nicomon
Why?
- Joined
- Nov 29, 2009
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Dynamic capes: A lucky discovery
Did you see the picture above? Did you believe the cape was dynamic? Well, it is.
It started a few days ago, when I was looking through the graphics.big, and saw a model with a cape. I decided to make it a piece of armour, and this became the early tests.
And a proof of it being dynamic:
Later, after having given up on making a dynamic cape, I was messing around with NPC clothing, trying to get it to work without a model switch, or any modeling at all. The answer was alpha textures, as seen in these screenshots:
It wasn't until after I posted those last two screenshots on Fabletlcmod.com that I realized I could use the alpha textures to hide the rest of the model that had the dynamic cape, and use the CAppearanceModifierDef to put it on a separate piece of armour. The result was the picture at the top of this thread. And here it is again:
And a slightly different one, as proof that it is dynamic:
I hope all you modders have fun with this discovery, and here is the file, with normal, dark, and light plate armour with capes, as well as a caped platinum armour.
EDIT: Added fix for loading bug. Load the fix first, then load up the normal one after. That should make it work.
EDIT 2:If that still doesn't work, then close FE and load up the normal FMP again without the fix, and it should work this time. If it doesn't, then I have no clue what to do, as this is where it worked for me.
![15-03-2010111148PM.jpg](/proxy.php?image=http%3A%2F%2Fi420.photobucket.com%2Falbums%2Fpp290%2Fnicomon%2F15-03-2010111148PM.jpg&hash=65f199b3383a7995ec37f7fcb3dfe5d3)
Did you see the picture above? Did you believe the cape was dynamic? Well, it is.
It started a few days ago, when I was looking through the graphics.big, and saw a model with a cape. I decided to make it a piece of armour, and this became the early tests.
![13-03-201014618PM.jpg](/proxy.php?image=http%3A%2F%2Fi420.photobucket.com%2Falbums%2Fpp290%2Fnicomon%2F13-03-201014618PM.jpg&hash=26b02d26b080f77f20e40e9264f9bec2)
![13-03-201014557PM.jpg](/proxy.php?image=http%3A%2F%2Fi420.photobucket.com%2Falbums%2Fpp290%2Fnicomon%2F13-03-201014557PM.jpg&hash=dd75a3cae6ab1c4e9a1dbcf8daada78b)
![15-03-201091511PM.jpg](/proxy.php?image=http%3A%2F%2Fi420.photobucket.com%2Falbums%2Fpp290%2Fnicomon%2F15-03-201091511PM.jpg&hash=0d6d37a1a1ec293405a7ecb987817e22)
![15-03-201094236PM.jpg](/proxy.php?image=http%3A%2F%2Fi420.photobucket.com%2Falbums%2Fpp290%2Fnicomon%2F15-03-201094236PM.jpg&hash=515278be9b557e663df2f8871cd2c08e)
![15-03-2010111148PM.jpg](/proxy.php?image=http%3A%2F%2Fi420.photobucket.com%2Falbums%2Fpp290%2Fnicomon%2F15-03-2010111148PM.jpg&hash=65f199b3383a7995ec37f7fcb3dfe5d3)
![15-03-2010111151PM.jpg](/proxy.php?image=http%3A%2F%2Fi420.photobucket.com%2Falbums%2Fpp290%2Fnicomon%2F15-03-2010111151PM.jpg&hash=afbdae16570793dda61a741fa3f5b005)
I hope all you modders have fun with this discovery, and here is the file, with normal, dark, and light plate armour with capes, as well as a caped platinum armour.
EDIT: Added fix for loading bug. Load the fix first, then load up the normal one after. That should make it work.
EDIT 2:If that still doesn't work, then close FE and load up the normal FMP again without the fix, and it should work this time. If it doesn't, then I have no clue what to do, as this is where it worked for me.