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The Forest

Discussion in 'Bard's Corner' started by Dark Drakan, Jan 14, 2014.

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  1. Dark Drakan

    Dark Drakan Administrator Staff Member Guildmaster Legendary Hero

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    [​IMG]

    Endnight Games have released a trailer for their upcoming indie title The Forest which is a PC exclusive. You play as the lone survivor of a plane crash who's ended up on an island filled with cannibals.

    We wanted to create a world where we could drop the player into and give them free range to do whatever they want, similar to something like Minecraft where a lot of the fun comes from decisions that you make. Players build up their skills and equipment in order to get to new parts of The Forest, but specific goals won't be spelled out. Instead, you'll be dropped in the world and will have to explore without any defined missions. If you want to uncover the story of The Forest, clues are hidden amongst the environment.

    There will be an ending, but it's optional and the developers think that many gamers will get so caught up in surviving that they won't even realize there's a conclusion. As for the cannibals residing in The Forest, we are taking a unique approach. These cannibals aren't evil, just hungry. If you kill their friends they'll cry over their bodies or in some instances they'll even run away. Other times they'll watch you from a vantage point in the trees without moving in & slowly stalk you waiting for an opportunity.

    Those who can survive in The Forest long enough will be able to earn a spot on the leader boards. For the hardcore survivalists out there, permadeath will also be an option.

    The game will be in Beta in the next few months and the footage in the following trailer is merely early alpha footage and work in progress.

     
  2. Dark Drakan

    Dark Drakan Administrator Staff Member Guildmaster Legendary Hero

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    [​IMG]

    EndNight games have released a 3rd Trailer for their upcoming early access title The Forest and a little statement to go with it.

    Hey everyone,

    Here’s our third trailer, showing a more extended look at some of our survival systems and also what life is like in the forest a little further into the game.

    Attached to this latest trailer is our new targeted release date – we’re a little behind with our ambitious early 2014 release but overall things are progressing really well. We’ve been adding lots of cool stuff and hope you guys like what we have been up to.

    Thanks again for all your support, emails and comments both here and on steam Greenlight, Youtube and other sites. You guys have made this game possible and we really want it to be an amazing experience for everyone (which is why we keep delaying it!)

    Ben and the team at Endnight Games




    ALL FOOTAGE IS PRE-ALPHA AND WORK IN PROGRESS
     
  3. Dark Drakan

    Dark Drakan Administrator Staff Member Guildmaster Legendary Hero

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    Version 0.02 Changelog (Saved games from 0.01 won’t work with this version)
    New features and gameplay tweaks:

    • Sharks
    • Simple raft now buildable via book (No Sail yet!)​
    • Walls can now snap to form floors and roofs (experimental, can defy gravity)​
    • New suprise item added to yacht​
    • When being knocked out for first time you will now wake up in a random cave​
    • Lowered fall damage amount​
    • Birds can be killed with fire​
    • Stamina recharge now takes longer​
    • You can now block attacks with the red plane axe by holding down right mouse button​
    • Timmy taken scene a little more dramatic, better lighting, sparks​
    • Lowered intensity and range of fire light​
    • Lowered health on turtle​
    • Improved fish movement​
    • Increased range of lighterEnemies will drag downed friends out of danger again​
    • Females will sometimes freak out at dying family members​
    Performance:
    • Improved load times
    • Reduced stutter​
    • Overall performance increases​
    • Big memory optimizations, should help crashing on some pc’s​
    • Improved cave wall memory usage​
    • Dropped sticks and rocks are now pooled and shouldn’t increase memory over time​
    • Optimized hud rendering (10% faster on cpu)​
    World:
    • Improved lake water swim zones
    • Ocean swim zones now correctly rise and fall with tide​
    • Underwater visuals improved​
    • Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain​
    • Fixed super deep ponds that could kill players by falling into them​
    • Small old boat collision added​
    • Plane exterior collision added​
    • Improved balance on some grass textures (less bright)​
    • Lowered top heavy pine tree to be easier to cut​
    • Lots of small material/texture tweaks​
    • Sunset/sunrise made brighter​
    • Beach cave entrances made bigger and easier to enter​
    • Improved world collision in some areas​
    • Improved low resolution mountain textures​
    • Improved terrain rendering and missing specular​
    • Improved cave lighting and details (caves 4,5)​
    Bugs:
    • Fixed shelter on fire spawning infinite logs​
    • Fixed bug where day count was 1 more than it should be​
    • Fixed countdown timer not taking different time zones into account​
    • Fixed issue where sticks,rocks and logs needed could go to -1
      Fixed not switching back to default weapon after holding lizard, rabbit or fish​
    • Fixed player not colliding with things tagged ‘Prop’​
    • Fixed light leaking into parts of some caves​
    • Fixed bug where you couldn’t cook multiple times on same campfire​
    • Fixed spear being able to cut down trees​
    • Fixed ponds flickering at certain distances​
    • Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)​
    • Fixed log holder not saving logs on load/save​
    • Fixed twinberries not having eat icon and having wrong leaf texture​
    • Fixed bloody tables in cave not being cut out of nav mesh​
    • Fixed lizard and rabbit skin triggers not being connected to ragdoll body​
    • Removed extra set of teeth and eyes appearing behind Timmy​
    • Chopping dead bodies no longer results in player flying into the air​
    • Animals no longer spawn multiple copies if on fire​
    • Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)​
    • Fixed some bushes missing vertex colors when cut​
    • Fixed birds landing in sky, improved bird a.i. and performance​
    • Fixed some spelling mistakes in tutorials and in survival book​
     
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  5. Dark Drakan

    Dark Drakan Administrator Staff Member Guildmaster Legendary Hero

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    v0.11- Custom foundations, new wall building system, multiplayer host saving, squirrels!! And more...

    Statement from Endnight Games

    This patch introduces our new experimental walls and custom foundations, you can find them deeper in the custom building section of the survival manual. These are a work in progress so haven’t fully replaced the old systems just yet. The new wall system gives you complete control over angle and position of walls, is massively faster to place, conforms to terrain and gives you the option to change from wall/doorway/window whilst in blueprint mode. We’re really excited to hear what you all think of these, and to see how this changes the bases you construct, as well as which improvements you’d like to see.

    Other additions include a new animal type, multiplayer host save/load system, gameplay balance, new textures, more grass! and a bunch more stuff, all listed below

    Save files from 0.10 should continue to work fine in this update! but if you notice anything weird start a new game to ensure everything is up to date

    Version 0.11 Changelog:





      • New buildable item: Experimental walls! (single player)



      • New buildable item: Custom foundations!(single player)



      • Multiplayer save/load added Note: Currently limited to server being able to load the savegame, clients will start game fresh each time but still be able to enter a previously saved hosts game. Server/host will be able to save state of game world/structures.



      • Steamworks saving to cloud added - Regular save/load still works however it will now try and load from cloud first and pick most recent file (We’ve just hit the checkbox to enable this, it should be available soon)



      • Improved bridge snapping to be more responsive and less chance of it snapping to wrong position and improved visual feedback



      • Fixed wooden path blueprint not saving



      • You can now use the walkman as a distraction device. Stick it to a tree, confuse your enemies! Attach to a trap and lure them to it.



      • Re-worked title screen and cleaned up button animations



      • New options menu, with more organized layout



      • Added grass density slider to options menu - newer graphics cards can turn this up for better looking grass.



      • Player can now attack whilst crouched improving stealth kills



      • New animal added: Squirrells



      • Fixed bug where some animals wouldn’t show up



      • Improved look of ponds



      • Deer now have more health and will attempt to flee if you hit them



      • Killing deer will now attract skinny mutants who may attempt to feed on the carcass



      • Skin from deer can now be collected and worn



      • Deer skin will keep players warm if worn, can mix/match lizard skin and deer skin



      • New item added: Generic meat (can be sourced from deer or raccoons)



      • New item added : Wrist watch (can be found in luggage, or on some dead passengers) - use as crafting ingredient (such as on timed explosive)



      • Changed recipe for timed explosive to include watch



      • Audio - new cave sound effects added



      • Audio - Improved cave ambient audio fade out zones



      • Audio - Fixed audio slider in options menu not working correctly



      • Audio - Reverb added to cave sound effects



      • Audio - All sound effects now fade out on player death



      • Audio - Tuned levels of weapons, footsteps



      • Audio - Made frog sounds quieter,less frequent and less annoying



      • Audio - Lowered chance to cave combat music playing



      • Audio-Fixed suitcase open sound using flesh hit sound effect



      • Skinny enemies - increased speed, added in some missing animations. Increased health



      • slightly. Will now travel in groups of up to 3 making them more of a threat.



      • Pale cave enemies faster, more health and increased hit damage



      • Improved geese lake layout, new rocks and details



      • New ground textures! - improved parallax mapping, and better blending - switch to relief or lower if there’s any slow down with this (via options menu)



      • New rock detail textures added to most rocks



      • New pine tree and pine tree moss textures and improved look of (some) dead trees



      • Major re-work of cave2 environment, more interesting rooms, better layout of rocks, new rock types and better flow through areas. Added small water falls



      • Armsy will now sometimes tear down trees



      • Reduced chance that regular cannibals will flee after player kills one of their group



      • Fixed skinny cannibals sometimes having leader props on dead body



      • Fixed some instances of enemies stuck not doing anything



      • Fixed bug where player would have issues climbing rope if cold and shaking



      • (multiplayer) Fixed log duplication bug, where it was possible to spawn multiple logs when picking up up a log



      • Fixed issue where you couldn’t pick up rabbits. You can now take rabbits out of traps or out of cages.
    [/LIST]
     
  6. Dark Drakan

    Dark Drakan Administrator Staff Member Guildmaster Legendary Hero

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    I really liked the look of this 5 years ago (came out of early access last year) and I never got around to purchasing it. It has now gone through a lot of updates AND a co-op mode and has decent rating of 92% on Steam so I have taken the plunge (33% off currently). I have been after a decent PvE survival game for a long time after so many promising looking ones evolved into PvP frag fests or Battle Royale style games and this has none of that and a bonus of co-op too and for a little over £10 I thought why not.

     

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