Sea of Thieves

Dark Drakan

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I have been reading some articles and interviews with Rare and the media and it's shaping up rather nicely. Wasn't really sure what the game was about for a while but they have been releasing new videos to clear that up.

9 Things You Should Really Know About Sea of Thieves


Sea of Thieves will launch on Windows 10 & XB1 in 2018 & is part of the play anywhere program.
 

Dark Drakan

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Dark Drakan

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Staff member
Guildmaster
Legendary Hero
Rare outlines ship customisation in the latest Sea of Thieves development video


As Sea of Thieves' draws ever closer to release on March 20th, Rare is steadily filling in the remaining blanks regarding the features that wannabe pirates can expect to see at launch. Latest on its list are further details of customisation, both of the personal and ship variety.


Sea of Thieves' "horizontal" progression system has, of course, been known for a while - with the game's broader pull coming through the acquisition of new clothing and weapon cosmetics, enabling you to carve out your own piratical identity within the world. Less documented is ship customisation, which Rare's new dev video shows in more detail.

By visiting a shipwright at an island outpost, you'll be able to purchase and equip new hull and sail liveries, as well as new figureheads - with the video demoing everything from regal lions and a sombre Neptune to jaunty skulls and wooden sharks. There are ample hull and sail colours, patterns, and emblem variants on show too.

Interestingly, earlier data-mining also suggested that it would eventually be possible to customise a ship's cannons, capstan, masts and wheel - although these specific elements aren't mentioned in the video.

As Rare's Ted Timmins explains, "It was really important to us that for launch, when you see a particular sail on the horizon, that it has a meaning... you might have heard about that crew. And therefore [ship customisation] kind of shows a sense of stature in the world".

To that end, ships will be customisable on release - with the video also confirming that players will be able to own their own ships post-launch. It's not entirely clear what this means, but it could be a reference to Sea of Thieves' fascinating-sounding later-game, in which crews can obtain Legendary status, and gain access to their own ships, secret hideouts, and exotic quests to embark on.

 

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Final Sea Of Thieves Open Beta Live For All On Xbox One And PC

During a developer update about the final beta, executive producer Joe Neate explained that the studio wants to have a greater number of players trying the game out than before, and in order to do so it has opened up the trial to everyone. Additionally, a number of new features have been included in the new beta.

The first of them is the Merchant Alliance, which is a faction that tasks players with capturing animals in exchange for rewards. Another new feature being tested in the beta is Skeleton Forts, which creates the opportunity for forts in the world to be occupied by skeletons. These special forts offer greater rewards for those who clear them out, but they're signified by large clouds hovering above them that are visible to all players. Naturally, this means you may have to battle other players as well as skeletons for riches.


 

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Sea of Thieves lands UK chart number one

Rare's done it - Sea of Thieves has topped the UK games chart in a busy week for new releases.


Impressively, the PC and Xbox One pirate simulator hit number one just on Xbox One boxed copies alone. (UK numbers company Chart-Track does not count digital sales on PC or Xbox.)

And, of course, those sales do not count anyone playing the game using the cheapest option - via Microsoft's £7.99 per month Xbox Games Pass subscription, which Sea of Thieves is part of.
 

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Rare details upcoming Sea of Thieves fixes, roadmap video coming next week

Sea of Thieves recently crossed two million players and as more gamers experience the title, new problems emerge. This week Rare fixed the ship-spawning issue which caused griefing, but there are other problems like spawn-killing and cheating which need to be addressed. Today, the studio put out a list of topics the team is working on as well as addressing the lack of content many gamers have been bringing up.
 

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Rare Innside Story - Content Plans


Sea of Thieves design director Mike Chapman and executive producer Joe Neate talked about the development roadmap for the game in a new video and how Rare plans new “ways to enrich the world” and deliver “things that surprise you.”

The next big addition to Sea of Thieves is a content update called The Hungering Deep. It’s due in May and will introduce a “new AI threat” to the game that will “encourage players to interact in different ways” and “bring crews together” in new ways. The Hungering Deep will be a permanent fixture in the game, with new mechanics and rewards, but will kick off with a timed event that Rare plans to start teasing soon.

SOURCE
 

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How Rare Successfully Reinvented Sea of Thieves

With title updates, hotfixes, and a ceaseless development cycle, every franchise earns at least one second chance in the open-world, always-online era. But Rare never betrayed their faith. The studio charted a comeback with a remarkably steadfast commitment to its vision of Sea of Thieves, betting it all on a single unassailable fact: that we all wish we could live the pirate's life.

An interesting article by IGN on the launch that stumbled and giving the players what they wanted over time and evolving the game based on feedback.
 

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Sea of Thieves comes to Steam on June 3

More than two years after its debut on the Microsoft Store, the multiplayer high-seas hijinks game Sea of Thieveswill arrive on Steam on June 3. Developer Rare said it's looking forward to opening the game to "a whole new community of PC players," and also confirmed that the Steam release will have full cross-play compatibility with the Windows Store and Xbox One versions.
 
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