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PM Wants Fable III Players to Change Their Clothes

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tjbyrum1

That Asshole Son-of-a-Bitch
Feb 3, 2010
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YES I DID USE THE SEARCH FUNCTION BEFORE POSTING.

Found this when I was looking for pictures of Fable III Clothing. It's old, very, but I liked reading it.

http://www.kotaku.com.au/2010/03/peter-molyneux-wants-fable-iii-players-to-change-their-clothes/

Peter Molyneux was smarting last week from the fact that half of the people who played his studio’s last game, Fable II, didn’t bother with half of its depth. People didn’t even change their (virtual) clothes. His fault.
Molyneux’s got a plan to fix things, and to induce more wardrobe changes.
The butler will do it – or, at least, endorse it. We’re talking about the Fable III butler, voiced by Monty Python’s John Cleese, appearing in the game when it launches late this year on the Xbox 360.
Molyneux explained: “The butler can say, ‘Sir, you are wooing this girl. I can tell you the word on the streets is that you’re just a hippie,’ or whatever. ‘Wear this and you’re going to find out it’s much better.’ It doesn’t come across as a tutorial. It comes across as a butler. And it’s John Cleese anyway, so it’s naturally funny.”
The butler solution being implemented by the Fable III team at Molyneux’s Lionhead Studios is the latest attempt to fix a problem gamers and game makers suffer from in different ways. That problem is the neglect of parts of a game that have been toiled over but then left unexplored in the shadows. Gamers don’t mess with the ability to change clothes in Fable II and X number of hours implementing a clothes-changing system in the game are essentially wasted. And the gamer misses out of something that might have been fun, interesting or even useful for their virtual quest.
“The tragedy of it is there were these machines of [artificial intelligence] all running, anticipating you changing your clothes,” Molyneux recalled, reflecting on the results of Microsoft’s research into how people played the hit 2008 Fable II. “You could change people’s attitude of you from good to evil, from kind to cruel, depending on how you looked. All of this stuff was running …” And people didn’t use it. “We had done all this engineering but no one knew about it at all.”
Molyneux dismissed the suggestion that maybe players just don’t care about changing their character’s clothes as they venture to save the world with guns and magic spells. He thinks they would, if they knew they could and if they knew the consequences. So he finds the fault with Lionhead. “We did an atrocious job of making people realise that you could change your clothes.”
The problem propelled Lionhead to a new system of in-game menus, ditching a two-dimensional pause menu that enabled text-based clothes-changing for three dimensional private quarters through which your character can walk to find his outfits. The John Cleese butler will hang out in those quarters, suggesting the player try different outfits and, perhaps, informing them of other elements of the game that are being neglected. Molyneux showed Kotaku that navigation through this virtual chamber will be swift, as it mixes character-walking with some eye-blink-fast teleporting from room to room. (Cleese may be the announced voice actor for the butler, but Fable III gamers better hope Molyneux is the role model. A demonstration of a Fable game is always improved by his presence as he points out features, makes under-the-hood calculations sound fascinating, or, as was the case last week, overrules the other Lionhead people in the room and lets Kotaku watch a flythrough of Fable III’s new and improved Bowerstone that bears the marks of urban improvement and expansion.)
The Fable III butler won’t be the first video game character who is included in order to direct the player’s attention to in-game stuff that matters. The fairy Navi in The Legend of Zelda: The Ocarina of Time was used by Nintendo’s designers to direct player’s attention. She was a welcome aid in in the first Zelda that occurred within a three-dimensional space. Various voice-in-the-ear partner characters inform players of Metal Gear or Splinter Cell what they should do to get through a game level alive. Previous helper characters, though, were seldom, if ever, included to draw player’s attention to the periphery the way the Fable III butler seems made to do.
If the butler really does compel players of a big action-adventure like Fable III to change their clothes, that might be more akin to a Japanese role-playing game that convinces the average player that it is worthwhile to indulge in the game’s deep but optional cooking system. Or it would be the fix that could diminish the kind of neglect for side stuff that leaves side quests in adventure game unexplored, that leaves secondary weapons in an action game unused. Imagine if all we neglectful gamers need is a nudge from a butler.
With a butler, gamers will know better. And if Fable III gamers change their clothes a little more often, everyone, from the players to the creators will be the better for it. Maybe, virtually, they’ll even smell better, not that a Fable game is ever going to keep track of that.
Side Question: Is it (Mo-lin-knee-ux) or (Mah-li-nuux) (Molyneux).
 
Personally i loved changing my clothes in fable 2, and i loved that they dident have armour bonuses so that i could wear what i want without missing out on extra health. Im looking forward to seeing what fable 3 can offer in terms of clothes changing that fable 2 couldent >.<
 
Same, I purposefully changed my clothes every 'stage' of the game in Fable 2 so that at the end, my little music box sequence would be awesome and cool.
 
OK. Did half the people who played Fable II had some kind of mental retardation? I mean, really what did they do? Perhaps they thought that when you reached the Guild Chambers and unlocked your powers that was the end game?
 
I enjoyed the clothing of Fable II, they were realistic to the time period, didn't affect my health and looked kinda cool, seriously I love the highway man outfit.

Fable II clothing acted as real clothes would act, comestic purposes, I for one would find it ridiculous wearing a coat that would increase your lifespan, clothes don;t do that in reality.....OR DO THEY???? (Ominous background music)
 
I enjoyed the clothing of Fable II, they were realistic to the time period, didn't affect my health and looked kinda cool, seriously I love the highway man outfit.

Fable II clothing acted as real clothes would act, comestic purposes, I for one would find it ridiculous wearing a coat that would increase your lifespan, clothes don;t do that in reality.....OR DO THEY???? (Ominous background music)
I wish the clothes didn't have stats like "fear" and stuff--I should be able to wear an assassin's awesome outfit even if I'm good! :<

Also I like the mix and match of new armor in RPGs or any game really, but I do like the real-life use of clothes (in other words, for cosmetic purposes). Maybe some kind of mix, where... oh why bother. I'm going to love it whichever way they choose to go. lol
 
I always ended up with the highwayman outfit, there wasn't a selection to me, and when i got all DLC, i loved the knothole night armor, and the dark metal armor you get from the present shop to. so i am shore there will be tons of clothing in the new fable.
 
i think it would be quite cool and nostalgic to be able to wear the old f2 clothing, maybe in a re-texture or slight redesign
 
I DON'T CARE HOW HARD YOU TRY DAD PETER MOLYNEUX, I DON'T WANNA DO MY LAUNDREY AND I'M WILLING TO WEAR THESE SAME RAGS AND STINK TO HIGH HEAVEN FOR ALL ETERNITY UNTIL YOU MAN UP AND DO IT FOR ME.

miserable git.
 
I hope someone at Lionhead sees this thread because I honestly don't know ANYONE who didn't mess with their outfits. It wasn't hard and wasn't designed as horribly as they seem to think. These articles make me seriously question where they are getting their data, who is providing the data, what service, and what idiot they were watching play the game.
 
You gotta remember we're on a forum dedicated to Fable. We're all pretty into it, and maybe played more thoroughly through it that the other millions of players.
 
You gotta remember we're on a forum dedicated to Fable. We're all pretty into it, and maybe played more thoroughly through it that the other millions of players.
You have a point, I know that the first time I played it I really didn't bother with the clothing, however the more I've played Fable 2, the more I change things like clothing to further immerse myself in the game
 
Errr...I change my clothes in Fable 2 ALL THE TIME, like seriously after about 2 seconds I would get bored of the outfit I was wearing. Yeah the 2D menu was a bit frustrating but it didn't really make me not want to change my clothes. Though I do think the 3D menu will really enhance Fables flare.
 
Yeah! Stryder was my bestfriend! I didn't feel lonely or scared! I always had someone killing the badies when they're down!
 
I didn't really change my clothing because I was happy with highway man outfit and the stuff from knothole island was cooll id like more armor in fable 3
 
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