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New Weapon: JohnDoe Longsword

Discussion in 'Fable Mods (Releases)' started by JohnDoe, Oct 22, 2009.

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  1. JohnDoe

    JohnDoe Well-Known Member

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    Edited; text removed.
     
  2. Skotekal

    Skotekal Sheeple President Legendary Hero

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    Re: New Weapon: JohnDoe Longsword

    Nice work! :thumbsup: That looks pretty damn cool.

    And yes, I read the "boring stuff" too. It was... Interesting, even though I didn't understand half of it. :lol:

    But yes, good job. +rep 'n stuff.
     
  3. Noctus

    Noctus Metal Connoisseur

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    Re: New Weapon: JohnDoe Longsword

    That. Is. Awesome.

    Tremendous work once again.
     
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  5. pPLnOmE

    pPLnOmE I am your Messiah

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    Re: New Weapon: JohnDoe Longsword

    I understood that perfectly well, and that looks quite interesting. Very impressed with how this looks. +rep

    I tried doing that with a wep of my own, I can't get anywhere close to that. Im using the Multi Strike Wisp Long 4 for the 1st two values on the Flame Aug, and im using The Multi Long 1 for the "Whoosh" values and the more I swing, more and more of the whoosh effects stack up on the sword until it looks like a dam lightsaber, doesnt slow down my FPS very much though thankfully. Do you kno any other swing effects that would look nice on a sword without piling up the more I swing?
     
  6. Skotekal

    Skotekal Sheeple President Legendary Hero

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    Re: New Weapon: JohnDoe Longsword

    Its Friday, I'm probably going to sleep on the bus, my friend might ditch on coming over, so yeah, I might get to try it out. It looks freakin' cool.
     
  7. Pipo16

    Pipo16 New Member

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    Re: New Weapon: JohnDoe Longsword

    so its placed normally right like every other object you want to put on FTLC?
     
  8. Noctus

    Noctus Metal Connoisseur

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    Re: New Weapon: JohnDoe Longsword

    I think he means is it in the OBJECT entries after everything else.

    Which would be no. It is in the OBJECT entries, but it will start with 1 and will have 5 digits instead of four. They end up near the top of the OBJECT list.
     
  9. demonminded

    demonminded Fire Drow

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    Re: New Weapon: JohnDoe Longsword

    hey umm noobish prolly but whenever i load the fmp via chocolate box save and run it says "System.UnauthorizedAcessException: Acess to the path 'C:\Program Files(x86)\Fable-The Lost Chapters\data\graphics\graphics.big' is denied
    at System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.File.Delete(String path)
    at ChocolateBox.BIGFilecontroller.OnSave(String fileName, Progress progress)" word for word exactly help?

    and also same for text.big
     
  10. demonminded

    demonminded Fire Drow

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    Re: New Weapon: JohnDoe Longsword

    thank you i saw those before but barely skimmed and didnt notice much but yea thanks
     
  11. Cain

    Cain Well-Known Member

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    Re: New Weapon: JohnDoe Longsword

    Don't necro
     

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