• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

Havok Engine update(GDC)

X

XXXREAPERXXX

Guest
Havok Engine update(GDC)

Havok has update there engine. Now why is that important , because Fable 2 uses Havok, this could be good for Fable 2, or jut to late to make the cut, since Fable is to far along in Development.:)


The Havok engine just got a much-needed kick in the fluttering cloth pants with the unveiling of Havok Cloth and Havok Destruction at GDC, two products that will provide developers unprecedented control over cloth and destruction in their games. Havok Cloth, as seen in the video above, allows for scalable clothing that will stretch and flow as a character moves, while Havok Destruction is all about breaking stuff - dynamic fracturing, shattering, and deformation of objects. While just a nifty video clip to the layman, this is exactly the sort of thing that gives game developers - male and female alike - intense, uncomfortable erections. Hit the jump for the full press release.
Havok Gives Artists Unprecendented Control With Introduction of Cloth and Destruction SAN FRANCISCO, Feb. 19 /PRNewswire/ -- Havok(TM), the premier provider of interactive software and services to digital creators in the games and movie industries, today unveiled Havok Cloth(TM) and Havok Destruction(TM) at the 2008 Game Developers Conference (ES162, West Hall). Available for the first time in mid-2008, these two products provide artists with dramatically increased control over interactive cloth and destructible objects within games.
Built on Havok's award-winning modular suite of run-time technology and artists tools, Havok Cloth(TM) and Havok Destruction(TM) will feature out-of-the-box integration with Havok Physics(TM) and Havok Animation(TM), dramatically accelerating the development of cross platform, cutting edge electronic entertainment across all leading game platforms.
"With the release of Havok Cloth and Havok Destruction, the company adds both depth and breadth to our market-dominating suite of physics tools," said David O'Meara, Managing Director of Havok. "Innovative and easy to utilize, Havok Cloth and Destruction are powerful, flexible tools giving art teams more control in the design process, resulting in a more realistic interactive experience for gamers."
David Coghlan, Vice President of Development for Havok said, "Havok Cloth and Havok Destruction will further increase the standard of realism and immersion in games. Havok Cloth enables scalable clothing that will significantly enhance the visual impact of on-screen characters. Havok Destruction will drive high-adrenaline action scenes with unprecedented levels of physics mayhem."
Havok Cloth(TM) is a new performance-optimized development tool designed to minimize the time that game artists spend on animating the behavior of character garments and environmental cloth. It enables increased realism for cutting-edge games, is easily customizable and fits into today's workflow without burdening artists, animators or programmers.
Havok Cloth(TM) features:
-- Highly realistic physically-based simulation of cloth and character
clothing with low CPU and memory overhead
-- Multithreaded and platform-optimized (including PLAYSTATION(R)3)
-- Artist-driven control of the full range of cloth behavioral properties
such as stretching, damping and bending
-- Artist-friendly, modeller-based, cloth setup tools
Havok Destruction(TM) is the cross-platform tool for simulation of rigid body destruction. Destruction gives the game artist total control over the simulation, drastically reducing the production time and cost of creating large numbers of realistic destructible game objects. Havok Destruction can create a completely new game play experience by giving additional realism to structural mechanics, graphical effects and game level design.
Havok Destruction(TM) features:
-- Dynamic fracture of game objects including: shattering, fracture and
deformation.
-- Software Development Kit that is fully multithreaded, optimized for
the PLAYSTATION(R)3 and Xbox 360(R) and makes optimal use of Havok
Physics
-- Art Tool Support​

 
Top