Yes, another list of improvements.
Sorry to all those naysayers on this one, but mine is a more complete, article-like list of complaints and my suggestions on changing them, with some amount of support for them. It was posted as a comment on the site itself, but more people would read it here.
1. The hero should be able to die. I mean, what challenge would the game be without death? Would you bother playing Mario Bros. or Pacman if you knew that you'd just pick back up from the exact point that you 'died' with unlimited lives? Scarring was the only nice feature of that; a permanent anything in a game would be nice to see, but that was ruined too, when the first batch of downloadable content provided a potion to remove them.
2. The job systems were a bit lacking, all "push one button when the proper time comes" nonsense. I mean, that might work with the bartender job, but the other two are more extensive lines of work to that. A blacksmith doesn't just hammer a blade, he has to collect the materials, work with them, and a lot of other processes before it's time to hammer.
3. I also think there should be a limit other than an amount of time on how long you can perform a job. If a town has a one star economy, how the hell did they afford the iron for me to forge thousands of swords? It kind of messes with the reality of the economic system, even with it's intended simplicity.
4. Armor, or armor-like clothing. Maybe it would be a bit archaic in the game's progression of time to see a man or woman walking around in a full suit of armor, but why does that not mean that your clothing has defensive qualities?
5. I'd be okay with the possibility of split screen when two players work together. The current system gets annoying, the achievement in which expressions must by synchronized was very hard to do, because it required you to make some guesswork on something that one player couldn't see. It would also get rid of the odd way the camera behaves in two player mode.
6. The co-op mode should either be with a game save, or not at all. Even if it had to make one that the gamer profile would use if they didn't have a hero of their own, it would prevent you from gaining their experience.
7. The animal thing was a nice direction to move in, but there should be more variance in the types of animals to chose from, or at least, more dogs that you don't have to spend money on to acquire.
8. I hate to say it, but Fable II just wasn't as enchanting as its predecessor, the quests were too one sided for an 'open' type of game, and you always hit one of three results in the end, regardless of your game play leading up to that. That means that I could spare myself the pain of leveling up at all because I would never die, and I could play through only the quests that I had to, and still end up with the same choices in the end of game that everyone who played it the long way gets.
9. On top of that, the after-game quests seem to be more fun than the main storyline itself, and the downloadable content was way too short. That's just opinion though, so it's not my say.
Any comments?
Sorry to all those naysayers on this one, but mine is a more complete, article-like list of complaints and my suggestions on changing them, with some amount of support for them. It was posted as a comment on the site itself, but more people would read it here.
1. The hero should be able to die. I mean, what challenge would the game be without death? Would you bother playing Mario Bros. or Pacman if you knew that you'd just pick back up from the exact point that you 'died' with unlimited lives? Scarring was the only nice feature of that; a permanent anything in a game would be nice to see, but that was ruined too, when the first batch of downloadable content provided a potion to remove them.
2. The job systems were a bit lacking, all "push one button when the proper time comes" nonsense. I mean, that might work with the bartender job, but the other two are more extensive lines of work to that. A blacksmith doesn't just hammer a blade, he has to collect the materials, work with them, and a lot of other processes before it's time to hammer.
3. I also think there should be a limit other than an amount of time on how long you can perform a job. If a town has a one star economy, how the hell did they afford the iron for me to forge thousands of swords? It kind of messes with the reality of the economic system, even with it's intended simplicity.
4. Armor, or armor-like clothing. Maybe it would be a bit archaic in the game's progression of time to see a man or woman walking around in a full suit of armor, but why does that not mean that your clothing has defensive qualities?
5. I'd be okay with the possibility of split screen when two players work together. The current system gets annoying, the achievement in which expressions must by synchronized was very hard to do, because it required you to make some guesswork on something that one player couldn't see. It would also get rid of the odd way the camera behaves in two player mode.
6. The co-op mode should either be with a game save, or not at all. Even if it had to make one that the gamer profile would use if they didn't have a hero of their own, it would prevent you from gaining their experience.
7. The animal thing was a nice direction to move in, but there should be more variance in the types of animals to chose from, or at least, more dogs that you don't have to spend money on to acquire.
8. I hate to say it, but Fable II just wasn't as enchanting as its predecessor, the quests were too one sided for an 'open' type of game, and you always hit one of three results in the end, regardless of your game play leading up to that. That means that I could spare myself the pain of leveling up at all because I would never die, and I could play through only the quests that I had to, and still end up with the same choices in the end of game that everyone who played it the long way gets.
9. On top of that, the after-game quests seem to be more fun than the main storyline itself, and the downloadable content was way too short. That's just opinion though, so it's not my say.
Any comments?