58406 said:
Could't find nothing on clothing but I found this on weapons. What cha think?
THE CODING

NewThing Object;
Player 4;
UID 87644674187468936296112;
DefinitionType "OBJECT_KUKRI";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 16.0;
PositionY 130.0;
PositionZ 26.5;
RHSetForwardX 0.0;
RHSetForwardY 0.0;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.0;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCInventoryItem;
InventoryUID 0;
EndCTCInventoryItem;
StartCTCEditor;
EndCTCEditor;
StartCTCStockItem;
ForSale FALSE;
Stealable TRUE;
Price 20000;
EndCTCStockItem;
Health 1.0;
EndThing;

THE PIC

unfortunately that Weapon doesn't exist in Fable's system. So people would have to download the FMP along with it.

But I love it. :p
 

tillyferrari

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Re: Clothing Mods

Vegeta;57412 said:
How do u mod eye shape/color/etc?

I don't know how to Mod Eye Shape or Colour personally; though I could find out; but I felt this was a good place for the following Fable Character Modded Eye :cool:

shinyeyes.jpg
 

Albion Knight

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Re: Clothing Mods

Interesting where did you get that?
 

tillyferrari

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Re: Clothing Mods

It is a Fable Mod made by a man named Tiger Sun and the image I have shown; that he made; is the Normal Eyes of the Fable Hero; but with some Highlights to them :D
 

Keshire

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Re: Clothing Mods

I can answer some questions.
FE->game.bin->CREATURE->CREATURE_HERO

In the main defination there are links to the eye model and creature model.
Follow the links and under the materials tab of the models you'll find the textures used.

It's best to download Nvidia's DDS plugins for photoshop or gimp so you can work with the dds format natively. As that is what Fable uses.

There are 2 types of meshes. Static and animated. In order to edit them you'll need a graphic app that supports the DirectX .x file format. 3DS max has .x plugins.

The plugins aren't the best though so some hand editing of the .x in notepad will be needed for animated meshes.

Some of the animated meshes also have dynamic mesh pieces. Such as hair and some clothing pieces. These aren't supported. You can make new hair but it won't be dynamic.
 

Dark Drakan

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Re: Clothing Mods

Keshire;66106 said:
I can answer some questions.
FE->game.bin->CREATURE->CREATURE_HERO

In the main defination there are links to the eye model and creature model.
Follow the links and under the materials tab of the models you'll find the textures used.

It's best to download Nvidia's DDS plugins for photoshop or gimp so you can work with the dds format natively. As that is what Fable uses.

There are 2 types of meshes. Static and animated. In order to edit them you'll need a graphic app that supports the DirectX .x file format. 3DS max has .x plugins.

The plugins aren't the best though so some hand editing of the .x in notepad will be needed for animated meshes.

Some of the animated meshes also have dynamic mesh pieces. Such as hair and some clothing pieces. These aren't supported. You can make new hair but it won't be dynamic.

+rep for some very useful information.
 

OldBoy

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Re: Clothing Mods

Hi Lads,

Anyone searching for new textures for clothing or weapons: Weapon ReSkins, Clothing ReSkins.

Pics of the textures are included in the package.

They're not hard to apply to the game. You only need Fable Explorer (no Free Roam or Albion Explorer).
They replace the standard textures.

How-to:

1: Make a back-up of your 'textures.big' file. (found in: Fable/data/graphics/pc/textures.big)

2: Get Fable Explorer, (here, credits go to Hunter, Keshire and Satan).

3: Start Fable Explorer (note: it won't start if you have Fable TLC running).

4: Rightclick on 'textures.big'.

5: Select 'merge big'

6: Select the *****.big you want to use in the game.

7: Click 'Actions' and 'save mods and run Fable'

8: Wait till Fable Explorer starts Fable TLC.

Thats it.

NB:
The mod is now saved in textures.big.
If you want to reverse these changes, replace the file with the original.


BTW: I also made this knife, which was mentioned earlier in this topic...

 

Sephiroxas

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Re: Clothing Mods

hello Old boy. Thanks for this!
 

OldBoy

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Re: Clothing Mods

Sephiroxas;66289 said:
hello Old boy. Thanks for this!

Yeah, much of this stuff is actually easier than people think. :cool:
 

Dark Drakan

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Re: Clothing Mods

OldBoy;66292 said:
Yeah, much of this stuff is actually easier than people think. :cool:

Great post and some nice info and nice knife by the way +rep :neo:
 
M

Marcopolo

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Re: Clothing Mods

hey adam is the the kinda thing you were looking for
sorry cant post a screenie but yeah just open fe load the fmp and either:
a) "save as" the texture and load it into the leather one
or
b) open the leatheramour model and change the texture it uses
i suggest using the first way as it is easier

TurboUpload- One-Click Webhosting - File ID 1595310

it is very red


tillyferrari;58930 said:
It is a Fable Mod made by a man named Tiger Sun and the image I have shown; that he made; is the Normal Eyes of the Fable Hero; but with some Highlights to them :D

btw tigersun is a girl :p
 
S

skaterryan17

Guest
Re: Clothing Mods

Does anybody have a real dark eviel skin I realy want one.
 
T

troyman03

Guest
Re: Clothing Mods

umm hi im new how do i do mods for xbox please help me\
 
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