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Wife candidate problems

E

Enzo Dragon

Guest
Wife candidate problems

EDIT: Fixed!

Here's hoping this isn't a repeat:

So I've been screwing with the Fable modding tools for a couple weeks, lurking around here for tutorials and such. Luckily, AlbionExplorer has a wizard for adding a wife candidate, because I found myself wanting to do just that.

In this case, I wanted to put Briar Rose into OakvaleWest_v2 right in front of the marital home there. I tried CREATURE_RIVAL_HERO_BRIAR_ROSE first, figuring that'd be fine, but that didn't work. In fact, nothing in game changed. So I tried CREAUTRE_RIVAL_HERO_BRIAR_ROSE_VILLAGER hoping for better results. Unfortunately, nothing changed.

Having no luck in oakvale, I decided to try BowerstoneSlums, where I knew that Briar Rose spawned normally (during the TrophyIntroduction sequence). So, I literally ripped the TNG from TrophyIntroduction and put it into NULL. At first, I tried something like this:
FableExplorer said:
NewThing AICreature;
Player 2;
UID 18446741874686323459;
DefinitionType "CREATURE_RIVAL_HERO_BRIAR_ROSE_VILLAGER";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsNavigator;
PositionX 180.521729;
PositionY 115.623535;
PositionZ 24.83037;
RHSetForwardX -0.984802;
RHSetForwardY 0.173648;
RHSetForwardZ -0.00016;
RHSetUpX -0.000337;
RHSetUpY -0.000992;
RHSetUpZ 0.999994;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCWife;
CourtingBlocked FALSE;
PermittedToRegionFollow FALSE;
FrameGotMarriedToThePlayer 2147483647;
DivorcedHero FALSE;
JustMarried FALSE;
NeedsToChangeBrain FALSE;
FrameToCheckAppearanceChanges 0;
FrameLastAwareOfHusband 0;
FrameLastReducedOpinion 0;
FrameLastEvaluatedGiftOpinion 0;
FrameLastConsideredGivingGift 0;
FrameLastEvaluatedLoveAttitude 0;
FrameEnteredAttitudeHate 2147483647;
FrameLastGaveDivorceWarning 0;
FrameEnteredLoveWithHusbandPresentAtHome 2147483647;
FrameLastGaveSexOffer 0;
GiftGivingOpinionDistanceFromMax 0.0;
GiftGivingPriceValue 500;
GiftToGiveDef 0;
LastFatnessChangePoint 0.0;
HouseDressingLevelLastCommentedOn -1;
BooleanHusbandAppearances[0] FALSE;
BooleanHusbandAppearances[1] FALSE;
BooleanHusbandAppearances[2] FALSE;
BooleanHusbandAppearances[3] FALSE;
FrameLastReceivedNiceGift 0;
FrameLastCulledGiftsReceived 356;
LoveAttitudeValue 0.0;
HasBeenInLoveWithPlayer FALSE;
ReceivedWeddingRing FALSE;
EndCTCWife;
StartCTCEditor;
EndCTCEditor;
StartCTCHero;
LastWeaponEquippedID 0;
hero_title_object_def_name "OBJECT_HERO_TITLE_BRIAR_ROSE";
EndCTCHero;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 800.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero TRUE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted TRUE;
CanBeMarried TRUE;
InitialPosX 3284.521729;
InitialPosY 4115.623535;
InitialPosZ 24.642824;
EndThing;
Basically, all this yielded was a dormant Briar walking around that corner table on the Bowerstone tavern. She would engage me in battle, but she didn't speak, wouldn't respond to follow, and my context sensitive hotkeys wouldn't allow me to give her a gift.

So, I tried just replacing all of the CTCs with that of the standard wife candidate. This crashed my game when I loaded Bowerstone South.

Can someone tell me what I'm doing wrong and/or give me a working TNG for Briar Rose as a marital candidate that spawns in Bowerstone and Oakvale?
 
A

Arckon

Guest
Re: Wife candidate problems

I have know Idea how to mod, but do you want the real Briar Roseas a wife or just somone that looks and sounds like her?
 
E

Enzo Dragon

Guest
Re: Wife candidate problems

Just an NPC that has her model. I assume that there is no custom "wife" script for Briar Rose like there is for Lady Grey, so she'd look/sound/act like any other villager.
 
A

Arckon

Guest
Re: Wife candidate problems

Is there any way that you can take Briar's model and copy it onto a normel peasent women? Or morph an NPC into looking like her
 
E

Enzo Dragon

Guest
Re: Wife candidate problems

As far as I know, that would look something like this:
NewThing AICreature;
Player 0;
UID 18446741382887136242;
DefinitionType "CREATURE_RIVAL_HERO_BRIAR_ROSE_VILLAGER";
CreateTC "CTCWife";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsNavigator;
PositionX 121.363500;
PositionY 91.818360;
PositionZ 28.467560;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 18446741874686298956;
EndCTCVillageMember;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
StartCTCCreatureOpinionOfHero;
InteractedFlag FALSE;
GreetedFlag FALSE;
LastOpinionReactionFrame 0;
NumberOfTime**** 0.0;
ToleranceToBeingHitOverride -1.0;
FrameToDecayNumberOfTime**** 2147483647;
ForcedAttitude 18;
HeroOpinionEnemy FALSE;
EndCTCCreatureOpinionOfHero;
StartCTCWife;
CourtingBlocked FALSE;
PermittedToRegionFollow FALSE;
FrameGotMarriedToThePlayer 2147483647;
DivorcedHero FALSE;
JustMarried FALSE;
NeedsToChangeBrain FALSE;
FrameToCheckAppearanceChanges 0;
FrameLastAwareOfHusband 0;
FrameLastReducedOpinion 0;
FrameLastEvaluatedGiftOpinion 0;
FrameLastConsideredGivingGift 0;
FrameLastEvaluatedLoveAttitude 0;
FrameEnteredAttitudeHate 2147483647;
FrameLastGaveDivorceWarning 0;
FrameEnteredLoveWithHusbandPresentAtHome 2147483647;
FrameLastGaveSexOffer 0;
GiftGivingOpinionDistanceFromMax 0.0;
GiftGivingPriceValue 500;
GiftToGiveDef 0;
LastFatnessChangePoint 0.0;
HouseDressingLevelLastCommentedOn -1;
BooleanHusbandAppearances[0] FALSE;
BooleanHusbandAppearances[1] FALSE;
BooleanHusbandAppearances[2] FALSE;
BooleanHusbandAppearances[3] FALSE;
FrameLastReceivedNiceGift 0;
FrameLastCulledGiftsReceived 356;
LoveAttitudeValue 0.0;
HasBeenInLoveWithPlayer FALSE;
ReceivedWeddingRing FALSE;
EndCTCWife;
Health 12.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero TRUE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted TRUE;
CanBeMarried TRUE;
InitialPosX 3372.467285;
InitialPosY 2060.642822;
InitialPosZ 47.67149;
EndThing;
This, however, crashes the game.
 
A

Arckon

Guest
Re: Wife candidate problems

Alright look for the bold and *ed areas in the first script you showed me, this could lead to a change mabey
NewThing AICreature;
Player 2;
UID 18446741874686323459;
DefinitionType "CREATURE_RIVAL_HERO_BRIA R_ROSE_VILLAGER";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsNavigator;
PositionX 180.521729;
PositionY 115.623535;
PositionZ 24.83037;
RHSetForwardX -0.984802;
RHSetForwardY 0.173648;
RHSetForwardZ -0.00016;
RHSetUpX -0.000337;
RHSetUpY -0.000992;
RHSetUpZ 0.999994;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCWife;
CourtingBlocked FALSE;
PermittedToRegionFollow FALSE;*
FrameGotMarriedToThePlaye r 2147483647;
DivorcedHero FALSE;
JustMarried FALSE;
NeedsToChangeBrain FALSE;
FrameToCheckAppearanceCha nges 0;
FrameLastAwareOfHusband 0;
FrameLastReducedOpinion 0;
FrameLastEvaluatedGiftOpi nion 0;
FrameLastConsideredGiving Gift 0;
FrameLastEvaluatedLoveAtt itude 0;
FrameEnteredAttitudeHate 2147483647;
FrameLastGaveDivorceWarni ng 0;
FrameEnteredLoveWithHusba ndPresentAtHome 2147483647;
FrameLastGaveSexOffer 0;
GiftGivingOpinionDistance FromMax 0.0;
GiftGivingPriceValue 500;
GiftToGiveDef 0;
LastFatnessChangePoint 0.0;
HouseDressingLevelLastCom mentedOn -1;
BooleanHusbandAppearances[0] FALSE;
BooleanHusbandAppearances[1] FALSE;
BooleanHusbandAppearances[2] FALSE;
BooleanHusbandAppearances[3] FALSE;
FrameLastReceivedNiceGift 0;
FrameLastCulledGiftsRecei ved 356;
LoveAttitudeValue 0.0;
HasBeenInLoveWithPlayer FALSE;*
ReceivedWeddingRing FALSE;
EndCTCWife;
StartCTCEditor;
EndCTCEditor;
StartCTCHero;
LastWeaponEquippedID 0;
hero_title_object_def_nam e "OBJECT_HERO_TITLE_BRIAR_ ROSE";
EndCTCHero;
StartCTCContainerRewardHe ro;
EndCTCContainerRewardHero ;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 800.0;
OverridingBrainName NULL;
HasInformation FALSE;*
WanderWithInformation FALSE;*

WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;*
AllowedToFollowHero TRUE;
RegionFollowingOverridden FromScript FALSE;*
RespondingToFollowAndWait TRUE;
CanBeCourted TRUE;
CanBeMarried TRUE;
InitialPosX 3284.521729;
InitialPosY 4115.623535;
InitialPosZ 24.642824;
EndThing;
 
E

Enzo Dragon

Guest
Re: Wife candidate problems

I'll try it, but I always assumed that HasInformation and the lot was used for quest info (for example, the shroom guy in the guild woods "hasinformation" pertaining to the blue shroom quest.)
 

Sephiroxas

Local Succubus
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Re: Wife candidate problems

The only way I know how to spawn NPC's like Briar Rose or Teressa as wife candidates is by using the Wizard that Albion Explorer has. they would sound like every other female in the game, but that shouldn't matter. there's no way to make them be themselves.

this sounds similar to when I tried spawning Twinblade as a body guard, he just tried to attack me non-stop
 

Sephiroxas

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Re: Wife candidate problems

Enzo Dragon;81849 said:
I'll try it, but I always assumed that HasInformation and the lot was used for quest info (for example, the shroom guy in the guild woods "hasinformation" pertaining to the blue shroom quest.)

you are correct
 
E

Enzo Dragon

Guest
Re: Wife candidate problems

Sephiroxas;81851 said:
The only way I know how to spawn NPC's like Briar Rose or Teressa as wife candidates is by using the Wizard that Albion Explorer has. they would sound like every other female in the game, but that shouldn't matter. there's no way to make them be themselves.
That's exactly what I'm trying to do. Could you put up a script? I know I'm doing something wrong, and I assume it's the Definition Type I'm using.
 
A

Arckon

Guest
Re: Wife candidate problems

Itake it my suggestions didn't work?
 
E

Enzo Dragon

Guest
Re: Wife candidate problems

No, but thanks for the suggestion, Arckon!
 
E

Enzo Dragon

Guest
Re: Wife candidate problems

Should I just make a new def type with Briar's bones and mesh? This is really confusing me. No matter what I do, it's always the same, and it HAS to have something to do with the def type.
 

droded

I Am Awesome
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Re: Wife candidate problems

Dude, the simplest thing would be to reinstall (Because you probably screwed something up), then go to Sephiroxas' bodyguard guide and instead of body guard just replace it with wife candidate.

Oh and if that doesn't work you're probably using the wrong CREATURE_

Ask Todd, as he has done it multiple times.(I think...No that was a bodyguard...)

Aww crap forget everything I just said, Briar Rose can't be your wife, similar to why

jack as a dragon

Can't be your bodyguard. The brains are set to attack.

One suggestion would be to create a whole new entry, which just looks like Briar Rose.
 

OldBoy

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Re: Wife candidate problems

droded;82635 said:
Dude, the simplest thing would be to reinstall (Because you probably screwed something up), then go to Sephiroxas' bodyguard guide and instead of body guard just replace it with wife candidate.

Oh and if that doesn't work you're probably using the wrong CREATURE_

Ask Todd, as he has done it multiple times.(I think...No that was a bodyguard...)

Aww crap forget everything I just said, Briar Rose can't be your wife, similar to why

jack as a dragon

Can't be your bodyguard. The brains are set to attack.

One suggestion would be to create a whole new entry, which just looks like Briar Rose.

Briar Rose not working as a wife could be a problem with the brain.
But the
dragon
not working as a bodyguard has more to do with scripting. Even spawning it correct and working is a hard thing to do.

Off topic but for anyone trying to spawn the dragon: look here.
 

Sephiroxas

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Re: Wife candidate problems

When I spawned Jack, all he did was fly up and into the sky.
:lol:
 
E

Enzo Dragon

Guest
Re: Wife candidate problems

droded;82635 said:
One suggestion would be to create a whole new entry, which just looks like Briar Rose.
Yeah, I figured this out (thus, "^I win" and the edit in the first post). Thanks for responding, though, droded.
 
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