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Open DemonDoor(s) with a gift

jwc2200

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Open DemonDoor(s) with a gift

I know OldBoy addressed DemonDoor changes a while back, in telling us how to lower the Combat Multiplier to open the Greatwood Caves DemonDoor, but I want to add this about opening them.

You can change any or all DemonDoors to open with a box of chocolates, or any other gift.

In the TNG.file of the Region that you enter the DmDr from, find:

NewThing AICreature;
Player 0;
UID 18446741874686296404;
DefinitionType "CREATURE_DEMON_DOOR_FACE_01";
ScriptName (WHATEVER)
ScriptData "NULL";

Change ScriptName to:
ScriptName DF_GiveGift; no parentheses

In the same TNG.file, find:

NewThing Object;
Player 4;
UID 18446741874686296394;
DefinitionType "OBJECT_DEMON_DOOR_01";
ScriptName (WHATEVER)
ScriptData "NULL";

Change ScriptName to:

ScriptName DD_GiveGift; no parentheses

This causes the talking face to use same text as the DmDr at Rose House(GrannysHouse in FinalAlbion folder). And the actual door to slide open. This is very handy if you do not marry Lady Grey, you can still open the DmDr in Grey House(HauntedHouse in FinalAlbion folder).

I hope this is helpful to someone. If not at least I made another post, and it can be construed as somewhat relevant, lol.

Jason
 

Arseface

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Re: Open DemonDoor(s) with a gift

That'll be pretty useful. I haven't played a game where I opened all the demon doors. + rep
 

jwc2200

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Re: Open DemonDoor(s) with a gift

I'm glad I could help, thanks for the reply, and the rep.
 
X

Xeon

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Re: Open DemonDoor(s) with a gift

This is awsome but do you know how to change the demon doors into the darkwood one with the hobbe challenge?? They are demons after all and it would be cool if they all gave the monster challenge, maybe it would be possible to change the creatures the door spawn to match the zones.
 

jwc2200

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Re: Open DemonDoor(s) with a gift

In the TNG.file leading to that DmDr change DmDr Creature to this:

NewThing AICreature;
Player 0;
UID 18446741874686296460;
DefinitionType "CREATURE_DEMON_DOOR_FACE_01";
ScriptName DF_SummonsCreatures; (change ScriptName to this)
ScriptData "NULL";

Change DmDr Object to this:

NewThing Object;
Player 4;
UID 18446741874686296436;
DefinitionType "OBJECT_DEMON_DOOR_01";
ScriptName DD_SummonsCreatures; (change ScriptName to this)
ScriptData "NULL";


As far as changing the creatures summoned goes I believe it can be done.
This is a quote from this post http://forums.projectego.net/demon-door-modding-3318/
where OldBoy explains how to edit DmDrs

START QUOTE
"1. Start Fable Explorer

2. Double click on script.bin (it's in the upper left panel in Fable Explorer).

3. Click on the [+] next to CScriptDef

4. Double click on 597 - SCRIPT_DEF

5. In the new window click on the [+] next to CScriptDef

6. Scroll down to the end of the list, here are the demon door scripts"
END QUOTE

The one you're lookin for is DemonDoor_SummonCreature_CreatureType.

I believe, but have not tested, that you could enter different creature names into the 'CScriptDef Array 15' string boxes.

Good luck

Jason
 
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Xeon

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Re: Open DemonDoor(s) with a gift

thanks, +rep for the guidance!
 

MattiFS

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Re: Open DemonDoor(s) with a gift

I think changing it to "ScriptName DF_ShineLight;" is better, all ya have to do is use you're lamp however +rep for giving me the idea.
 

Sephiroxas

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Re: Open DemonDoor(s) with a gift

:lol: great idea. Demon Doors: All they want is a box of chocolates, and you'll never know what you're ganna get. :D
 

OldBoy

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Re: Open DemonDoor(s) with a gift

Nice. Although there's even an easier way of crossing the demon doors.
Delete them ;-)
 

Sephiroxas

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Re: Open DemonDoor(s) with a gift

OldBoy;326272 said:
Nice. Although there's even an easier way of crossing the demon doors.
Delete them ;-)

I think I did that with one of them. The entrance is still there. Unless you delete that too. Though you could always move the invisible entrance to infront of the demon door as apposed to behind so you could see their big smiley faces forever.
 

jwc2200

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Re: Open DemonDoor(s) with a gift

§ephiroxa§;326439 said:
Though you could always move the invisible entrance to infront of the demon door as apposed to behind so you could see their big smiley faces forever.

Thanks for idea, I may do that and make the face look better. Or make the face teleport to the other side of itself.
 
N

Nekaku

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Re: Open DemonDoor(s) with a gift

Can you do stuff like this to characters? I mean make them kinda like Demon door port keys, like the suits in Maze's courtiers?

EDIT*

For example some random villager.
 

jwc2200

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Re: Open DemonDoor(s) with a gift

If you mean make the suits on stands in Maze's tower teleport you to the inside of demon door regions, the answer is yes. I recently made them do that for someone.
 
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Nekaku

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Re: Open DemonDoor(s) with a gift

No, it was me that you had done that for. I mean the opposite. Use in-game characters. Are you able to manipulate them to do something similar. All I need to know is if it's possible. Then I can figure it out on my own.
 

jwc2200

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Re: Open DemonDoor(s) with a gift

I was looking for the link and found that I made it for you. I guess you would have to try it. It doesn't seem like something that would work. You do mean turn an NPC into a teleporter don't you?
 
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Nekaku

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Re: Open DemonDoor(s) with a gift

Yes. I do... And if it doesn't work... I can just replace the files with my backups... I'm gonna put most of my efforts into modding NPC's...
 

OldBoy

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Re: Open DemonDoor(s) with a gift

Nekaku;326475 said:
No, it was me that you had done that for. I mean the opposite. Use in-game characters. Are you able to manipulate them to do something similar. All I need to know is if it's possible. Then I can figure it out on my own.

I think that might be possible, but don't know of anyone ever trying or having success.
Just add the bits of script for a teleporter to an npc, and you'll find out.
 
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