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Custom Bodyguard Script (They respawn aswell)

IDontKnow

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In the title - Comments, Questions, Suggestions, Whatever to do with this subject, Post here.



Make Sure you Add in the SectionStarter and SectionEnd Otherwise this will not work

Also for your own convenience add them at the end / start of the .tng [It makes this easier.]


Not sure if this has been done either.

Toggle Spoiler for Script.



Me On Fable TLC Mod. said:
XXXSectionStart V_BodyGuard;

NewThing Marker;
Player 4;
UID YOUR UID HERE;
DefinitionType "MARKER_BASIC";
ScriptName M_BodyGuardRespawn;
ScriptData "_GOOD2";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
Health 1.00000;
ObjectScale 1.00000;
StartCTCPhysicsStandard;
PositionX 69.60071;
PositionY 49.05383;
PositionZ 47.32012;
RHSetForwardX -0.00787;
RHSetForwardY 0.99608;
RHSetForwardZ -0.08816;
RHSetUpX 0.08886;
RHSetUpY 0.00000;
RHSetUpZ 0.99604;
EndCTCPhysicsStandard;
EndThing;

NewThing AICreature;
Player 2;
UID YOUR UID HERE;
DefinitionType "CREATURE_BODY_GUARD_GOOD";
ScriptName BodyGuard;
ScriptData "_GOOD2";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
Health 1.00000;
ObjectScale 1.00000;
OverridingBrainName "BRAIN_BODY_GUARD";
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
RespondingToFollowAndWait TRUE;
CanBeMarried FALSE;
CanBeCourted FALSE;
AllowedToFollowHero TRUE;
InitialPosX 69.60071;
InitialPosY 49.05383;
InitialPosZ 47.32012;
EnableCreatureAutoPlacing TRUE;
RegionFollowingOverriddenFromScript FALSE;
HasRelationships FALSE;
HomeBuildingUID 0;
WorkBuildingUID 0;
FatherCreatureUID 0;
MotherCreatureUID 0;
SpouseCreatureUID 0;
StartCTCPhysicsNavigator;
PositionX 69.60071;
PositionY 49.05383;
PositionZ 47.32012;
RHSetForwardX -0.00787;
RHSetForwardY 0.99608;
RHSetForwardZ -0.08816;
RHSetUpX 0.08886;
RHSetUpY 0.00000;
RHSetUpZ 0.99604;
EndCTCPhysicsNavigator;
StartCTCEditor;
LockedInPlace FALSE;
AttachToGround TRUE;
Freezed FALSE;
EndCTCEditor;
EndThing;

XXXSectionEnd
 
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