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Unlisted ini options

Keshire

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user.ini
userst.ini
finalalbion.qst

Commands that don't exist:
Code:
//Don't mess
SetRunScripts(true);
SetPlayCD(false);
SetPlayIntro(false);
SetSound(true);
SetFullscreen(true);
SetForcePrimaryDevice(true);
SetSkipFrontend(FALSE);
SetMaxTextureSize(2048);
SetCompressedTextures(true);
SetDefinitionValidation(false);
SetUseOldWeaponTrails(false);

//****** Select your resolution
SetResolution(1024, 768, 16);
SetZBufferDepth(32);
SetTripleBuffering(BFALSE);

PresentImmediate FALSE;
ShowDevFrontEnd FALSE;
AllowDebugProfile FALSE;

SetMaxAnisotropy(4);
SetMaxAnimatedMeshDist(64);
SetMaxStaticMeshDist(128);
MaxThingDrawDist 128;
SetPlatform2DGain(0.6);

Dug these out of the exe:
Code:
UseRetailSaveGameSystem
UseDemandPaging
UseHighDetailQuadTree
SetTimeOfDay
SetDaySpeed

SetLightScene
SetOrientationFromDirection
SetOrientationFromGame

ie: AddQuest("ShowTargetedThingHealth",		FALSE);
ShowCursor
ShowEnemyHealth
ShowReadingWindow
ShowTargetedThingHealth 
ShowTargetedThingsHealth
ShowTargetingStatus
ShowWindow


It'd be interesting if these worked...
 Enable2D  
 Enable2DAnimatedMeshes  
 Enable2DPrimitives  
 Enable2DSprites  
 Enable2DStaticMeshes  
 EnableAnimatedMeshes  
 EnableBlackScreenSubtitles  
 EnableChangingPrimitives  
 EnableCreatureAutoPlacing  
 EnableDecals  
 EnableDithering  
 EnableFlareSprites  
 EnableFollowersEnemyProxy  
 EnableGroupDecals  
 EnableIME  
 EnableLandscape  
 EnableLines  
 EnablePrimitives  
 EnableRepeatedMeshes  
 EnableScreenEffectColourFilter  
 EnableScreenEffectDisplacementRenderer  
 EnableScreenEffectGlowRenderer  
 EnableScreenEffectOutlineGlow  
 EnableScreenEffectRadialBlurRenderer  
 EnableShadows  
 EnableSky  
 EnableSounds  
 EnableSprites  
 EnableSpriteTrails  
 EnableStaticMeshes  
 EnableWater  
 EnableWeaponTrails  
 EnableWeather  
 EnableWindow  
 EnableZS  
 EnableZSprites
 

Keshire

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From recent tests I know the game can run without the QSTs, STB, GTG, two of the INIs (something in the userst.ini is needed), and the non-map/region stuff in the WLD, if that means anything useful. Sandbox of course.

I can test some of these INI things tomorrow night, see what I can come up with.

The userst.ini probably needs to the use compiled stuff set to false in your setup? I still want to know what the AllowDataGeneration does. Might have to run fable next to IDA to find out though.

There's also EnableWindow and ShowWindow. Could be related to the console window.
The rest of the Enable stuff is obviously true by default. Killing it could produce some fun screenshots.
 

Keshire

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I don't have IDA but I do remember a long time ago Silver gloating and laughing hysterically at being able to run Fable and IDA together without lag. Wonder if he still has Fable though...

I'm sure. The Fable exe is deceptively large because of all the crap compiled into that should have been dlls or external challenge scripts.
 

SonofRaiden

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? i need to learn the lingo if i am to do this
 
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