• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

What happened

JackMelentolos

New Member
Joined
Dec 31, 2012
Messages
1
Reaction score
1
Points
1
Age
33
Okay, I've logged almost 150 hours on Fable 3, so I'm not going to say it's a terrible game and Lionhead Studios should be ashamed of it. I enjoyed the world graphics and the concept of the cloak and dagger revolution gameplay. I also thoroughly enjoyed the over-arching storyline. The main characters were fairly deep and it was an enjoyable experience even the second or third time through. However... here is my obligatory list of gripes and complaints:

  • Quests
    • There really weren't any. I think I counted a total of 20-30 unique quests, but even those were simply the same quest placed over a different skin (rescue the child, escort the trader, etc. etc. etc.)
    • Instead of deep, relevant and interesting quests... we had hours upon hours of tedium as a result of courier and messenger boy duties. I'm an effing Prince/ss or a King/Queen. Why in the heck would I be running a simple courier mission from one town to the next to get someone's vote. What the heck kind of sycophantic leader am I? Am I, or are my people, so pathetic that I can't gain their support by doing proper things like slaying powerful beasts, saving the town or just talking to them?
  • Weapons and Armor
    • This was an issue in Fable 2 as well, but not nearly as bad. Yes I understand the concept for removing armor, it makes the character seem more heroic to be able to wear a chicken costume and still beat the crap out of everyone... but really what that did was it removed a dimension of gameplay. Fable: TLC had a large amount of armors that allowed for deep customization of your character. At the very least bring back the alignment modifiers and attractiveness modifiers.
    • Weapons... did anyone else even bother buying weapons other than for the pure fact that you had 20 million gold at the end of the game? I didn't even think about buying a new weapon until I was almost done with the game. It's damage never became obsolete, because no matter how strong the enemies were all I really had to do was shoot the crap out of them with ANY gun or spell and they could never come close to touching me. And every sword/hammer was comparatively useless but still absolutely dominating against every enemy in the game. I was marginally disappointed when the best weapons in the game didn't even double the damage of my initial weapon. What kind of Ultimate weapon requires one less smack to kill the enemy?
  • Setting
    • I'm new the the online Fable community, so I'm sure this one is done to death... but wasn't this supposed to be Industrial? Almost everything is ported from Fable 2 in terms of items. I have suits of armor and whiskey kegs as decoration... that's so anachronistic that it's dumb. Nothing actually looks industrial except Bowerstone Industrial... well, even that looks like a factory was placed into a Fable 2 city.
    • Where in the hell are all the classic Fable cities that bridged the gap between all the games? or at least a back story that says something like, "Oakvale was decimated and nothing remains of it".
  • Politics (this is actually neither a gripe nor a praise, just wanted to mention it)
    • Did anyone else note the undertone of political stabs made by Reaver on building an outpost in Aurora or was that just me? An interesting decision to put the player in that seat to either go to war in the desert or keep the soldiers home.
  • Day/Night
    • Simple. I can't figure out what time of day it is when I'm in a cave without traveling out of the cave.
  • Map
    • The 3D map idea was interesting, if it hadn't been so horribly glitchy it wouldn't be so bad. My best solution is to take away the stupid magnifying glass thing and make it a pointer of some sort, at times it took like a good minute and a half of scrolling over the top of something before I finally highlighted the thing I wanted, only to in the process move the magnifying glass a half centimeter away and lose it again.
  • Fast Travel
    • Fast travel in Fable 2 was outstanding. It may not have taken me exactly where I wanted to go, but it took me to the same place each time. However in Fable 3 it seems to take you to at best the furthest fast travel location away from where you wanted to go, and at worst a completely random spot.
    • It's also very glitchy, I can click on a quest it'll ask to make it my focus (which I obviously wanted) then immediately ask if I wanted to fast travel there. HOWEVER, because there's no break in between the screens coming up... the active map doesn't actually set it to your active quest. So instead of setting to your active quest then fast traveling to the location... you actually have to set it as your active quest, exit out, set it as your active quest and then fast travel. Otherwise you'll find yourself running back out of Millfield running toward some other quest you were previously on.
    • Side note, I found that I was always being dropped off really far from where I wanted to go... so I changed my quest to someplace near where it usually dropped me off at and fast traveled there instead and came out right next to the quest spot for the original quest. lol
There's more, but I feel like I've typed a large enough block of text to both give me a catharsis and give someone a headache just looking at. If I typed much more, I doubt if anyone would actually read it.
 
Top