Survival Games

Dark Drakan

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Found this to be a good read last night, detailing the current state and future plans for the extremely popular dinosaur survival title Ark.

Ark: Survival Evolved is currently the fifth most played game on Steam. It’s not the first early access survival game to reach such heights, but so far it’s one of the few to have maintained it. At this year’s Gamescom 2015 RockPaperShotgun spoke to co-creative director Jesse Rapczak about what he feels Ark is doing different, their release and expansion plans, how you foster a less sociopathic survival game playerbase, and why his game is so grindy...


The Future Plans Popular Grind Of Ark: Survival Evolved
 

Dark Drakan

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Oh whoa, this came outta nowhere. I really like the visual aesthetics it's got here, reminds me a lot of Mass Effect's art style. Looks awesome for a six-man team, the animations could use a little bit more work but other than that I'm really impressed. Definitely keeping it on my radar.
Still early in development so yeah the animations aren't the best but overall it's style is really nice. Reminds me of Bioshock a lot too.
 

Dark Drakan

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ARK: SURVIVAL EVOLVED XBOX ONE COMING DECEMBER 16TH

The dinosaur-hunting open-world survival epic ARK: Survival Evolved has gotten off to a fast start. For many of its 2.4 million Early Access customers on PC, it is the dinosaur game they've been wanting their whole lives. ARK was also announced for consoles (console and PC final versions are due out in June 2016), but on Xbox One it's getting the Early Access treatment very soon thanks to the Xbox Game Preview program announced at E3 earlier this year. The XGP edition of the game will be available on December 16 for $34.99.
 

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Ark: Survival Evolved Xbox One Getting Two-Player Local Split-Screen

In news that will surely please couch co-op fans, Studio Wildcard has announced that the soon-to-be-released Xbox One version of dinosaur survival game Ark: Survival Evolved will support local two-player split-screen. Online split-screen is not part of the developer's plans, only local.

Unfortunately, split-screen won't be ready for Ark's release on December 16. Instead, it will come through an update sometime early in 2016. This feature will be exclusive to the Xbox One version, at least for the time being after its release, Studio Wildcard told us.

Although fans will have to wait until 2016 for Ark's split-screen mode, the Xbox One version will support another unique feature right out of the gate tomorrow.

Players can use a second Xbox One to host their own 50-plus player server. Of course, you'll need to have a second Xbox One for this, but as Rapczak points out, hosting a server would normally require "an expensive PC server and a lot of management headaches."

Xbox One players will also get special limited edition "Founder's content," such as skins and more. Check out this post for a full rundown of what to expect.
 

Dark Drakan

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Vigor is a new survival game from the studio behind Arma and DayZ


Vigor is a new survival game from Bohemia Interactive, makers of the Arma 3 infantry simulation and DayZ, the progenitor of the modern survival shooter. The game is coming exclusively to Xbox One through the Game Preview early access program later this year.

The third-person shooter takes place in an alternate history 1991, where humanity is battling back from a devastating nuclear war in Central Europe. Set in Norway, early assets show massive mountains and sweeping vistas. The game appears to be instance-based, with engagements for groups of eight to 16 players. The game will include crafting as well as some form of base building. Other screens show a mix of NATO and Warsaw Pact weaponry as well as melee weapons like hunting knives.

Bohemia Interactive said that Vigor will launch with a for-pay Premium Founders Pack some time this year to access the Game Preview beta, and transition to a free-to-play model in 2019 and beyond.​
 

Dark Drakan

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Scum is an online multiplayer survival game set in a brutal and bizarre open world where prisoners fight for the amusement of spectators, making them contestants and stars of a sort. As with Hunger Games, your prowess will attract sponsors, who'll give powerful gifts, and you can even be resurrected by the show's producers if you die.

Scum is made by Croatian team Gamepires with the help of Serious Sam developer Croteam. It's powered by Unreal Engine 4.

 

Dark Drakan

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SCUM launched in early access on August 29th

Although the review scores currently sit at mixed (not abnormal for an early access survival game) most of its player base have been praising it for already having a more solid base than most that have been available for years and saying its one of the best survival games available already at this early stage.

It has already received quite a few patches and they are currently working on optimisation and server lag. I have been watching videos of it on Youtube and its looking pretty good for one of the many early access survival games, I think its doing enough to stand out from most of the others already & is currently sitting 12th in most played on Steam list with 16,772 players. Might get it myself when its a little further down the line of development but for £15.49 people have been saying that is a very fair price point for this stage of its development cycle.

DOWNLOAD ON STEAM HERE
 

Dark Drakan

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In my hope for a decent PvE co-op survival game it seems Dead Matter is shaping up quite nicely. It does have the open online world of DayZ but is also said to feature AI factions and PvE events in same game world too.

Dead Matter - Development Vlog #06

 

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Dead Matter Community Update #9

Hey Backers!

We’ve got another update regarding our release schedule. We’ve taken the last two months to analyze the response of our community, and our backers. We’d like to thank everyone that has come out to show support for the team.

Based on what we’ve gathered via comment sections as well as conversations we’ve had with our backers through Discord, an overwhelming majority of our backers have asked us to continue taking the necessary amount of time to ensure Dead Matter has a successful initial release and reception. We agree with this sentiment and will move forward with this as it is in-line with what our backers would like and will only further improve Dead Matter.

We refuse to allow Dead Matter to become another game that fades into obscurity because of a premature Alpha/Early Access launch. There are an abundance of games that have released too early and suffered greatly, some games even being received so poorly that development has ceased all together. We rely on crowdfunding for the project and, in order to deliver an experience we believe the community would want, such as an experience free from microtransactions and allowing anyone to setup a dedicated server. We must ensure that our release goes smoothly even if it involves having our backers waiting for just a little longer. The longevity of Dead Matter relies heavily on the first impression that the community outside of the discord sees. (“A delayed game is eventually good, but a rushed game is forever bad.”, Shigeru Miyamoto)

We’re aiming for this summer. Though we aren’t going to give an exact date. This is to ensure that our transition to Backer (Closed) Alpha and then to Early Access is as smooth as possible and the game gets off the ground.

We are currently hitting our internal goals and the game has been exploding with progress. Every aspect from the animations, to the weapon and inventory mechanics, as well as our game-world, which has gone through a massive overhaul, to deliver an easy to navigate world with a powerful atmosphere. Our dedicated team has been churning out content faster than ever as we race towards our Closed Alpha. While development has been going extremely well and we’ve been hitting our internal goals, we also want to allow ourselves the time to ensure that the game is ready and in a state that we feel secure with releasing.

We understand that having to wait really sucks, after some careful consideration we will be adding a brand new feature to the game that will be exclusive to our backers. As a token of our appreciation for all of the patience and kindness our community has shown us as we push forward with getting the game into your hands via Steam.

Moving forward we would like your feedback on how we can improve the communication between the community and ourselves to improve transparency towards development. We want everyone to know the current state of the game to reduce confusion and the spread of misinformation.

Transparency with our community is one of our most important goals during this pre-release development time frame. We keep the backer community up-to-date with progress on the game on a daily basis through our discord, and occasionally through other social media platforms such as Twitter and Reddit. We would like to take the time now to bring more focus on external platforms to reach a larger audience beyond the community in our Discord. This also includes more hands on with streaming our development on platforms like Twitch and YouTube.

If you would like to see some raw footage of the game being developed daily, you can view our development streams on Twitch.

Lead Artist: https://www.twitch.tv/macshirk
Lead Programmer: https://www.twitch.tv/jooniguitar
Weapon Animator: https://www.twitch.tv/theshinyhax
 

VinDiesel

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We refuse to allow Dead Matter to become another game that fades into obscurity because of a premature Alpha/Early Access launch. There are an abundance of games that have released too early and suffered greatly, some games even being received so poorly that development has ceased all together. We rely on crowdfunding for the project and, in order to deliver an experience we believe the community would want, such as an experience free from microtransactions and allowing anyone to setup a dedicated server. We must ensure that our release goes smoothly even if it involves having our backers waiting for just a little longer. The longevity of Dead Matter relies heavily on the first impression that the community outside of the discord sees. (“A delayed game is eventually good, but a rushed game is forever bad.”, Shigeru Miyamoto)
I've worked production my whole life and for the most part it's the same everywhere in every industry: Even if it's straight up garbage it gets packaged and shipped. In most industries that I've worked in, a bad first impression with a customer is a customer that never comes back. It's a good call and a gutsy move we typically don't see from triple A game mills.

I've kinda been reading up on this game, every now and then I'll see something new about it. It looks like a passion project by a group of really thoughtful people and with them having the freedom to make these kinds of decisions makes me feel like the game is going to be of outstanding quality.
 

Dark Drakan

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I've worked production my whole life and for the most part it's the same everywhere in every industry: Even if it's straight up garbage it gets packaged and shipped. In most industries that I've worked in, a bad first impression with a customer is a customer that never comes back. It's a good call and a gutsy move we typically don't see from triple A game mills.

I've kinda been reading up on this game, every now and then I'll see something new about it. It looks like a passion project by a group of really thoughtful people and with them having the freedom to make these kinds of decisions makes me feel like the game is going to be of outstanding quality.
I really hope so as they were a passionate mod team originally and away from AAA publishers and time pressures it would be nice to see one of these type of games hit its potential.
 

Dark Drakan

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Dead Matter Explained - Decaying Substance


Dead Matter Explained - Bases And Building


Dead Matter Explained - Inventory And Storage


 

Dark Drakan

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As the game gets closer and closer to closed alpha/early access Steam release more and more details and videos are emerging. Still really hoping this doesnt flop as the developers and the team are saying and doing all the right things so far. Had a couple of chats with them myself over Twitter and their forums and they are a really passionate and friendly team who are happy to answer questions. Here are some more informative videos from MrAtomicDuck (who I have also chatted too rather frequently).​


Dead Matter Explained - Weapon Mechanics


Exclusive Dead Matter Interview - AI Development


Exclusive Dead Matter Interview - Map Design (Pt.1)

 

Dark Drakan

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Been over 9 months since I updated this thread but Dead Matter is closing in on Closed Alpha (June) and they have released the latest Dev Blog. Still very much a work in progress but looks to be progressing nicely.

 
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