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Please bring menus back...

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Zangash

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Nov 6, 2010
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The game feels empty without them. Where are my traveling traders? Where are my shops that have several dozen items? Where are my deep and integral shop trading mechanics?

And why can't I kill Jasper? How can I be evil when I can't even kill the single person who manages to be more annoying than the Guildmaster?
 
Much prefer lack of menus - makes things more accessible.
 
clustered menus sucked hard.

Grab and go shopping is much better. Just a shame there isn't more stuff to grab though.

I agree and disagree with you there. I think we should have the grab and go. However, we should also have the option to interact with the shopkeeper and have a "list"
 
clustered menus sucked hard.

Grab and go shopping is much better. Just a shame there isn't more stuff to grab though.

I'd rather have clustered menus that let me have an actual selection than a severe lack of shops that only sell 2-3 items each.
 
Not to mention that item descriptions are severely lacking without menus. I thoroughly enjoyed all the witty things they had taken the time to write for everything.
 
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The game feels empty without them. Where are my traveling traders? Where are my shops that have several dozen items? Where are my deep and integral shop trading mechanics?

And why can't I kill Jasper? How can I be evil when I can't even kill the single person who manages to be more annoying than the Guildmaster?
Be grateful your Jasper isn't mute. The game is so... lifeless without him...
 
Be grateful your Jasper isn't mute. The game is so... lifeless without him...

I honestly wish he was. I want to kill him... badly. Mainly so I can pause the game and hop onto my laptop without his voice cutting into my thoughts.

That's one of the better parts of the first Fable. People disagreed on what characters they liked and disliked, but they all got to choose those character's fates...
 
I did enjoy the novelty of not having a menu, and I think it worked quite well to increase immersion. I think the perfect option would be to intergrate the two. Have the sanctuary as a pause menu, but for clothing/weapons/etc, have a simple scrolly menu. With shops, they should make it like Fable TLC: Have a few items on display, but use a menu for proper buying.
 
I did enjoy the novelty of not having a menu, and I think it worked quite well to increase immersion. I think the perfect option would be to intergrate the two. Have the sanctuary as a pause menu, but for clothing/weapons/etc, have a simple scrolly menu. With shops, they should make it like Fable TLC: Have a few items on display, but use a menu for proper buying.

My thought was for the shops to have the camera zoom in on a poster type list so it seems your hero is actually looking at it.
 
I'm rather conflicted. I liked the Playable Menu Idea, I really did, but if they didn't have those four buttons at the side to warp to the room you wanted I can't say that I would like it at all. I think that there should have been just one more room: Inventory Room. It would have been handy to see all my items that I actually had on me. Buying things was a little bit of a pain... I liked buying things in bulk. I mean I can buy as many as that item that they have on sale, but I liked having variety. A little tofu, maybe a little celery.... Now I can only have one type at a time.

Unless I'm missing something.
 
I absolutely love the prospect of the new system, but I think that the shops should have been built more like the sanctuary invantories (with pages)
 
i think menus vs. non menus is all a matter of play style. it worked well for me. i hated scrolling through the extensive menus in fable 2 and enjoyed the relief from them in fable 3. i would have liked to have more selection from the shops BUT when something wasnt in stock when i wanted it, it just gave me incentive to do a relationship quest or work for money until the shop restocked. every interface has its pros and cons, just depends on how each individual likes to play.
 
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I absolutely love the innovation in Fable 3. It's much more immersive and doesnt separate you from the game. The lack of menu scrolling (except for choosing what to dye or whatever) is so much better and more original than any normal tiresome menu. Honestly, I enjoy dressing myself up much more than I did in Fable 2 despite the fewer choices of clothing available.

However, I do somewhat agree about the shop variety though to an extent it does make sense. Especially how small shops sell few items but bigger ones sell more. Still, the simplicity makes it so much easier to choose anyway instead of having to decide between "greater potions" or "minor potions" or sth like that.
 
I'd say that a lack of menus worked in places. It worked really well with clothing/tattoo selection (although the dyes should be part of the actual clothing selection), money and trophies. It sort of worked with shops (they need more choice) and RtR (there should be forks in the road to better reflect our choices and we should have been easier to go back down older parts of it). But it pretty much failed with weapon selection (let's face it there are far too many for them to be displayed four at a time), using emotes and the potion/food/furnature/misc item inventories
The sanctuary was a brilliant idea but there should have been more rooms with the d-pad shortcuts being player selectable
But considering it's a new idea for fable I think they did it quite well overall, which they can improve for Fable IV (although they should definitely focus on the story more).
 
Because this is not the first two games. Anyone who has played them will know that there is a shortage of purchasable goods in Fable III. They didn't cut shop content because they cut menus.

Can you show me where this was officially stated, or are you just basing that off of your opinion? Because in my opinion, if they had menus, we'd have merchants traveling around, and there would be far more items to choose from. Anyone who has played the First two Fables would know that both of those were abundant.
 
Honestly I think(NOT a FACT)that if Lionhead had put in the old menu style and/or traveling merchants it really wouldn't impact the amount of items. If they wanted to put over 9,000 chickens in a store, the type of menu or store would have much effect.
 
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