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New Weapon: The Torch

OldBoy

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New Weapon: The Torch



UPDATED

The Torch

Finally I found a way to make it a real torch - which was a pain in the a**.
So it uses the correct torch effect - like the torches in the game - and it lights up the surroundings!

Download here.

Weapon Description:
A Torch. Can be used as a club. Be carefull: Hot!!! Has 5 fire augmentations.

Spawn as OBJECT_TORCH (or use this method.)

-> Start Fable Explorer
-> Click 'File' and 'Load Fable Mod Package'
-> Select the 'TORCH.fmp'
-> Click 'Actions' and 'Save Mods and run Fable'

Chest Script for GuildExterior.tng:
Code:
NewThing Object;
Player 4;
UID 32112347774686111333;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_TORCH";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
 

andythegill

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Re: New Weapon: The Torch

cool. and not being rude or anything ive got a request i really want doing,
this: http://www.ndsproducts.com/UC1149.jpg im making a rogue/assassin and want a knife i can sneak up behind a guard with and waste him. please do it X file will do lots of rep if you do.
 

Sephiroxas

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Re: New Weapon: The Torch

Nice one. :D
 

OldBoy

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Re: New Weapon: The Torch

andythegill;135266 said:
cool. and not being rude or anything ive got a request i really want doing,
this: http://www.ndsproducts.com/UC1149.jpg im making a rogue/assassin and want a knife i can sneak up behind a guard with and waste him. please do it X file will do lots of rep if you do.

I'm the best at modelling from scratch. Most of the stuff I make, consists of stuff that's already in the game, I just put it together and change some stuff about it. ;)

Or I use Keshire's models, since there's nobody else that puts them in the game :D
 

droded

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Re: New Weapon: The Torch

That is a freaking huge torch. You should make it in your left hand, so that you can use a sword in your right hand like in Aragorn in the first LOTR Movie.;)
 
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Skeletorfw

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Re: New Weapon: The Torch

droded;135285 said:
That is a freaking huge torch. You should make it in your left hand, so that you can use a sword in your right hand like in Aragorn in the first LOTR Movie.;)
is it even possible to do that??!!
 

OldBoy

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Re: New Weapon: The Torch

Skeletorfw;135286 said:
is it even possible to do that??!!

Technically, yeah.
 
M

Marcopolo

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Re: New Weapon: The Torch

how'd you manage to get the flame so nicely consolidated at the top? alot of fiddling with augmentation helpers?
 

OldBoy

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Re: New Weapon: The Torch

Marcopolo;135299 said:
how'd you manage to get the flame so nicely consolidated at the top? alot of fiddling with augmentation helpers?

Yeah, but can't get it to stay constant. It's pulsing now - which looks good I think, maybe even better then constant.

But it annoys me that I can't get it how I planned it to be. Fiddled with some unknowns - which gave interesting visual effects - but not what I wanted.
 

Albion Knight

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Re: New Weapon: The Torch

Looks pretty cool +Rep
 

OldBoy

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Re: New Weapon: The Torch

OldBoy;135300 said:
Yeah, but can't get it to stay constant. It's pulsing now - which looks good I think, maybe even better then constant.

But it annoys me that I can't get it how I planned it to be. Fiddled with some unknowns - which gave interesting visual effects - but not what I wanted.

UPDATE

:w00t:

Finally I found a way to make it a real torch - which was a pain in the a**.
So it uses the correct torch effect - like the torches in the game - and it lights up the surroundings!

How to make it not pulse like the augmentations in the game was also ****ed up - but I fixed it :D

see first post for pic.
 

Tsuyu

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Re: New Weapon: The Torch

That's awesome! How did you do it?
 

OldBoy

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Re: New Weapon: The Torch

Tsuyu;135519 said:
That's awesome! How did you do it?

Find the right effect, and link it to the fire aug, link all effects to the same dummy [aug01] on the model - that last bit did the trick of making it not pulse...

[edit]
Tested about 15 effects and 5 different ways of linking it all in the CObjectAugmentationsDef ;)
 

Tsuyu

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Re: New Weapon: The Torch

Ah.. so you created a new augmentation(Entry) aswell? That is, a very own Fire Augmentation only for use on this weapon?
 

OldBoy

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Re: New Weapon: The Torch

Tsuyu;135533 said:
Ah.. so you created a new augmentation(Entry) aswell? That is, a very own Fire Augmentation only for use on this weapon?

No. The visual effects and linking to helpers/dummy's can be changed in the CObjectAugmentationsDef. Didn't have to make a new aug.
 

Tsuyu

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Re: New Weapon: The Torch

Ahhh gotcha. :thumbsup:
 
N

NightElfas

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Re: New Weapon: The Torch

Where can i find it in the game? Can i buy it in da shops, or i need to pawn it with FE ?
 

morerunes

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Re: New Weapon: The Torch

spawn
 

OldBoy

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Re: New Weapon: The Torch

NightElfas;151301 said:
Where can i find it in the game? Can i buy it in da shops, or i need to pawn it with FE ?

It tells you how in the first post, there's also a linky...
 
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