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First working new arcitecture in fable?

Arseface

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Re: First working new arcitecture in fable?

I take it this is one step forward for a Fable modder, one giant leap for Fable modderdom?
 

Assasin15

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Re: First working new arcitecture in fable?

Wow Morerunes!

Very Nice!!

Couldn't you make a nice region just over the bridge in Greatwood Lake? I know there is a mod to repair the bridge.. but if it leads to Barrow Fields, I don't think it's worth it..

So could you make a new region that's worth going too?

I hope you will :D good luck!
 

black.

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Re: First working new arcitecture in fable?

:w00t: Holy sh*t man, this is crazy! This is definitely the first time anyone's done this. Do you think you'll be able to add walls to it? Also, are you using the mesh from the Lighthouse in Hook Coast? Or do I have no clue what I'm talking about, and this doesn't involve meshes at all? Whatever the case, great work!:thumbsup: You'll be receiving rep from me many times today!
 
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cometojames

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Re: First working new arcitecture in fable?

thats amazing, how do you do it all!?!?!?
 

Dark Drakan

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Re: First working new arcitecture in fable?

Wow thats a lot of stairs, really nice work Morerunes. +rep
 

Man

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Re: First working new arcitecture in fable?

thats some truly outstanding work youve done. EXCELLENT JOB!!!
 
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InnerMass

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Re: First working new arcitecture in fable?

Very nice, reminds me of the towers in Oblivion.
 

TheJJMax

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Re: First working new arcitecture in fable?

NICE!! +rep

but how did you make it?
 

poopgod350

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Re: First working new arcitecture in fable?

very very very very very awesome to say the very least i wish i had the know-how and the pacience to do something like that.
+ rep 2 u
 

morerunes

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Re: First working new arcitecture in fable?

wow! thanks guys! I totally forgot to look back at this post lol

actually, I made this from scratch, only using a texture from fable
I plan on adding some pillars to it soon

I would LOVE to add a new region, but so far that doesn't seem to work :(

basically I made the mesh in blender, textured it, and split it into peices, then made them seperate meshes. Then I made "ramp" collision meshes for the stairs (so you can walk up stairs, you need to make sort of a ramp in the collision), and collision for the dome and platform, then linked the collision meshes to the regular meshes, then made objects out of them and placed them in CBox

took me FOREVER to get it right though
 
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