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Well yeah, that's true. Still fun as hell though!I wouldnt class Dying Light as a survival game in the same sense of the other games. More like an action based FPS with some survival type elements incorporated into it.
OH MY GOD!!!Another early access survival game has just been announced and it's practically Jurassic Park meets DayZ. After the huge controversy and fail of The Stomping Land it seems another dinosaur survival MMO has stepped up to take its place. Known as Ark: Survival Evolved...
Coming to Steam early access in June 2015 & then Xbox One & PS4 release planned for early 2016.
OH MY GOD!!!
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People have been begging for something like this since Far Cry 3 (****ing missed opportunity there Ubisoft)! And it actually looks like it can be really fun as well, I'm definitely keeping a close eye on this one. But what the hell is up with the random ass dragon at the end??
Well, hopefully they don't get too carried away with the dragons and fantasy side of the game. Kinda hard to be scared of a T-Rex or pack of raptors when a big fat fire-breathing lizard swoops in and interrupts everything. Would be cool if they just have a section or tier of the game you can stick to that only has dinosaurs and you can just sandbox/survive in that for as long as you want.Apparently its something to do with the mysterious 'Ark' part of the game as there is also a Space (sci-fi elements), Dragons and Giant Scorpions/Ants etc too as well as the Dinosaurs. I guess its being used as a way to explain the modern (and futuristic) tech etc you can acquire to fight with. Its a Dinosaur/Fantasy Survival game, according to the FAQ (linked above)...
There will be a sci-fi tech tier with some pretty crazy stuff, and that aspect of the game becomes ever more prevalent towards the end-game, but we'll leave revealing more about that 'till a little down the road
The Dinosaur survival element has been attempted twice before but failed majorly down to untrustworthy developers (see The Stomping Land as example).
Ark Survival Evolved coming to Xbox One Preview Program.
Please tell me this isn't exclusive to Xbox. It looks incredible. I think I actually drooled a little to that trailer.
Oh thank you sweet console lords. And you draky poops, for telling me about this game. It looks AWSHUM!
Games with other people are worse though. I played Rust for a while. So many very unique experiences there that are funny, I don't know why those things happened, it makes no sense and it makes me glad I played the game. I wouldn't do it again though. Sure, bears are a problem. But you see a bear, you're probably alright. But if you see a person, run. There's something brutally fantastic about being murdered with rocks repeatedly for the crime of walking up to a campfire to say hi.
Edit. Seeing the Elite: Dangerous thread got me thinking about space. Space Engineers is a bit of an acquired taste, it's hard to get into and stay interested in. It's kinda a survival game but instead of killing for food you mine for uranium. It's boring on a good day. I mention it though because on a great day, you can collaborate on a pirate hijacking of a space freighter, a very satisfying feat.
I take it you took a pass on Alien Isolation then, that was probably the most scared I've ever been playing a video game with the other being the original Silent Hill back when it first came out. Thing is I always end up deliberately setting up a session for such games when it's properly dark, lights off, and all alone so I can be fully immersed knowing full well I'm not going to enjoy even 10 minutes of it. Idiocy defined.I've always been terrified of horror survival games. I do better with survival games where hellspawn don't attempt to annihilate me on a regular basis.
Games with other people are worse though. I played Rust for a while. So many very unique experiences there that are funny, I don't know why those things happened, it makes no sense and it makes me glad I played the game. I wouldn't do it again though. Sure, bears are a problem. But you see a bear, you're probably alright. But if you see a person, run. There's something brutally fantastic about being murdered with rocks repeatedly for the crime of walking up to a campfire to say hi.
There really is a lot of them popping up and it makes me wonder what brought on this seemingly sudden craze for such a genre. Especially when each of those games appear so greatly similar to each other. My money's on the one that manages to properly reward your act of exploration, don't just give me a billion randomly generated galaxies with recolored assets but with zero substance (e.g. TES II: Daggerfall). Whichever one manages to achieve detailed worlds with their own sense of history and evolution is where my money is at. I'm not hyped for NMS as it's only the more popular of them all due to being given time at E3 and its stylish, abstract visuals.Lots of them popping up at the moment with No Mans Sky, Elite Dangerous and Star Citizen to name just the most popular ones people have been talking about. Wonder which one out of them all will finally nail the space and planet exploration & combat that gamers are looking for.
I'm not hyped for NMS as it's only the more popular of them all due to being given time at E3 and its stylish, abstract visuals.
Oh wow, they're that small? That's impressive, but then that makes me feel like the hype will be their downfall even more now. Most people I see clamoring for this game are getting their hopes up for an endless and rich experience where they can go anywhere they want and explore planets that will somehow never become repetitive in gameplay & assets . It's aesthetically pleasing, but what about everything else?Not doing bad for a team headed by 4 people (formally of Criterion Games, Electronic Arts, and Kuju Entertainment) though I have to say, very ambitious project for such a small team (only have 10 employees). It was so hyped originally as it was the first new title to truly embrace the idea of being able to fly from planet surface to space seamlessly. Elite Dangerous and Star Citizen are starting to incorporate this idea now but they have been in early access for some time, NMS is meant to be launching with it from the get go.
Oh wow, they're that small? That's impressive, but then that makes me feel like the hype will be their downfall even more now. Most people I see clamoring for this game are getting their hopes up for an endless and rich experience where they can go anywhere they want and explore planets that will somehow never become repetitive in gameplay & assets . It's aesthetically pleasing, but what about everything else?
It reminds me of when Mass Effect was first unveiled and there were these promises/claims for extensive galactic exploration and the regular discovery of rich and detailed uncharted worlds. Unlocking amazing planetary secrets, discovering their civilizations and greatly shaping the galaxy. Well, we know how that turned out.
Usually how it goes and is exactly what's happening with FO4 right now, Bethesda has actually not done much hyping for the game themselves. While the fans have rocketed the hype train beyond Half-Life 3 levels and it might hurt the game down the road especially for those who have never played the series before. For everyone else though, eh, I think it's justified lol.Yeah they are a small team & though they have worked for big developers they are an indie studio. It's gamers that have hyped it based on play tests and footage, the team have just knuckled down and got on with their work.
I am worried that with the randomly generated planets it might end up quite shallow as there is no actual design behind the planets. They are just randomly generated by AI systems & may feel rather lifeless in the end.
Usually how it goes and is exactly what's happening with FO4 right now, Bethesda has actually not done much hyping for the game themselves. While the fans have rocketed the hype train beyond Half-Life 3 levels and it might hurt the game down the road especially for those who have never played the series before. For everyone else though, eh, I think it's justified lol.
That's the problem I always have with games that use procedurally generated content and make that a selling point for itself. It's just randomized content that continues the further you go on and seemingly never ends, Daggerfall made use of it with the entire landscape & provinces of Tamriel, but when you explored those provinces they were all the same just with palette swaps. It didn't feel like the real thing and I can't help but expect the same with NMS, they're a small team of talented people but they aren't superheroes. They can only do so much with what little they have.
I think a good way to have countered that would have been to allow players across the world to inhabit each planet of their own and give the ability to pull minecraft-esque construction/settlements allowing for all planets to have rewarding discoveries and proper uniqueness. You build the foundation and tools, community takes care of the rest.