Adding permanent effects to a weapon
okay first of all before you can do anything you must have FE (Fable Explorer)
1.now open FE
2.scroll down to objects and click the little plus sighn next to it
3.find the weapon you want (weapons are near the 5400's)
4.double click the weapon you want
5.in the new window click on the little plus sighn next to object and then click cdefs
6. then scroll down to cobjectaugmentationsdef
7.click on the link Links to (GameBINEntryID): under it
8.in the new window click cobjectaugmentationsdef
9.then left click on augmentation particles
10.for a different sharpening augmentation effect replace the AUGMENT_SHARP_WISP_01 and AUGMENT_SHARP_WISP_02 effect id numbers for different silver augmentation effect replace the AUGMENT_SILVER_WISP_01 and AUGMENT_SILVER_WISP_02 effect id numbers
For a different fire effect change the AUGMENT_FIRE_WISP_01, AUGMENT_FIRE_WISP_02, AUGMENT_FIRE_WHOOSH_01 and AUGMENT_FIRE_WHOOSH_02 effect id numbers and then the rest pretty much are the same steps with names according to what augmentation they are and when I say to replace the effect id numbers I mean replace the effect id numbers with the id numbers from the effects.big file in order to find those you need to double click on the effects.big in the box on the left hand corner of fable then click on the plus sigh next to PARTICAL_MAIN_PC and double click on whatever effect you want and the effect id should be in one of the boxes in the new window that just popped up
11.click apply changes
12.make sure your weapon has the correct augmentations
13.then click actions save mods and run fable if you did the steps correctly then your weapon should have a new permanent effect if so then enjoy.

okay first of all before you can do anything you must have FE (Fable Explorer)
1.now open FE
2.scroll down to objects and click the little plus sighn next to it
3.find the weapon you want (weapons are near the 5400's)
4.double click the weapon you want
5.in the new window click on the little plus sighn next to object and then click cdefs
6. then scroll down to cobjectaugmentationsdef
7.click on the link Links to (GameBINEntryID): under it
8.in the new window click cobjectaugmentationsdef
9.then left click on augmentation particles
10.for a different sharpening augmentation effect replace the AUGMENT_SHARP_WISP_01 and AUGMENT_SHARP_WISP_02 effect id numbers for different silver augmentation effect replace the AUGMENT_SILVER_WISP_01 and AUGMENT_SILVER_WISP_02 effect id numbers
For a different fire effect change the AUGMENT_FIRE_WISP_01, AUGMENT_FIRE_WISP_02, AUGMENT_FIRE_WHOOSH_01 and AUGMENT_FIRE_WHOOSH_02 effect id numbers and then the rest pretty much are the same steps with names according to what augmentation they are and when I say to replace the effect id numbers I mean replace the effect id numbers with the id numbers from the effects.big file in order to find those you need to double click on the effects.big in the box on the left hand corner of fable then click on the plus sigh next to PARTICAL_MAIN_PC and double click on whatever effect you want and the effect id should be in one of the boxes in the new window that just popped up
11.click apply changes
12.make sure your weapon has the correct augmentations
13.then click actions save mods and run fable if you did the steps correctly then your weapon should have a new permanent effect if so then enjoy.
