Fable III was an abomination. The storyline was lacking, the combat was lacking and the characters were lacking. It was shorter than both the original and second Fable game and the fact that they cut out content just so they could force us to purchase it later down the road as DLC should be enough to cause concern/disappointment/hatred for even the most rabid/blind fans. The final boss was twice as disappointing as Lucien and was an obvious cop out so they wouldn't have to come up with something unique and original. Most of the humor in this is absolutely childish and unfunny (e.g. Mourningwood). The touch feature consists primarily of holding everyone's hands as well as expressions that are not only incredibly time-consuming but are essentially just ripped from the previous games. There is absolute zero variety in terms of weaponry as there are only two models (or weapon types) for melee and ranged weapons which consist of a sword & a hammer and a pistol & a rifle.
There's no freedom in aiming when using ranged weapons and in fact, all you have to do is tap the left thumbstick once and you're automatically locked on to an enemy. There is an unnecessary amount of combat cutscenes which makes everything take longer and after seeing it a few hundred dozen times becomes very irritating. There is little variety in clothing and even less variety in dyes seeing as how most of them look terrible and hardly change anything and when they do it's to a very dull color of whatever you chose. The spells are limited and they all do the same thing with slightly varied animations which makes them boring to use after a while.
Numerous NPCs and not enough screen times makes a terrible story with shallow characters. There is no emotional attachment between you and any of the characters and most of them don't get more than a line or two here and there. Some are even killed off before they have a time to shine (i.e. Major Swift, Jammy, etc.). Again, there is little variety in enemies as most of them are taken from the previous games with the exception of the Sand Furies and shadow monsters. Because of the predictability of the enemies the only possible way for anyone to even be touched is to throw as many of them at us as possible which makes the gameplay severely lacking in all departments. Most of the game consists of open, empty areas with "pretty graphics" which does absolutely nothing to add to the game itself except for a partial distraction.
The king/queen aspect of the game is disappointing and linear which consists entirely of activities only pertaining to the preparation of the final boss and a few promises you said you would keep. There is no middle ground between any of the decisions and either choice is extreme which leaves much to be desired for those who aren't evil bastards or light-loving, goody two shoes. The final battle itself consists of being thrown into a "war" near its end while fighting off a few enemies you've seen before while fighting a possessed character with the same move set as the shadow statues. Very original. I could keep going but then I'd end up repeating myself. I think you all get the idea by now anyways.
If this seems a little weird or off, that's because I was originally writing it as a response to someone in another thread but I figured it was more deserving of it's own than falling into obscurity elsewhere.
There's no freedom in aiming when using ranged weapons and in fact, all you have to do is tap the left thumbstick once and you're automatically locked on to an enemy. There is an unnecessary amount of combat cutscenes which makes everything take longer and after seeing it a few hundred dozen times becomes very irritating. There is little variety in clothing and even less variety in dyes seeing as how most of them look terrible and hardly change anything and when they do it's to a very dull color of whatever you chose. The spells are limited and they all do the same thing with slightly varied animations which makes them boring to use after a while.
Numerous NPCs and not enough screen times makes a terrible story with shallow characters. There is no emotional attachment between you and any of the characters and most of them don't get more than a line or two here and there. Some are even killed off before they have a time to shine (i.e. Major Swift, Jammy, etc.). Again, there is little variety in enemies as most of them are taken from the previous games with the exception of the Sand Furies and shadow monsters. Because of the predictability of the enemies the only possible way for anyone to even be touched is to throw as many of them at us as possible which makes the gameplay severely lacking in all departments. Most of the game consists of open, empty areas with "pretty graphics" which does absolutely nothing to add to the game itself except for a partial distraction.
The king/queen aspect of the game is disappointing and linear which consists entirely of activities only pertaining to the preparation of the final boss and a few promises you said you would keep. There is no middle ground between any of the decisions and either choice is extreme which leaves much to be desired for those who aren't evil bastards or light-loving, goody two shoes. The final battle itself consists of being thrown into a "war" near its end while fighting off a few enemies you've seen before while fighting a possessed character with the same move set as the shadow statues. Very original. I could keep going but then I'd end up repeating myself. I think you all get the idea by now anyways.
If this seems a little weird or off, that's because I was originally writing it as a response to someone in another thread but I figured it was more deserving of it's own than falling into obscurity elsewhere.