Relating to the amount of NPCs in the game, as mentioned, has become much more straightforward. The impression "joypad in hand" is that the social options are certainly less than in the past, but more effective and able to filter more streamlined as we are seen by the entire population of Albion. Moreover, practically all the inhabitants will be able to stock up on quests that will be fished from a common pot, broken down by geographic areas. Obviously, to gain access to these missions parallel we obtain the consent of that previously NPC, through opportunities for social relations at the disposal of our character.
Significantly increase the sense of slenderness also help menus for the administration of all matters incidental. And indeed, in most cases, these menus are not really, since many structural measures will lead to fulfillment interacting with the objects that populate the game scenario. Once you have taken possession of the kingdom (why - but it's not a mystery - once ousted the old king, then we shall sit on the throne) a map of the entire Albion will be available to us to manage our interest a bit 'anywhere, without move from the living room of the court.
The way of simplification seems so successfully undertaken, the number voting at a declination more action. The range of ethical choices, in contrast, appears more profound and challenging, while maintaining some limited palette needed to hold the train of narrative coherence within a predetermined track. Lionhead is going to make to propose something new, but that does not betray the beginnings of visionary Peter Molyneux with the first Fable that attempted to chart a new path? When will support for Kinect not expected at launch, but only after a while '? And the PC version, they are working on but that still know little or nothing? In less than three weeks, friends of Digital Spy, will judge at least on the first of the questions raised here.